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Switch to Forum Live View D&D 4E is a WoW clone? Really?
1 year ago  ::  Jan 19, 2012 - 5:01PM #31
KM.549
Date Joined: Sep 24, 2002
Posts: 959
How about the fact that Kurt from game geeks.com in his review of 4th ed said that he felt like he was reading a table top version of WOW, more so then the acutal D20 WOW books.
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1 year ago  ::  Jan 19, 2012 - 5:13PM #32
Bremc_Aus
Date Joined: Jan 9, 2012
Posts: 128

Jan 19, 2012 -- 5:01PM, KM.549 wrote:

How about the fact that Kurt from game geeks.com in his review of 4th ed said that he felt like he was reading a table top version of WOW, more so then the acutal D20 WOW books.




My point exactly. But I have to ask, what were his reasons for saying this?
The point of my post was to indicate that first impressions don't necessarily line up with fact. If I didn't cover this well enough in my OP then I apologize. 

My thoughts on what works and what doesn't in D&D and how D&D Next may benefit are detailed on my blog, Vorpal Thoughts.
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1 year ago  ::  Jan 19, 2012 - 5:15PM #33
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,374
So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .
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1 year ago  ::  Jan 19, 2012 - 5:21PM #34
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Jan 19, 2012 -- 5:15PM, Gunthar wrote:

So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .



You're right, Gunthar.  I've personally been working on inventing lying, mis- and underinformed opinions and spin o the internet, but it won't be ready until december 21 or so.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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1 year ago  ::  Jan 19, 2012 - 5:26PM #35
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,727

Jan 19, 2012 -- 4:52PM, Tevish_Szat wrote:

  I want them to be a distinct tactical and role playing experience from arcane characters or divine characters.  



Roleplayin is internal.. and not something readily measureable but tactical decisions of the classes, those can be looked at and I see most are very distinct. The only same element is the frequency they are allowed to leverage powerfule lime light garnering climactic abilities. After that battlefield roles can create some similarities but actual roles are more complex than the 4 that are called out. There are instanaces where because of the simplicity of a strikers role that you "can" build characters across source that have similar tactics but its not intrinsic.

Lets say I point at A Fighter(I am the wall beyond which you shall not pass - prevents engagement) and a Swordmage(he kites the battle field doesnt prevent engagement but rather nerfs the damage delivered by his marked enemy seriously).  In play and tactics highly different. Same role and different sources.

I can build a Duelist rogue who uses isolating tactics so they arent distracted by enemies or allies for that matter... this character is not a combat advantage hound and is not trying to flank (ie move behind enemies and stand beside the fighter so much) he is an in your face fighter and built to be such, and that is distinct from others of his own class. Some of those distinctions are feats that modify class features and others are power choices.
Note his tactics are superficially similar to a certain Avenger build, but the avenger gets there another route and is a precision master and crit hound with the divine guiding his hand.

People criticize one way saying inflexible roles or they criticize the other way and say the classes arent distinct. Roles are a component of the class differences (all the way back to 1e) but how your character approaches that role can be very different.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 19, 2012 - 7:12PM #36
Dapifer
Date Joined: Nov 11, 2011
Posts: 246

Jan 19, 2012 -- 3:00PM, Bremc_Aus wrote:



*Wall of juicy awesomesauce*




Bravisimo!!

That thing in your hands? That's the nail...

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1 year ago  ::  Jan 19, 2012 - 7:15PM #37
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,374

Jan 19, 2012 -- 5:21PM, Pashalik_Mons wrote:

Jan 19, 2012 -- 5:15PM, Gunthar wrote:

So some grognard blogger says it so it must be true? Hey, you read it on the internet, it must be true .



You're right, Gunthar.  I've personally been working on inventing lying, mis- and underinformed opinions and spin o the internet, but it won't be ready until december 21 or so.




December 21st? Slacker! Tongue Out 

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1 year ago  ::  Jan 19, 2012 - 7:44PM #38
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,727

Jan 19, 2012 -- 4:52PM, Tevish_Szat wrote:

 

1) Focus on competitive balance 




Actually no, competitive balance if that were a goal is a complete wash.

Contributive Balance, is another story. And contributive balance means
all players have the same opportunities for there characters  shine
due to their characters abiities and it kind of needs to include in the most
common in genre scenarios.  Further its not strict balance that is
desireable... nor has that been accidentallly achieved (otherwise the
char op boards wouldnt have such fancy colored lights on them.)

The assertion that 4e's attempt to balance the horribly imbalanced  "went to far"
are often asserted as "this game isnt a competition" why do we need balance but
really there is a point of competition even in a cooperative game and that needs
balance and that is exactly "opportunity for show time"

Except you cant build a CoDzilla nor a PunPun, nor really hopeless hannah (without
really trying). You can build a character who is great out of combat and a support
only character in combat.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 19, 2012 - 9:37PM #39
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,778
4E is as much a WoW clone as 3E is a Diablo clone.

  The proclamations of the former right now are amusingly similar to the proclamations of the latter back then.
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