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Switch to Forum Live View Important Stats for Grab Checks: Why?
1 year ago  ::  Jan 19, 2012 - 9:14AM #1
RCNovak
Date Joined: Aug 13, 2011
Posts: 80
So, I've been looking into ways to optimize Grab Performance for an Essentials-Style Red Scales Assassin (for use with the Garrote). After reading the Assassin Handbook and a few other sources, I've noticed that a repeated piece of advice is to "Max out Reflex and/or Fortitude". Now, why is that?

From what I understand, when you want to make a Grab Attack it is your Strength Vs. Their Reflex, and if you want to move the target (or possibly further restrain him, I can't remember) it is your Strength Vs. Their Fortitude. If that is the case, why would you bother bumping your Reflex and Fortitude? Shouldn't you worry about improving your Strength as much as possible?

I'm sure this has already been answered somewhere else, but if someone could take the time to help me out; I'd appreciate it. 
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1 year ago  ::  Jan 19, 2012 - 9:18AM #2
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633
Because, when the monster attempts to escape from your grab, it uses either its Athletics against your Fortitude or its Acrobatics against your Reflex.
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1 year ago  ::  Jan 19, 2012 - 9:20AM #3
Jay_Ibero_911
Date Joined: Feb 26, 2006
Posts: 5,235
You need high reflex/fort to prevent enemies from easily escaping.
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1 year ago  ::  Jan 19, 2012 - 9:58AM #4
RCNovak
Date Joined: Aug 13, 2011
Posts: 80
Ahhh, okay. So if I took Improved Defenses somewhere in the Heroic-Paraon Tier, and then took Epic Reflexes & Epic Fortitude in Epic Tier... would that be enough to pin down most enemies? Or should I try to get Lightning Reflexes/Great Fortitude in Paragon?
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1 year ago  ::  Jan 19, 2012 - 10:31PM #5
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
However much you want to want to invest. The "special maneuvers" that came into being in 3rd edition, such as grapple, bull rush, trip, overrun, sunder & disarm, were nearly eliminated from the game in 4th edition. Grapple lives on in Grab obviously, but its much easier for a creature (generally) to escape a grab than it is to initiate one. I think the designers wanted to downplay the use of the ability. I think they went a teensie bit too far.
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1 year ago  ::  Jan 19, 2012 - 11:01PM #6
The_Crimson_Dawn
Date Joined: Oct 2, 2005
Posts: 2,551

Jan 19, 2012 -- 10:31PM, ciaran wrote:

However much you want to want to invest. The "special maneuvers" that came into being in 3rd edition, such as grapple, bull rush, trip, overrun, sunder & disarm, were nearly eliminated from the game in 4th edition. Grapple lives on in Grab obviously, but its much easier for a creature (generally) to escape a grab than it is to initiate one. I think the designers wanted to downplay the use of the ability. I think they went a teensie bit too far.




Well if you play a brawler (the class that specializes in this sort of thing) you can make enemies unable to break away EVER. 

NOt sure it is possible with assassin.

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1 year ago  ::  Jan 20, 2012 - 8:56AM #7
Duskweaver
Date Joined: Jun 9, 2008
Posts: 3,633
As a Red Scales Executioner Assassin, you won't be using the basic Str-based 'Grab' attack anyway. You'll be using either Garrote Strangle or Hidden Stab, both of which use your Dex rather than Str, to initiate the grab. All you need is sufficient Fort and Ref to make sure the monster can't easily escape on its next turn.
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1 year ago  ::  Jan 20, 2012 - 9:17AM #8
mellored
Date Joined: Jul 8, 2008
Posts: 19,483

Jan 19, 2012 -- 9:58AM, RCNovak wrote:

Ahhh, okay. So if I took Improved Defenses somewhere in the Heroic-Paraon Tier, and then took Epic Reflexes & Epic Fortitude in Epic Tier... would that be enough to pin down most enemies? Or should I try to get Lightning Reflexes/Great Fortitude in Paragon?


Skills varies greatly.  So it's much more dependant on what you grab.  As long as you're bumping Dex and Con, you should have a decent (say... 50/50) chance of holding things.

  • Superior Fortitude and Superior Reflexes will only help grabs a little, but they also help keep you alive, and give some nice other benefits.  Using improved defenses till paragon is probably a good idea.  Since there's probably other high priority feats.  So...  do like... take superior fort at 14, superior reflex at 16, and retrain improved defense to iron will at 16.
  • Epic fort/reflex are both good in epic.
  • And get some item bonuses, such as the belt of vim.


If you take all of that, you should be able to hold most things, not to mention be pretty hard to hit on those defense.
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1 year ago  ::  Jan 20, 2012 - 1:16PM #9
AH_Iceman
  • Head of Insanity Division
Date Joined: Jul 23, 2004
Posts: 130
Not sure if it's mentioned in the handbook, but I will throw out that, especially in paragon, you'll probably want a Feyslaughter weapon. It prevents the creature from simply teleporting out of your grab.
Throw in a Sash of Ensarement (or similar reach-improving item) and you have less to worry about forced movement breaking the grab as well.

Enjoy!
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