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1 year ago ::
Feb 12, 2012 - 5:52AM
#11
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Here's a suggestion: Vampire
Nobody should ever play a vampire ever. It is single handedly the most useless class created since the birth of 4e.
If you want a strong, agile, and charismatic character, take a rogue. Personally, I see spiderman being more of a monk than a rogue though. no armor, strong, multi-foe attacks, and the ability to leap or "fly", based on your choice of powers. That, and I spidy having a higher wisdom than charisma, due to his ultimate intuition and perception.
CharOp lab tests show that Vampires hold their own in an Essentials setup, and if there's any class that's actually "useless" in 4E, I'd vote Binders, not Vampires.
Plus, at our table at least, while the Vampire isn't a Barbarian or Ranger or Rogue, it's still as good as just about any other striker in the group.
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1 year ago ::
Feb 12, 2012 - 9:53AM
#12
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Date Joined:
Jul 14, 2008
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Spider-Man isn't Charismatic. He's constantly cracking one liners, and he is always confidant, but he's still awkward and bumbling in social situations. WIS maybe, because he needs the perception/insight as a photographer.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Feb 12, 2012 - 8:28PM
#13
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Spider-Man isn't Charismatic. He's constantly cracking one liners, and he is always confidant, but he's still awkward and bumbling in social situations. WIS maybe, because he needs the perception/insight as a photographer.
True enough, although I think it'd be more of trained in Insight [Spider sense] and Bluff [one-liners and confidence], but no Diplomacy [awkward] and no Intimidate [bumbling]. The DM could easily rule that he only benefits from his training in Bluff when in Spiderman costume 
Aside from that... well, 18 DEX 14 CHA 14 WIS seems appropriate enough, regardless of class
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1 year ago ::
Feb 12, 2012 - 8:35PM
#14
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Date Joined:
Jul 14, 2008
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True enough with the bluff, but even Peter Parker is a good lier- he has to be to have kept his secret identity for so long. Training, and a background and/or theme bonus would put him up to the level that people don't find him out. Again, I like Executioner. No secondaries means the build is free to put points wherever. Executioner with high Arcana can use Arcana for Strength checks, to mimic his super strength.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Feb 12, 2012 - 9:03PM
#15
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True enough with the bluff, but even Peter Parker is a good lier- he has to be to have kept his secret identity for so long. Training, and a background and/or theme bonus would put him up to the level that people don't find him out. Again, I like Executioner. No secondaries means the build is free to put points wherever. Executioner with high Arcana can use Arcana for Strength checks, to mimic his super strength.
How about the spider climbing ability?
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1 year ago ::
Feb 12, 2012 - 9:07PM
#16
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Date Joined:
Jul 14, 2008
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Assassins (and thus Executioners) have a level 6 at-will move action that lets them jump or climb their speed.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
Feb 12, 2012 - 9:12PM
#17
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Date Joined:
Jun 21, 2008
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True enough with the bluff, but even Peter Parker is a good lier- he has to be to have kept his secret identity for so long.
High charisma represents a natural inclination to social abilities. Parker is a blundering social mess. If anything, his ability to lie is little more than experience; his 1/2 level bonus. He's not trained in lying or socializing, nor is he a natural at it. I mean, he wouldn't have a LOW charisma, but its far from his primary stat.
Also, there's a difference between saying "I.. uhh.. was.. taking MJ out to dinner?" and being Jack Sparrow.
I particularly think the Arcana as str checks is nice
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1 year ago ::
Feb 12, 2012 - 9:33PM
#18
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Date Joined:
Jun 21, 2008
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Bracers of Brachiation (5+) allow you to climb 1/2 your land speed, increasing to full land speed at 15th, land speed +4 at 25th. In addition, you can swing through forests at a speed equal to your land speed.
You can reflavour this for cities, or add cities to the rule.
Also, the Assassin level 6 at-will utility Ghost of the Rooftops lets you climb or long jump your speed without an athletics check. Monk 10 at will utility Spider Climb lets you climb your speed across any surface, even a flat ceiling. If you end the move on this surface, you fall.
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1 year ago ::
May 18, 2012 - 11:42PM
#19
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Date Joined:
May 16, 2012
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I don't remember where I read it, maybe Silver Age Sentinels, but it describe their teleportation ability as open for character translation, that it may not simply mean disappearing from the fabric of reality to appear elsewhere in reality, but could be different per character (powers are handled much differently in that game). Anyway, one of the possibilties it listed was teleportation representing an ability to jump or somersault from one place to another. In that instance, webslinging and acrobatics could be handled with teleporting moves associated with eladrin (feystep) and warlocks (misty step). That's one as a race encounter power and another as an activated or triggered ability so as not to unbalance gameplay. Also, take powers from any class you want! Sure, executioner leaping thingy, web to the face- rogue 1st level blinding daily (i'm too lazy to look up the actual powers right now, sorry), immobilized attacks, sure, webshield?- wizard shield utility, web bullet- ranger cafeful shot, highly mobile and hard to hit- warlock shadow step, spidey quips- bard powers, kicks and punches- monk flurry of fists, um, what else does spidey do...?
Parenthood: Gain rage class feature. While enraged, take ongoing psychic damage equal to half the child's level. Dealing damage while enraged is against your Code of Conduct and you will be depowered. ^^Wow, is that really how I came across in that personality thing or was this chosen at random?
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