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Dungeons & Dra.. Homebrew Campaigns Reflavouring classes as superheroes (Spiderman)
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1 year ago  ::  Jan 18, 2012 - 6:38AM #1
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
I've been having some fun with interprating superheroes as DnD classes. I've currently done Ghost Rider, Captain America(Fighter, Improv Weaons), The Flash(Monk), The Hulk, Black Canary and more. But after all these conversions, I realized I've not yet done my favourite superhero: Spiderman.

After thinking about it for a while I realies there is no good way to make our favourite wesslinger as an existing DnD class. The closest i came to it was making a monk that took the flying utility power and reflavoured it as a websling. But It lacks the ranged control which can be achieved by covering your enemy in webbing.

So, since I've got nothing better to do, why not homebrew a simple class that's just enough to capture his essence. Nothing complicated, just a webball here, an immobalized there and a good mechanic for travelling via spider's web. 

What would you think is neccssary for the Spiderman class?

· Spiderclimb equal to your speed
· +2 to reflex
· Dexterity based
· How would spidersense work? 

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1 year ago  ::  Jan 19, 2012 - 9:41AM #2
mattador666
Date Joined: Oct 11, 2010
Posts: 531
Spider sense could be a boost to initiative, or some kind of encounter interrupt power to dodge or parry.

Seems like a short range controller type guy too.  Grabbing and sliding with webs.  Like in ultimate alliance.
Wizards of the Coast can suck it.
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1 year ago  ::  Jan 19, 2012 - 4:35PM #3
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
Kind of clunky, but might fit the purpose of moving about with webs. The range and your fly speed could increase at each tier.

Name For Web Power
At-Will * (Power Source)
Move Action    Ranged 10
Target: An obstacle that can support your weight.
Effect: Fly your speed. Each square of movement must bring you closer to the target. If you end this movement adjacent to the target you do not fall.

For the Spidey Sense, take a look at the Battle Mind's encounter power to move when initiative is rolled.
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1 year ago  ::  Jan 19, 2012 - 7:56PM #4
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Wow, i REALLY did not expect any feedback, so thanks guys.

I know there is a marvel system out there, does anyone know how Spidey was done there?
Swinging is REALLY tricky, but yoy really pushed me on the right track.

He's obviously a martial genius, with webslingers on top. I guess most of his powers will either be martial or web based.
What other class features can you imagine him having? 

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1 year ago  ::  Jan 19, 2012 - 10:10PM #5
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
Climb speed.

Attack powers that include shifting. I see his a nimble, mobile combatant. Needs ranged and melee attacks. The Fighter's "Footwork Lure" and the Ranger's "Nimble Strike" would be examples.

Needs Athletics, Acrobatics and Stealth for starters. Streetwise too.
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1 year ago  ::  Jan 21, 2012 - 11:13AM #6
mattador666
Date Joined: Oct 11, 2010
Posts: 531
Climb and shiftiness for sure.  maybe some "super strength" utilities? 
Wizards of the Coast can suck it.
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1 year ago  ::  Jan 21, 2012 - 1:32PM #7
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850
The Executioner can climb or jump its speed as an at-will move action, which is very Spider-Man. They also are strikers (like Spider-Man). And with some reflavoring you could use their poisons as his webbing (because it is an artifical and finite resource as well).
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1 year ago  ::  Jan 21, 2012 - 8:36PM #8
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
Not bad.
Yeah, I think Spiderman is supposed to be able to lift a small automobile... That's pretty strong xD 

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Jan 22, 2012 - 11:33PM #9
chaosfang
Date Joined: May 1, 2009
Posts: 4,877
Here's a suggestion:
Vampire PMC Monk

Why Vampire?
  1. Stats
    • Charismatic
    • Nimble
  2.  At-wills
    • Dark Beckoning -> Web
    • Vampire Slam -> Punch
  3. The fact that he's a superhero, maybe that means he's just plain unkillable despite the odds, and the fact that he does it while cracking a joke or a pun makes the CHA regen quite... appropriate We could then have the encounter power as a revitalizing super-punch that helps him be even more awesome
  4. Level 4: Strength of Blood -> Spiderman being super-strong
  5. Level 8: Night Crawler -> Spider climb.  'Nuff said.


Why PMC Monk?

  1. Insane mobility
  2. Flight/Super-leap powers -> Web swing
  3. As much as I'd like to suggest Hybrid Monk, the fact that you don't get the level 8 Vampire feature as a hybrid is... sad.


Alternative to PMC Monk: Four Winds Master, Shadow Dancer (after you gain a teleportation at-will/encounter power) 

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1 year ago  ::  Feb 10, 2012 - 8:11PM #10
Sydonis
Date Joined: Jun 21, 2008
Posts: 658

Jan 22, 2012 -- 11:33PM, chaosfang wrote:

Here's a suggestion:
Vampire



Nobody should ever play a vampire ever.  It is single handedly the most useless class created since the birth of 4e.  

If you want a strong, agile, and charismatic character, take a rogue. Personally, I see spiderman being more of a monk than a rogue though.  no armor, strong, multi-foe attacks, and the ability to leap or "fly", based on your choice of powers.  That, and I spidy having a higher wisdom than charisma, due to his ultimate intuition and perception.

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