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Switch to Forum Live View Expert DM Competition 34: Populate a Map -- Ruins of the Wild
1 year ago  ::  Jan 14, 2012 - 7:07AM #1
wrecan
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XDMC 34: Populate a Map: Ruins of the Wild!


Welcome to the thirty-fourth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:
  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.
  • To create a fun and vibrant competition that is sportsmanlike and friendly.
  • To showcase the creativity and talent of Dungeon Masters like you.

The best way to keep informed about the competition is to join the Expert Dungeon Master Competition group. There you can review the rules, archives, and future contest ideas, and get broadcasts telling you when new competitions begin and when results are released!
The topic for this competition is Ruins of the Wild.  Two maps have been created using the Ruins of the Wild set from the Dungeon Tile Mapper.  You must choose a map and create an exciting wilderness encounter to take place in that encounter space.

Required Elements


In order to enter this competition, your entry must fulfill the following required elements:
  • Moniker.  Name the entry.
  • Map. State which map your entry uses.
  • Mechanics. Describe all the mechanics needed for your entry.  If the mechanics for a creature, trap, terrain, or object are found in the Compendium or other official 4th edition release, you may instead cite its name and the title of the release in which it can be found.
  • Motivation. Explain why a party of heroes might arrive in this location.

If you fail to include a required element, you will receive a score of zero in Themes.

Optional Elements


Each entry must include three of the following optional elements:
  1. Borderland. The encounter area straddles a border between two or more hostile groups.
  2. City Slicker. One or more NPCs seem out of place in a non-urban setting.
  3. Extraplanar:  The encounter occurs on a plane other than the "World".
  4. Home Invasion:  At least one NPC lives in the encounter area as a primary residence.
  5. Irenic. The PCs are expected to resolve at least one objective that does not involve combat.
  6. Lure. One of the NPCs appears to be in distress in order to lure one or more PCs into a disadvantageous situation.
  7. Musical. PCs and/or NPCs can use nonmagical music to their advantage.
  8. Off-Road.  The PCs are not expected to enter the encounter area by road or stream.
  9. Quisling.  One or more hostile NPCs may ally with the PCs during and beyond the encounter.
  10. Reconnoiterable.  The PCs have the opportunity to gain tactical information about the encounter area  before they enter.
  11. Snaring:  At least one terrain element is not what it first appears.
  12. Tactful. The PCs can avoid combat through a Skill Challenge requiring at least one success on a Charisma-based Skill.
  13. Vehicular: All PCs, all NPCs or all characters start the encounter on vehicles, mounted, or are themselves mounts.
  14. Weather. The weather plays a significant factor in the encounter.

State what optional entries you intend to satisfy.  If you do not, you will only be credited with those optional elements the judges happen to notice.

Maps


Click on the Maps for larger Images



General Rules


Following are some general rules of the Expert DM Competition. The complete list of rules is in the Expert Dungeon Master Competition Group Wiki.
  • Code of Conduct. All entries must comply with the forum's Code of Conduct.
  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.
  • Edits Made at Entrants' Own Risk. A judge may download your entry any time after it is submitted. So any edits you make might not be considered by a judge. For this reason, you should submit your entry in as complete a form as possible. Use the preview function liberally. Once winners have been announced, entrants may edit their entries.
  • Multiple Entries Prohibited. Each applicant may only submit one entry during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.
  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.
  • Outside Materials Prohibited. Your entry may not include material hosted on a website other than wizards.com and community.wizards.com. Images from your profile gallery may be used. The judges must ignore material hosted on other websites.
  • Plagiarism and Peer Reviewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.

Judges and Schedule


The contest will run from today through Friday, February 3, 2012. All entries must be submitted no later than 12:00 midnight at the end of that day (Eastern Standard Time). The judges of this contest are geoffa, Koradzi and RogerC, and the coordinator of this contest is wrecan. Good luck and have fun!!
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1 year ago  ::  Jan 14, 2012 - 7:16AM #2
wrecan
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Questions and Answers


(questions posed by potential entrants and the coordinator's response)


Q. Can the entry have multiple encounters?

A. Yes.  However, one of those encounters must meet three optional elements.  You should also make it clear in your entry which encounter satisfies the optional elements.


Q.  How much leeway is there in interpreting the maps?

A.  As long as the tiles are a reasonable representation of the encounter(s) you describe in your entry, you should be fine.  The more your entry diverges from the images on the tiles, however, the more your Usability and Themes scores might suffer.

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1 year ago  ::  Jan 14, 2012 - 7:17AM #3
wrecan
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Entry List


  1. Draidden's Stormy Night
  2. CALEBROBERTS' Crossing Between the Winds
  3. ClanBattlerage's Lost Treasure!
  4. Seeker95's Witching Hour
  5. Exultation's Giant's Gate
  6. Dulsi's Feeding Time
  7. Shaadow's Standing Room Only

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1 year ago  ::  Jan 14, 2012 - 7:17AM #4
wrecan
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Medalists and Scores


We are pleased to announce the winners of Expert Dungeon Master Competition #34!


The bronze medal goes to...


Exultation
for
Giant's Gate


The silver medal goes to...


CALEBROBERTS
for
Corssing between the Winds


The gold medal goes to...


ClanBattlerage
for
Lost Treasure!


This means ClanBattlerage is our newest Paragon Dungeon Master!  No new judges this time around.  Congratulations to all the medalists and thanks to everyone who participated, especially our judges, Geoffa, Koradzi, and RogerC!


Stay tuned while we plan XDMC 35!  Also, please feel free to post productive and polite comments about one another's entries.  While we plan the next competition, enjoy the carefully tabulated scores below.

No. Creativity Usability Themes Clarity Bonus TOTAL Entrant’s Entry
1 10 1/3 11 2/3 7 2/3 7 0 36 2/3 Draidden's Stormy Night
2 12 11 1/3 9 8 2/3 1 42 CALEBROBERTS' Crossing Between the Winds
3 13 12 2/3 8 9 1 43 2/3 ClanBattlerage's Lost Treasure!
4 11 10 2/3 6 1/3 7 1/3 0 35 1/3 Seeker95's Witching Hour
5 12 1/3 11 1/3 8 1/3 7 1/3 1 40 1/3 Exultation's Giant's Gate
6 10 1/3 9 2/3 6 1/3 6 1/3 0 32 2/3 Dulsi's Feeding Time
7 12 2/3 11 6 1/3 7 0 37 Shaadow's Standing Room Only
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1 year ago  ::  Jan 14, 2012 - 8:12AM #5
Mathius78
Date Joined: Nov 9, 2009
Posts: 740
Can we create a series of encounters that take place over time on the same map?  If so can we get credit for tactful if only one of them is avoidable with a skill challenge?  Can we get credit if weather effects only one of the encounters?

Mathius
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1 year ago  ::  Jan 14, 2012 - 9:39AM #6
wrecan
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Jan 14, 2012 -- 8:12AM, Mathius78 wrote:

Can we create a series of encounters that take place over time on the same map?  If so can we get credit for tactful if only one of them is avoidable with a skill challenge?  Can we get credit if weather effects only one of the encounters?

Mathius




The competition asks you to create one encounter.  You can create more, but one encounter has to meet three optional elements.  So you can't have three encounters in the encounter area, each of them meeting one area.

And you should probably make this all very clear to the judges in your entry. 

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1 year ago  ::  Jan 15, 2012 - 3:26PM #7
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,667
Does the encounter have to take place in a forest/grassland setting?  

Could I instead locate this in Dark Sun?  i.e. the grass becomes sand, the canal is dry, the trees are dead, etc?  Would I lose point going this route?
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
Head over to www.Nerdbound.com to check some more out.  People there are playing lots of systems, not just D&D

PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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1 year ago  ::  Jan 16, 2012 - 5:33AM #8
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727
You must use the map tiles on the map you select.  You may dictate what those map tiles describe, but the more you diverge from the images on the tiles, the more your Usability and Themes scores might suffer.  However, you might make that up in Creativity, so, it's really your call.
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1 year ago  ::  Jan 16, 2012 - 11:23AM #9
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
. . . . .
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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1 year ago  ::  Jan 18, 2012 - 1:54PM #10
Mythmere
  • Master DM Judge
Date Joined: Jan 20, 2004
Posts: 34
Holy cow, this is still an ongoing tradition? This is Mythmere, I must have started this whole thing back in 2002 or thereabouts. According to the Wiki, Fixxxer handed it over after me -- is he still around on the boards?

Edit - I see on my profile that I didn't join until 2004, so it must have been then. I thought it was earlier, though.

Edit edit: they must have re-set the post counts and the dates joined. I certainly had more than 20 posts. Smile
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