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1 year ago  ::  Jan 20, 2012 - 8:42AM #21
CCS
Date Joined: Nov 27, 2006
Posts: 3,538
I want a better skill system.

I don't like the simplistic 4e aproach to skills.

At the same time I despise the 3x system where how many skill points you get is largely based upon class. 
Now I don't mind the idea of certain classes getting bonuses if they take a "class skill", but the idea that you could make amt INT 4 rogue & still somehow get to spend more skill points than the guy who for some reason makes genius fighter??  Or the stereotypical genius wizard?  
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1 year ago  ::  Jan 20, 2012 - 8:44AM #22
Deadclownsix
Date Joined: Jan 20, 2012
Posts: 3
It's hard to pick just one, but these are my two big game changers or deal breakers.

1) I would like the mechanics of the game to be easily translatable to real world concepts. If there are mechanical limitations, then I want there to be logical reasons why such would exist in a fantasy reality. This allows for easier immersion, less suspension of belief, and much easier DM rulings. I want to be able to say, 'this is how it works, that makes sense'. If I can't extrapolate to reality on major issues, even with some serious mental gymnastics, it throws everything into question for me.

2) Interesting and varied character creation balanced with ease of adventure construction for DMs, with consistent mechanical ideas between PCs, NPCs, and monsters. This could be as simple as putting the focus on the first goal, and then supporting the second with templates and online resources to make the DM's job easier. Some of my greatest fun is making complicated special snowflake new characters and planning their progression. Some of the biggest headaches running games is creating all of the special snowflake villains that are just being introduced to die.
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1 year ago  ::  Jan 20, 2012 - 10:04AM #23
Jim11735
Date Joined: Jun 1, 2009
Posts: 1,512

Jan 20, 2012 -- 8:42AM, CCS wrote:

I want a better skill system.

I don't like the simplistic 4e aproach to skills.

At the same time I despise the 3x system where how many skill points you get is largely based upon class. 
Now I don't mind the idea of certain classes getting bonuses if they take a "class skill", but the idea that you could make amt INT 4 rogue & still somehow get to spend more skill points than the guy who for some reason makes genius fighter??  Or the stereotypical genius wizard?  


4e is Anakin Skywalker.  They said he would bring balance to the force... he killed all the jedi's then he killed all the sith - balanced. 

3x needed balancing, but 4e went so far beyond!  L&L talked about some abstraction, which I hope we don't see.  In this modular game plan, I would suspect we see coarse Trained and fine Skill Points system to choose from.

But the inbalance in classes is legacy cheese.  I think it is also apparent in 4e's skill list as well.  I think skills should be for everyone, a part of the Combat element of the game.  Need to climb, balance or perceive something?  Check your skill mod.  I think rogue stuff should become a class feature, even if it's just a Class Bonus mechanic to the skill mechanic. 

Bring back noncombat skills, and let your Intelligence modifier apply then.  Backgrounds in 4e were just a place to get a bonus to skills.  Noncombat skills felt like your character had some other medival fantasy interests!

Now that I think about it, didn't Luke really bring balance to the force?  His incessany whining killed Yoda as well as Vader and Emperor.

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1 year ago  ::  Jan 20, 2012 - 10:41AM #24
blacksheepcannibal
Date Joined: Dec 13, 2006
Posts: 1,032
If anything, this just goes to show how many different voices and types of gameplay there are out there.

It seems like people have a different way they want to see all these options presented
class/race abilities
multiclassing/featclassing/gestalt/talent trees
feats/qualities/powers
combat flow
skills
magic items/treasure/wealth
difficulty/lethality

Many people like to mix and match the ways these options are presented, it seems.

Want the tl;dr of my posts? Read the bold text; I put it there to highlight the main points for ease of skimming.
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1 year ago  ::  Jan 20, 2012 - 11:41AM #25
Bavix
Date Joined: Dec 16, 2006
Posts: 43
I would like to see combat become skill based. D&D has an integrated skill system, why not have Fighting, Shooting, etc as a trained or untrained skill instead of an arbitrary bonus?
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1 year ago  ::  Jan 20, 2012 - 11:56AM #26
WolfStar76
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Jan 20, 2012 -- 11:41AM, Bavix wrote:

I would like to see combat become skill based. D&D has an integrated skill system, why not have Fighting, Shooting, etc as a trained or untrained skill instead of an arbitrary bonus?




Would this be primarily for games that aren't combat-centric? I can't imagine that in most people's games (with combat being so central to play) that players wouldn't just dedicate the max # of points into "fighting" or "shooting" (as their class/playstyle dictates) every level - which is effectively what happens with level-based progression now.

In other words - how do you see this being implemented, and how would it change the flavor of the game from what we have now? 

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1 year ago  ::  Jan 20, 2012 - 12:12PM #27
macleanbrad
Date Joined: May 1, 2010
Posts: 340

Jan 20, 2012 -- 10:04AM, Jim11735 wrote:

Jan 20, 2012 -- 8:42AM, CCS wrote:

4e is Anakin Skywalker.  They said he would bring balance to the force... he killed all the jedi's then he killed all the sith - balanced. 

Now that I think about it, didn't Luke really bring balance to the force?  His incessany whining killed Yoda as well as Vader and Emperor.




Anakin: Balance, 2 Sith, Palpatine and Vader, 2 Jedi, Yoda and Obiwan
Luke: Unbalanced, 1 Jedi.

All I want from 5th is everything that was in 4th minus +1 feats and items etc.

I would like twice as many feat selections; Non-Combat and Combat feats alternating each level. Non-Combat feats consisting of things like Ritual and Alchemy stuff, Skills, Languages, Crafting etc. 

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1 year ago  ::  Jan 20, 2012 - 12:15PM #28
Zombie_Babies
Date Joined: Dec 24, 2007
Posts: 34,373
One thing I want to see in 5e?  OTTerfolk.
Resident Prophet of the OTTer.
Section Six Soldier

Front Door of the House of Trolls

If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.
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1 year ago  ::  Jan 20, 2012 - 12:23PM #29
Bavix
Date Joined: Dec 16, 2006
Posts: 43

Jan 20, 2012 -- 11:56AM, WolfStar76 wrote:

Jan 20, 2012 -- 11:41AM, Bavix wrote:



Would this be primarily for games that aren't combat-centric? I can't imagine that in most people's games (with combat being so central to play) that players wouldn't just dedicate the max # of points into "fighting" or "shooting" (as their class/playstyle dictates) every level - which is effectively what happens with level-based progression now.

In other words - how do you see this being implemented, and how would it change the flavor of the game from what we have now? 




Honestly, I'd like to see skill points go away as well. Micro-managing skill points was one of the things I didn't like about 3E. I much prefer 4E's trained or untrained skill approach. The classes could basically spell out who starts trained in combat skills. 4e automatically gives classes the training they need to do their jobs—Clerics get Religion, Rogues get Stealth and Thievery, and Wizards get Arcana. Fighters could just and easily start trained in the Fighting skill. With that in mind, I'd like to see a Spellcasting skill for wizards as well.

Using this approach, the Trained and Untrained steps for skills may need to be a little more broken down. The system could have "Trained" for a +2 bonus, "Expert" for a +4 bonus, and "Master" for a +6 bonus. For example, a wizard starts untrained in Fighting but maybe as Trained in Arcana and Expert in Spellcasting.

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1 year ago  ::  Jan 20, 2012 - 12:25PM #30
Gameogre
Date Joined: Aug 18, 2008
Posts: 45
   One new thing?

Some class's that reflect other standard fantasy books besides the group Tolkien game.


Elric,Conan,Hawkmoon and Corum are all heroes that people want to play but never have fit into the narrow class system that D&D offers.


Mostly because D&D is viewed as a group game. However, not once in 30 years has anyone wanted to break out of the standard box and try something differant? Something they read perhaps?


I would love to see optional rules for one player type games with more class offerings that let you play and adventure like any of the heroes from the fantasy novels the game was based on.          
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