|
1 year ago ::
Jan 16, 2012 - 7:31AM
#21
|
Date Joined:
Feb 10, 2009
|
Proper scaling for the Runepriest's at-will powers would be nice.
I am not aware of this problem. Can you elaborate?
|
|
|
|
1 year ago ::
Jan 16, 2012 - 8:03AM
#22
|
Date Joined:
Oct 28, 2010
|
* Did they fix the Belt of Brokenness? cause that needs fixed.
What is Belt of Brokenness?
Belt of Sonnlinor Righteousness. The item that allows unkillable Revenants to be unkillable.
Proper scaling for the Runepriest's at-will powers would be nice.
I am not aware of this problem. Can you elaborate?
All other non-Power-Point at-will powers in the game get an extra die of damage at 21st level. Runepriest powers do not. They should.
|
|
|
|
1 year ago ::
Jan 16, 2012 - 12:14PM
#23
|
|
|
What about all the playtest articles they posted, yet never revealed their new status (Arcanist, multiclass, ect)? At the moment, this makes me think that these playtest rules were to help DnD Next; as they were fixing things.
These have all been updated by now: the multiclass article back in august, the other two in this month's errata:
Arcanist Wizard Expertise Article Hybrid and Multiclass Options Which reminds me, there are a few loose ends in the multiclass article: Executioner hybrids can use their extra damage on top of the striker feature of other hybrid striker class with basic attack powers (e.g. hybrid warlock with Eldritch Strike). Hybrid executioners as written gain 4 at-will attacks. Hybrid Sentinels compare too well with the full class (by gaining the animal companion and are not restricted on power selection) - though some consider this a feature, not a bug.
Thanks. I guess I missed them.
Fear Of The Dark, Fear Of The Dark, I Have A Constant Fear That Something's Always Near; Fear Of The Dark, Fear Of The Dark, I Have A Phobia That Someone's Always There- Iron Maiden Fear of the Dark shall be feared no longer! Let him be praised instead! (Many, many thanks for all your hard work!) - darkwarlock  I am Red/Green Take The Magic Dual Colour Test - Beta today!Created with Rum and Monkey's Personality Test Generator.I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile. Check out my DnD blog! www.artificersintuition.blogspot.com
|
|
|
|
1 year ago ::
Jan 16, 2012 - 5:32PM
#24
|
Date Joined:
Dec 12, 2011
|
I would really like to see minions as legitimate challenges worth their XP cost, rather than mere decoration that is killed without effort. I have found that preventing them from being slaughtered by auto-damage effects helps a lot in this.
Nah, just lower their xp cost. I like a minion's purpose. Make the aoe needed and annoy single target classes by forcing them to be dealt with. Just lower their xp cost so you can fight more into a battle. I don't want a mechanic for them. They are hit, they die. If they die to auto damage such as flaming sphere or a zone effect then oh well. They are minions after all.
|
|
|
|
1 year ago ::
Jan 17, 2012 - 1:02PM
#25
|
Date Joined:
Feb 10, 2009
|
So, is anything essential still missing from the list?
|
|
|
|
1 year ago ::
Jan 17, 2012 - 2:03PM
#26
|
Date Joined:
Mar 19, 2004
|
Hellish Rebuke: Extra damage should be limited to the first time you take damage. The way it'd worded, you can potentially deal the extra damage multiple times. It's pretty tough to cheese this out reliably, but dealing that extra damage more than 1 time can become really cheesy really fast.
Hybrid Feuture- Battle Cleric Lore: Too many freebies. Receiving free scale proficiency as well as the shield bonus to AC helps just about all hybrid classes too well.
|
|
|
|
1 year ago ::
Jan 17, 2012 - 2:45PM
#27
|
Date Joined:
Jun 30, 2008
|
I forgot to mention BCL in this thread, but I agree with shinquickman. It would be nice if they clarified that it doesn't work with divine healer too since its obviously not RAI.
Here is another big one: Shaman spirit companion toughness post MM3. Its not clear if it was intended that the spirit be as easy to destroy as it is now. It interacts a lot differently with monsters now depending on what book DMs are pulling from. A clarification that this was intentional would be nice.
Smaller ones for clerics: A lot of people still think moment of glory is too powerful.
Cloak of courage probably needs a trigger like that an ally has taken damage since otherwise it can be an overpowered precombat buff power.
A lot, probably at least a dozen, cleric utilities should be errated to be minor actions. Right now a lot of them don't get taken since they are standard without a big enough effect to justify it.
my handbooks & builds
Show
|
|
|
|
1 year ago ::
Jan 17, 2012 - 8:34PM
#28
|
Date Joined:
Mar 27, 2004
|
What needs fixing? I have a list.
Parcel System....
* There needs to be a way to do up treasure by the monster or encounter instead of the list of "Parcels" to be placed about on the rare occasion that that treasure is found in the 10 times per level sillyness.
* A better trade value for magical weapons and have different price structures according to what the item is. (Armor vs Weapons vs Potions vs Rings...)
* A way to barter sales that don't treat the player as dirt.
skills ...
* There needs to be a quick (on the fly) way to use skills, instead of having to "create" a skill challenge for every situation.
* Skill challenges needs to have a better way to communicate what is needed to be done to the players. (Or explained better in the DMG section for the DM)
Wizards/Mages -
There needs to be a revamp of the Dailies (And encounters for the Mage) so that the choice of spell for a certain level is made at the time of casting instead of being committed to overnight. This will bring this class in line with the others.
Terms you should know... Spoiler:
Show
Kit Build - A class build that is self sustaining and has mechanical differences than the normal scale. Started in Essentials. Most are call their own terms, though the Base Class should be said in front of their own terms (Like Assassin/Executioner)
Power Points - A mechanic that was wedged into the PHB3 classes (with the exception of the Monk) from the previous editions. This time, they are used to augment At Wills to be Encounters, thus eliminating the need to choose powers past 4th level. Mage Builds - Kit builds that are schools of magic for the Wizard. A call back to the previous editions powering up of the wizard. (Wizard/Necromancer, for example) Unlike the previous kit builds, Wizards simply lose their Scribe Rituals feature and most likely still can choose powers from any build, unlike the Kit Builds.
Parcel System - A treasure distribution method that keeps adventurers poor while forcing/advising the DM to get wish lists from players. The version 2.0 rolls for treasure instead of making a list, and is incomplete because of the lack of clarity about magic item rarity.
ha ha
Show
They will Essentialize the Essentials classes, otherwise known as Essentials2.
The new sub-sub-classes will be:
* Magician. A subsubclass of Mage, the magician has two implements, wand and hat, one familiar (rabbit) and series of basic tricks. * Crook. A subsubclass of Thief, the Crook can only use a shiv, which allows him to use his only power... Shank. * Angry Vicar, a subsubclass of warpriest, the angry vicar has two attacks -- Shame and Lecture. * Hitter. A subsubclass of Slayer, the Hitter hits things. * Gatherer. A subsubclass of Hunter, it doesn't actually do anything, but pick up the stuff other players might leave behind.
Future Essentials2 classes include the Security Guard (Sentinel2), the Hexknife (Hexblade2), the Webelos (Scout2), the Gallant (Cavalier2) and the Goofus (Knight2).
These will all be detailed in the box set called Heroes of the Futile Marketing.
(Though what they should really release tomorrow is the Essentialized version of the Witchalok!)
|
|
|
|
1 year ago ::
Jan 18, 2012 - 1:33PM
#29
|
Date Joined:
Feb 10, 2009
|
What needs fixing? I have a list.
Parcel System....
* There needs to be a way to do up treasure by the monster or encounter instead of the list of "Parcels" to be placed about on the rare occasion that that treasure is found in the 10 times per level sillyness.
* A better trade value for magical weapons and have different price structures according to what the item is. (Armor vs Weapons vs Potions vs Rings...)
* A way to barter sales that don't treat the player as dirt.
skills ...
* There needs to be a quick (on the fly) way to use skills, instead of having to "create" a skill challenge for every situation.
* Skill challenges needs to have a better way to communicate what is needed to be done to the players. (Or explained better in the DMG section for the DM)
Wizards/Mages -
There needs to be a revamp of the Dailies (And encounters for the Mage) so that the choice of spell for a certain level is made at the time of casting instead of being committed to overnight. This will bring this class in line with the others.
These are not overpowered/underpowered/broken/unclear game features which the list is about.
|
|
|
|
1 year ago ::
Jan 18, 2012 - 7:48PM
#30
|
Date Joined:
Apr 16, 2009
|
What needs fixing? I have a list.
Parcel System....
* There needs to be a way to do up treasure by the monster or encounter instead of the list of "Parcels" to be placed about on the rare occasion that that treasure is found in the 10 times per level sillyness.
Wasn't that covered in the DMG1 section on treasure parcels? That's where I remember it being said that the parcels often occur in clumps.
skills ...
* There needs to be a quick (on the fly) way to use skills, instead of having to "create" a skill challenge for every situation. I think that was in PHB1. If not, it was in DMG1. There's a crevasse - jumping to the other side is Athletics, getting to the other side some other way is probably some other skill. One success and that character is on the other side. There's a locked door - picking the lock is Thievery, bashing the door down is Athletics or Strength. One success and the door is no longer in the way of anyone in the party.
* Skill challenges needs to have a better way to communicate what is needed to be done to the players. (Or explained better in the DMG section for the DM) I'll go for the latter. My preference is to not even communicate to the players that a skill challenge is in progress. At one point I had two separate skill challenges in progres simultaneously, and a combat ensued that wasn't directly connected with either of them.
Wizards/Mages -
There needs to be a revamp of the Dailies (And encounters for the Mage) so that the choice of spell for a certain level is made at the time of casting instead of being committed to overnight. This will bring this class in line with the others. Actually it would be a huge dose of additional flexibility as compared to any other class, causing Wizards/Mages to become significantly more powerful without doing anything whatsoever for any class without a spellbook.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
|
|
|