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Switch to Forum Live View What still needs fixing?
1 year ago  ::  Jan 13, 2012 - 6:00PM #1
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032
The latest errata fixed the zone-bouncing issue. What still remains to be fixed in 4e after that? Maybe we can make a list to help the designers.

I will compile a list of suggestions in this message as they accumulate in the thread.

The list in no particular order. I look forward to crossing over items as they are fixed in future errata:

  • Kulkor Arms Master paragon path's level 16 feature is too powerful. FIXED!
  • Classes with psionic augmentation allow spamming of augmented low-level at-will powers. There is not enough encouragement to use higher level augmentable at-will powers.
  • Con-based shamans and swarm druids have trouble maintaining adequate AC.
  • Swarm druid's damage reduction is too low with post-Monster Manual 3 damage values.
  • Many artificer powers and class features do not work properly since daily item uses are not restricted anymore.
  • Morninglord paragon path's level 16 feature is too powerful when party concentrates on dealing radiant damage.
  • Charging, multi-attacks, and non-standard action attacks dominate damage dealing too much, rendering other striker builds ineffective in comparison.
  • Minions need some kind of defense against auto-damage effects (saving throw perhaps?).
  • Battleminds and swordmages need a class feature that allows effective melee basic attacks.
  • Runepriest at-will powers should improve at epic tier as in other AEDU classes.
  • Belt of Sonnlinor Righteousness allows unkillable revenants.
  • Warlock's Hellish Rebuke power's extra damage should be limited to 1/round, since it can be abused to deal too much damage.
  • Battle Cleric's Lore is too powerful as hybrid feature.
  • Shaman's spirit companion may be too easily destroyed with post-MM3 damage values. Has it been intentionally left unupgraded?
  • Cleric's Moment of Glory power is too powerful (too high DR at heroic).
  • Cloak of Courage is too powerful pre-combat buff.
  • Many cleric utility powers should be made minor actions instead of standard actions. They are not taken because of the action cost.
  • The attack bonus of many powers that don't rely on enhancement bonus from weapon or implement doesn't scale properly (dragonborn's breath for instance).
  • Lightning Fury paragon path's level 16 feature needs the 1/turn treatment. Wizard's Storm Pillar power also.
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1 year ago  ::  Jan 13, 2012 - 6:09PM #2
frothsof
Date Joined: Jun 4, 2010
Posts: 10,474
there are some good ideas in these recent errata threads. i agree with most of them, but i dont agree with all of them
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1 year ago  ::  Jan 13, 2012 - 7:49PM #3
Darkwolf_Bloodsbane
Date Joined: Sep 19, 2008
Posts: 1,615
K. A. M.
Ahh, so THIS is where I can add a sig.

Remember: Killing an ancient God inside of a pyramid IS a Special Occasion, and thus, ladies should be dipping into their Special Occasions underwear drawer.
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1 year ago  ::  Jan 14, 2012 - 10:15AM #4
excalainen
Date Joined: Feb 10, 2009
Posts: 1,032

Jan 13, 2012 -- 7:49PM, Darkwolf_Bloodsbane wrote:

K. A. M.




Kulkor Arms Master, check. Can you elaborate what exactly makes it broken? I do not know the specifics myself. I want to include the details in my list.

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1 year ago  ::  Jan 14, 2012 - 3:05PM #5
frothsof
Date Joined: Jun 4, 2010
Posts: 10,474

Jan 14, 2012 -- 10:15AM, excalainen wrote:

Jan 13, 2012 -- 7:49PM, Darkwolf_Bloodsbane wrote:

K. A. M.




Kulkor Arms Master, check. Can you elaborate what exactly makes it broken? I do not know the specifics myself. I want to include the details in my list.





this basically

'Once per round, when you knock an enemy prone with a melee attack, you can make a melee basic attack against that enemy as a free action.'


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1 year ago  ::  Jan 14, 2012 - 3:11PM #6
Eisenritter
Date Joined: Oct 16, 2009
Posts: 1,023
Classes with Psionic Augmentation need a way to, shall we say, encourage players to upgrade their at-wills.
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1 year ago  ::  Jan 15, 2012 - 12:54AM #7
BlinkBlink
Date Joined: Dec 24, 2008
Posts: 306
* Con-Shamans and Swarm Druids still have serious AC issues.
* Swarm Druid damage reduction was scaled to original MM damage and is too low for the reformulated MM3 damage. (A similar complaint could be made in theory for the Shileding Swordmage, but in practice I'm told that this has turned out to be just fine.)
* Did they fix the Belt of Brokenness? cause that needs fixed. 
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1 year ago  ::  Jan 15, 2012 - 3:30AM #8
Nabikasu
Date Joined: Sep 8, 2009
Posts: 227
Artificers.  Mostly just in that they have a power or two that just flat-out does not work any more, and could use a looking at anyway in light of the rarity rules.

If nothing else, half of the Cannith Mastermaker PP is completely non-functional due to it relying on 'daily uses of magic item powers'.

Hardly the most pressing issue, but it exists! 
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1 year ago  ::  Jan 15, 2012 - 6:40AM #9
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
A lot of people think moringlord is overpowered with its vulnerabilities.

A few classes need major support and/or rewrites: seeker, vampire, binder, cavalier, and arguably hexblade and bladesinger.

Charging in general is the top way to boost dpr, even for builda that are not supposed to be built for charging.  Multiattacks and non standard attacks generally outperform standard action attacks.
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1 year ago  ::  Jan 15, 2012 - 9:01AM #10
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637
Epic DMing and World Building need books.

does that count as fixing? 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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