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1 year ago  ::  Jan 12, 2012 - 9:29PM #1
mikebuhr
Date Joined: Jan 10, 2012
Posts: 7
I don't know if anyone from wizards will actually read this but it is worth a shot.  I miss gaining followers at .... I think it was 9th level.  The idea that once you became experianced enough people of lesser level would come to learn from you.  All you had to do was build a place suited for them to train at.  I would love to see this come back and to see it expanded upon.  It could lead into camp and city building (hey, and excuse for a suppliment of its own) and then to a system of mass combat that could be effected equally by your skill at city building, and your character's actions on the field of battle. 
Don't get me wrong, I love adventuring.  I just think this could add a wonderful dimension to the game that other games seem to have lost.  


Also, look at other games who started to do something similar with great success:  League of Legends, Warcraft 3.  
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1 year ago  ::  Jan 12, 2012 - 9:33PM #2
Mapachitly
Date Joined: Jan 11, 2012
Posts: 152
Yeah. Followers were fun. I used to have a floating island stronghold. Great days. Great days.
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1 year ago  ::  Jan 12, 2012 - 9:38PM #3
David_Dezotell
Date Joined: Feb 5, 2011
Posts: 20
The old Leadership feat could be split into two items, Cohorts and Followers. A Cohort could be a Paragon feat, to bring a companion character along to work with your main one. It would have to be just below the character's own level, but not so far below that it couldn't hold its own it an adventure. Followers would be part of an Epic role as the head of a castle, temple, mage tower, school or whatever base of operations the character owned. They wouldn't take part in adventures, but they'd be a large part of the character's home life.
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1 year ago  ::  Jan 12, 2012 - 10:01PM #4
fightingfish18
Date Joined: Jul 3, 2008
Posts: 71
The cohort would be like a a henchmen from 1e, which is the edition the OP is referring to. That really shouldn't be a feat, it should be someone you hire. Which we've played with in every edition. It's somewhere in between a PC an a NPC.  The Followers would be more like the hirelings, which would be like militia men, linkboys, scribes etc.  I don't think you'd have to wait all the way to epic to hire someone to do menial labor for you.

The op is wanting it to be a class feature that at a given level, PCs automatically gain a certain number and type of followers based on class.  I think that'd be a good thing to occur at paragon.  Maybe an 11th level fighter attracts a body of 3d10 level 1 fighters with a level 3 or 4 captain.

I think that idea would be awesome.  However, with Fighters having so many powers and stuff now, a full band of full fledged fighters wouldn't be the way to do it.  It'd be say 3d10 level 1 men-at-arms with a level 4 captain.

Basically, people attracted to a figher o renown for him to command.

Maybe at epic he could attract a band of paragon fighters. 
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1 year ago  ::  Jan 12, 2012 - 10:12PM #5
mikebuhr
Date Joined: Jan 10, 2012
Posts: 7

Jan 12, 2012 -- 10:01PM, fightingfish18 wrote:

The cohort would be like a a henchmen from 1e, which is the edition the OP is referring to. That really shouldn't be a feat, it should be someone you hire. Which we've played with in every edition. It's somewhere in between a PC an a NPC.  The Followers would be more like the hirelings, which would be like militia men, linkboys, scribes etc.  I don't think you'd have to wait all the way to epic to hire someone to do menial labor for you.

The op is wanting it to be a class feature that at a given level, PCs automatically gain a certain number and type of followers based on class.  I think that'd be a good thing to occur at paragon.  Maybe an 11th level fighter attracts a body of 3d10 level 1 fighters with a level 3 or 4 captain.

I think that idea would be awesome.  However, with Fighters having so many powers and stuff now, a full band of full fledged fighters wouldn't be the way to do it.  It'd be say 3d10 level 1 men-at-arms with a level 4 captain.

Basically, people attracted to a figher o renown for him to command.

Maybe at epic he could attract a band of paragon fighters. 


I'm not sure whats in store for us, if we will still have paragon and epic distinctions, but you are right.  I would like to see followers as a class feature.  I'm not talking about hirelings.  I think it could open up a lot of different types of adventures for those who would like to take advantage of it. 

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1 year ago  ::  Jan 12, 2012 - 10:12PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
Oh Ceiling Cat no.

One player, one character.  No tagalongs.  I *hated* that follower-cohort-henchman stuff.  I told them to GO AWAY.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Jan 12, 2012 - 10:22PM #7
Tusz
Date Joined: Apr 24, 2004
Posts: 985
I've mentioned this dream before, but I'd like to see this given a good amount of time and attention in a splat about PC leaders. Let's call it Castles and Counts. Or Patricians and Palaces. Bastions and Barons. Anyway. A whole book about ruling kingdoms, running organizations, having followers, and just generally being a mover and shaker in the world instead of a standard dungeon-crawling hero. And of course, it would have a section on building your kick-ass base of operations.

I would vote for a system of "influence points," where you could spend them on Followers (people who follow you for your own sake), Sovereignty (control over an area of land), Resources (non-personal money, for things like fortresses, outfitting your followers, and the like), and your Cohort (your right-hand man person sentient). That way, with the same system, someone could be a ruler of a decent-sized non-impoverished kingdom, the head of a thieves' guild with decent wealth and manpower, or a mad wizard a scant few minions and a weak-but-mad assistant, but a sweet tower.
Rhymes with Bruce
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1 year ago  ::  Jan 12, 2012 - 10:31PM #8
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
4E actually had a number of options for gaining followers, including a theme, a paragon path, and GP-per-day rules.
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1 year ago  ::  Jan 12, 2012 - 10:52PM #9
Tusz
Date Joined: Apr 24, 2004
Posts: 985

Jan 12, 2012 -- 10:31PM, Incenjucar wrote:

4E actually had a number of options for gaining followers, including a theme, a paragon path, and GP-per-day rules.



Really? I must have missed those. How did they work? And which one(s) would you like to see shape how they work in 5th edition?

Rhymes with Bruce
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1 year ago  ::  Jan 12, 2012 - 11:00PM #10
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515

Jan 12, 2012 -- 10:52PM, Tusz wrote:

Jan 12, 2012 -- 10:31PM, Incenjucar wrote:

4E actually had a number of options for gaining followers, including a theme, a paragon path, and GP-per-day rules.



Really? I must have missed those. How did they work? And which one(s) would you like to see shape how they work in 5th edition?




Psionic Power: Thrallherd Paragon Path
Heroes of the Feywild: Sidhe Lord Theme
Mordenkainen's Magnificent Emporium: Hirlings and Henchmen (reprinted from some Dragon article)

Followers et al could be used much the same way that pets are, really. Possibly the same way as certain summons, if magic is involved (summon wizard's apprentice!).

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