Community

 
Dungeons & Dra.. D&D Next General D.. Ditch the Grid for Combat, Go w/Measured Distance?
Jump Menu:
Post Reply
Page 1 of 5  •  1 2 3 4 5 Next
Switch to Forum Live View Ditch the Grid for Combat, Go w/Measured Distance?
1 year ago  ::  Jan 12, 2012 - 9:17AM #1
WriterAtLarge
Date Joined: Mar 24, 2002
Posts: 229
So, it's occurred to me that one thing I might like in D&D 5e is a miniatures combat system that ditches the grid in favor of measured distances -- in other words, the way most skirmish-level miniatires combat games play it.

I am currently a player of both WarMachine and Malifaux, and in the past have played many games, including the old D&D Chainmail (which came close to developing a measured system for 3.0). A measured system is so much nicer than a grid for adding a bit of realism to a combat scenario. It would require all combat powers, abilities, spells, and effects to be dictated in distances instead of grids, of course -- so a fireball would be, say, a 3" radius from the point of origin, etc.

The one concession that such a system would need, would be the adopting of a standard base size for miniatures used in combat -- stnadardizing base size being vital to determining when something is/isn't within an effect, or distance between models. 30mm, 40mm, 50mm round being popular right now, but adopting the existing basing sizes of D&D Miniatures would be equally awesome (and make those miniatures instantly adaptable). Minis without such bases culd easily be attached to such a base, or even one made of cardstock or paper.

In the "modular format" 5E is currently said to favor, it could even be one alternative. There could be grid combat rules and measured combat rules.  But it would mean developing both grid and measured effect distances for all spells, powers, etc.
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:21AM #2
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,630
I'd be fine with that.  

I will likely always use a map - but I don't really care if it's got the squares on it, has hexes, or I use a ruler to measure it.

You could still have 5' steps back, you could still Push, Pull, Slide, or whatever targets.  

I think that it would work better for those who want a more narrative approach to the game, but still allows for tactical combat (I mean, Makai Kingdom was done this way, I that game) 
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:23AM #3
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,487
A grid is measured distance, more or less.  A hex-grid would be better at it, though.
Neither should be mandatory.
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:24AM #4
Ore
Date Joined: Jul 22, 2008
Posts: 1,138
I would not be against that. I use distances in a lot of the other miniatures games I play and freeing the maps from the grid would be pretty liberating. It might even make for a system which is easier to translate back and forth between map based and narrative based combat.
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:25AM #5
frothsof
Date Joined: Jun 4, 2010
Posts: 10,473

always used grids/graph paper, always will, but if they want some add-on content for those that dont want to use it, more power to you

Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:25AM #6
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578
the number converts neatly into inches, so there is no real reason for ditching that I can see.
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:25AM #7
WriterAtLarge
Date Joined: Mar 24, 2002
Posts: 229
@QMark: Yes, but it's more abstract and leads to strategy issues in combat, especially with PC groups who are into that sort of thing. Also, I always have hated every single solution I've ever seen to the "diagonal" problem.

A hex grid would be an improvement over a square grid, for sure, in terms of "realness".
Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:27AM #8
WriterAtLarge
Date Joined: Mar 24, 2002
Posts: 229

Jan 12, 2012 -- 9:25AM, Austinwulf wrote:

the number converts neatly into inches, so there is no real reason for ditching that I can see.



It over-abstracts movement and positioning, to the point where it can hurt the immersivenenss of expereince. 4E was especially abstracted to the grid! And there's the problem with measuring diagonal movements ...

Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:30AM #9
frothsof
Date Joined: Jun 4, 2010
Posts: 10,473

Jan 12, 2012 -- 9:27AM, WriterAtLarge wrote:

Jan 12, 2012 -- 9:25AM, Austinwulf wrote:

the number converts neatly into inches, so there is no real reason for ditching that I can see.



It over-abstracts movement and positioning, to the point where it can hurt the immersivenenss of expereince. 4E was especially abstracted to the grid! And there's the problem with measuring diagonal movements ...




if you dont like it dont use it, hopefully both options will be there and everyone will be happy. it hurts the immersiveness for you, not me, so lets both get what what we want, then we dont have to debate it

Quick Reply
Cancel
1 year ago  ::  Jan 12, 2012 - 9:33AM #10
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961
I think the systems are pretty interchangeable. In older editions, I drew a 1" grid on the battlemaps because it was faster and easier than measuring inches. On the flip side, nothing prevents you from ignoring the grid and using a ruler if that's your preference. I've used that method with hex maps that I liked.

However, I think it is best to keep the grid on maps and dungeon tiles (or maybe offer pdf tiles like some companies do that have versions with and without grids), as this is likely easiest for new groups.
Owner and Proprietor of the House of Trolls.
God of ownership and possession.
Quick Reply
Cancel
Page 1 of 5  •  1 2 3 4 5 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. Ditch the Grid for Combat, Go w/Measured Distance?
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing