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1 year ago ::
Jan 11, 2012 - 6:42PM
#11
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Date Joined:
Jan 10, 2012
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Could be great and please alot of people, with the potential to make everyone happy, or could piss everyone off...
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1 year ago ::
Jan 11, 2012 - 7:41PM
#12
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Date Joined:
May 11, 2004
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What I am HOPING it means is that it will have a very simple 'core' rules system but a lot of optional rules systems to add in parts of the game you like.
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1 year ago ::
Jan 11, 2012 - 7:55PM
#13
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Date Joined:
Aug 18, 2007
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I agree. This could be so cool if they build it with this in mind from the start. If you look at the other editions, it always felt like they didn't scale the system so it could be expanded or built upon without power creep. 4e was certainly better and they got many years out of it. Unfortunately, I think there were some things flawed about the system. It's close but needs some work.
I love the idea of a core and then all kinds of wonderful sub-rules, supplements, equipment, materials, etc.!!! It could be a game I play with my kids AND my friends who want hack and slash combat once a month AND the group who plays once a week with 100% role playing sessions AND so on and so on...
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1 year ago ::
Jan 11, 2012 - 8:14PM
#14
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Date Joined:
Jan 11, 2012
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Since modular usually implies a very, very simple core, I'm hoping for the minimalist approach myself.
The part I'm afraid of is: how much crap am I going to get stuck with in that very simple core?
If I don't like (just as an example) alignments or skills or AC or whatever, will I have anyway to wratchet that out? What is the "core" of D&D Next gonna be?
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1 year ago ::
Jan 11, 2012 - 8:28PM
#15
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Date Joined:
May 11, 2004
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Since modular usually implies a very, very simple core, I'm hoping for the minimalist approach myself.
The part I'm afraid of is: how much crap am I going to get stuck with in that very simple core?
If I don't like (just as an example) alignments or skills or AC or whatever, will I have anyway to wratchet that out? What is the "core" of D&D Next gonna be?
Since this is supposed to be the Grand Unified All Things to All Gamers Editiontm My guess is a Core very simialr to 1e or 2e: Classes with predefined abilties, the basic six ability scores, some mechanism for comparing needing a particular number to hit a particular armor class, etc. Then have 'modules' that add in innovations from other versions: the Skill system from 3e, powers ala 4e, etc.
Just a guess though.
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1 year ago ::
Jan 11, 2012 - 8:44PM
#16
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Date Joined:
Mar 16, 2007
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I'm thinking it's gonna look at least a bit like "Monte Cook's World of Darkness."
Lots of modularity in that, theoretically at least. Especially with the magic system (which was amazing).
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