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Switch to Forum Live View What does "modular" mean?
1 year ago  ::  Jan 11, 2012 - 4:20PM #1
ChaosStorm
Date Joined: Jun 12, 2008
Posts: 24
I've seen this word "modular" bandied about in reference to 5e, but what does it mean?

I mean, it could mean all sorts of things, but does it have a specific gaming definition I'm not familiar with?

I've already googled "grognard" and "vancian" in the last 40 hours.
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1 year ago  ::  Jan 11, 2012 - 4:38PM #2
Kingreaper
Date Joined: Jun 3, 2010
Posts: 1,608
Basically it means that rather than having a single set of rules, you have the Core Rules, and then extra bits you can add on to provide more functions.
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1 year ago  ::  Jan 11, 2012 - 4:42PM #3
Tusz
Date Joined: Apr 24, 2004
Posts: 985
It comes from this quote:
"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.

As far as we've determined from our careful investigations*, the game will consist of a smaller, simple rule base, with various optional bits to tack on based on what the party wants. Don't want miniatures and grid combat? Don't tack on the miniatures section. Want a deadlier game? Tack on the instant death traps and wound rules. And so on.

*Consisting mainly of baseless speculation and yelling at each other
Rhymes with Bruce
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1 year ago  ::  Jan 11, 2012 - 4:47PM #4
ChaosStorm
Date Joined: Jun 12, 2008
Posts: 24

Jan 11, 2012 -- 4:42PM, Tusz wrote:

It comes from this quote:
"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.




This does sound inviting, but oh sooooo vague.

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1 year ago  ::  Jan 11, 2012 - 4:56PM #5
Tusz
Date Joined: Apr 24, 2004
Posts: 985

Jan 11, 2012 -- 4:47PM, ChaosStorm wrote:

Jan 11, 2012 -- 4:42PM, Tusz wrote:

It comes from this quote:
"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.




This does sound inviting, but oh sooooo vague.




Hahaha, yeah, there's going to be a lot of that, especially before DDXP on the 26th. You should check out ENWorld's compilation page. It'll be the best source as real info comes out, but right now it's a good source for stuff like this: "...to create a rule set that enables players of all types and styles to play a D&D game together by taking the best of each edition and getting at the soul of what D&D is."

Rhymes with Bruce
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1 year ago  ::  Jan 11, 2012 - 5:50PM #6
Nyarlathotep
  • Heroic Dungeon Master
Date Joined: May 11, 2004
Posts: 3,213
I'm curious how the whole modular thing works myself.  I can see some very, very good possibilities, and I can see some complete suck storms. At this point, either extreme seems equally possible.
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1 year ago  ::  Jan 11, 2012 - 5:58PM #7
Otherworldly
Date Joined: Jan 9, 2012
Posts: 93

Jan 11, 2012 -- 4:20PM, ChaosStorm wrote:

I've seen this word "modular" bandied about in reference to 5e, but what does it mean?

I mean, it could mean all sorts of things, but does it have a specific gaming definition I'm not familiar with?

I've already googled "grognard" and "vancian" in the last 40 hours.




I'm in the same boat. How can a system be simple yet have all of these optional rules, is it somekind of plug and play system?
Guess we wont know until WOTC goes into specifics. Anyway I guess it's a good idea since everyone has a different vision on what they like DnD to be, or a least aspire to be.

By the way it's a really good question, maybe Mike Mearls or Monte Cook will address this in more detail.
 

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1 year ago  ::  Jan 11, 2012 - 5:58PM #8
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167
Basically what it means at this point is anyone's guess.

At the very least it should fit the definition of modular, if only in a simple way.

Beyond that ... wait and see.



What I want is strong yet simple core rules, followed up by modular expansions through racial and class options that provide the modular complexity.
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1 year ago  ::  Jan 11, 2012 - 6:01PM #9
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882
Savage Worlds is one of my favorite systems, and is built like this. If D&D goes in that direction, I'll be in. 
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1 year ago  ::  Jan 11, 2012 - 6:10PM #10
ChaosStorm
Date Joined: Jun 12, 2008
Posts: 24
I wonder how we'll be describing our games...
Mindscape Combat/ Social Intrigue/ Skill-Based
or
Miniatures Combat/ Epic Quest/ Powers-Based
or
Battlefield Combat/ Military Campaign/ Tactics-Based? 
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