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1 year ago ::
Jan 11, 2012 - 4:20PM
#1
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Date Joined:
Jun 12, 2008
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I've seen this word "modular" bandied about in reference to 5e, but what does it mean?
I mean, it could mean all sorts of things, but does it have a specific gaming definition I'm not familiar with?
I've already googled "grognard" and "vancian" in the last 40 hours.
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1 year ago ::
Jan 11, 2012 - 4:38PM
#2
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Basically it means that rather than having a single set of rules, you have the Core Rules, and then extra bits you can add on to provide more functions.
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1 year ago ::
Jan 11, 2012 - 4:42PM
#3
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Date Joined:
Apr 24, 2004
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It comes from this quote: "The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.
As far as we've determined from our careful investigations*, the game will consist of a smaller, simple rule base, with various optional bits to tack on based on what the party wants. Don't want miniatures and grid combat? Don't tack on the miniatures section. Want a deadlier game? Tack on the instant death traps and wound rules. And so on.
*Consisting mainly of baseless speculation and yelling at each other
Rhymes with Bruce
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1 year ago ::
Jan 11, 2012 - 4:47PM
#4
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Date Joined:
Jun 12, 2008
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It comes from this quote: "The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.
This does sound inviting, but oh sooooo vague.
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1 year ago ::
Jan 11, 2012 - 4:56PM
#5
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Date Joined:
Apr 24, 2004
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It comes from this quote: "The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.
This does sound inviting, but oh sooooo vague.
Hahaha, yeah, there's going to be a lot of that, especially before DDXP on the 26th. You should check out ENWorld's compilation page. It'll be the best source as real info comes out, but right now it's a good source for stuff like this: "...to create a rule set that enables players of all types and styles to play a D&D game together by taking the best of each edition and getting at the soul of what D&D is."
Rhymes with Bruce
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1 year ago ::
Jan 11, 2012 - 5:50PM
#6
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Date Joined:
May 11, 2004
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I'm curious how the whole modular thing works myself. I can see some very, very good possibilities, and I can see some complete suck storms. At this point, either extreme seems equally possible.
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1 year ago ::
Jan 11, 2012 - 5:58PM
#7
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I've seen this word "modular" bandied about in reference to 5e, but what does it mean?
I mean, it could mean all sorts of things, but does it have a specific gaming definition I'm not familiar with?
I've already googled "grognard" and "vancian" in the last 40 hours.
I'm in the same boat. How can a system be simple yet have all of these optional rules, is it somekind of plug and play system? Guess we wont know until WOTC goes into specifics. Anyway I guess it's a good idea since everyone has a different vision on what they like DnD to be, or a least aspire to be.
By the way it's a really good question, maybe Mike Mearls or Monte Cook will address this in more detail.
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1 year ago ::
Jan 11, 2012 - 5:58PM
#8
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Basically what it means at this point is anyone's guess.
At the very least it should fit the definition of modular, if only in a simple way.
Beyond that ... wait and see.
What I want is strong yet simple core rules, followed up by modular expansions through racial and class options that provide the modular complexity.
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1 year ago ::
Jan 11, 2012 - 6:01PM
#9
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Date Joined:
Jan 29, 2005
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Savage Worlds is one of my favorite systems, and is built like this. If D&D goes in that direction, I'll be in.
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1 year ago ::
Jan 11, 2012 - 6:10PM
#10
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Date Joined:
Jun 12, 2008
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I wonder how we'll be describing our games... Mindscape Combat/ Social Intrigue/ Skill-Based or Miniatures Combat/ Epic Quest/ Powers-Based or Battlefield Combat/ Military Campaign/ Tactics-Based?
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