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Switch to Forum Live View Bring back 3.5 spell lists.
1 year ago  ::  Jan 11, 2012 - 2:28PM #31
Dkonen
Date Joined: Jan 10, 2012
Posts: 196
I'd like the spell lists back, but I'd also like an accompanying bump to non casters.

Bring non casters up to the level of casters rather than dragging casters down to non caster levels.

I'd love to play a fighter who had the same versatility as any of my casters.
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1 year ago  ::  Jan 11, 2012 - 2:40PM #32
Resurrection_Man
Date Joined: Jun 7, 2011
Posts: 9,530
Bring them back but tweak some spells. Time Stop can give a extra actiosn to the caster instead of stopping time for eveyone.

Some spells should consumme resources like Finger of Death consumming healing surges and some spells like Shocking Grasp shoud lbe an at-will.
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1 year ago  ::  Jan 11, 2012 - 7:32PM #33
cre82
Date Joined: Nov 18, 2010
Posts: 4
I always liked the way 4e Shadowrun did their casters, you roll to cast for concentration and roll after the spell to determine the physical toll on the caster.  You could fast low level spells all day, if you are lucky.  If you try to throw around a bunch of heavy magics, you would end up unconscious or dead from the strain.
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1 year ago  ::  Jan 11, 2012 - 7:51PM #34
OgreBattle
Date Joined: Oct 12, 2011
Posts: 395
I want the AD&D spell list

the 3.X one was bloated into a "solve any problem" laundry list.
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1 year ago  ::  Jan 11, 2012 - 7:57PM #35
Elton74
Date Joined: Feb 17, 2008
Posts: 515

Jan 11, 2012 -- 7:51PM, OgreBattle wrote:

I want the AD&D spell list

the 3.X one was bloated into a "solve any problem" laundry list.



I agree.  It's very flavorful and very useful. 

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1 year ago  ::  Jan 11, 2012 - 8:06PM #36
ankiyavon
Date Joined: Dec 25, 2009
Posts: 3,508

Jan 11, 2012 -- 7:51PM, OgreBattle wrote:

I want the AD&D spell list

the 3.X one was bloated into a "solve any problem" laundry list.




Someone never read the Wizard's Spell Compendium, a 4-volume set of nothing but wizard spells.

I assure you, 3.X never got close to the level of spell bloat that AD&D had.

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1 year ago  ::  Jan 11, 2012 - 8:22PM #37
Vamroc
Date Joined: Feb 6, 2006
Posts: 790

Jan 11, 2012 -- 2:28PM, Dkonen wrote:

I'd like the spell lists back, but I'd also like an accompanying bump to non casters.

Bring non casters up to the level of casters rather than dragging casters down to non caster levels.

I'd love to play a fighter who had the same versatility as any of my casters.




I'd love a whole separate book with Martial, Arcane, Radiant, Primal, and Shadow Powers 

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1 year ago  ::  Jan 11, 2012 - 8:39PM #38
Rumek
Date Joined: Jul 5, 2008
Posts: 397

Jan 11, 2012 -- 7:51PM, OgreBattle wrote:

I want the AD&D spell list

the 3.X one was bloated into a "solve any problem" laundry list.





I'll second this.

Perhaps, if WotC wants to return to a larger, more flavorful list, they could always bring in AD&D caster limitations as well. % chance to learn spell, had to find spell scrolls to scribe and loosing spells with any damage - etc...

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1 year ago  ::  Jan 11, 2012 - 8:40PM #39
Dkonen
Date Joined: Jan 10, 2012
Posts: 196
I'd be fine with bringing spell ists back and then giving a (ToM)binder-esque list of abilities to non casters-reflavored obviously.
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1 year ago  ::  Jan 11, 2012 - 9:16PM #40
Alzer
Date Joined: Jan 13, 2008
Posts: 106
What really makes me miss Spell-lists is the connection it gives to the character.  It's not just your character looking through lists of spells and considering pros in cons, it's you as a player doing the same.  I remember burying myself in a few core and expansion books trying to figure out "what I want to bring to that fight against the dragon" even on a couple clerics.

Not havin an "i overshadow the rest of the party" button is acceptable.  I always thought the climb skill was useless when spider climb is a 2nd level spell and so on.

Daily spells? yeah I can do away with those.  Having a set number of spells memorized, and then a fatigue system that you can cast any of them as much or little as you want? (Sort of like the World of Warcraft Sword and Socerery mages, but...less with the MASSIVE number of casts per day)  Or a spellcraft check to see if a spell casts or not.

Rituals ARE utility spells, just often more expensive.

Bring back wacky material components.  They allow players to use some spells that are VERY powerful but only a couple times (if that).
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