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1 year ago ::
Jan 10, 2012 - 11:01AM
#1
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Date Joined:
Apr 23, 2008
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I am the DM of a group of long-time hardcore players and a few newcomers. Since the beginning of 4 thedition, it’s being very difficult for us to deal with healing surges. People often have problems remembering of keeping track of their remaining surges, and is difficult for me, as a DM, to know how many surges the players have on the heat of battle. Healing surges also add a discomfort when dealing with healing character. The impression is that the healing capabilities of a character do not depend on how good the character is healing, but how many hit points the character being healed has. For 5th edition we would like to see the healing surges removed, or at least replaced. In the other hand, the bloodied value has been terrifically useful. It indicated that a character needs healing, or the monster is half dead. Is very easy to imagine the monster bleeding, or with all the body covered by blood. Even though is a little weird to talk about bloodied value for creatures such as undead or constructs, maybe it is best for those creatures to be immune to effect caused by them being bloodied, because they wouldn’t bleed. Healing must be magical unless applied using the Heal skill. It is difficult to imagine someone dying and unconscious to wake up, stand up and fight, after someone yell some inspiring words. It is difficult to imagine someone getting healed because he suddenly takes a second breath (second wind) or a sudden moment of motivation. That kind of situation can work best with temporary hit points or even bonus to attack or damage, but not being magically healed.
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1 year ago ::
Jan 10, 2012 - 11:16AM
#2
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Date Joined:
Nov 27, 2005
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People often have problems remembering of keeping track of their remaining surges
Sounds like a fault of the players in question. If they can't remember to spend a healing surge when told to spend a healing surge, "Ongoing 5 save ends" must blow their minds.
Healing surges also add a discomfort when dealing with healing character. The impression is that the healing capabilities of a character do not depend on how good the character is healing, but how many hit points the character being healed has.
How? And once again that's on the players. "I heal you for 200!" "Great, but my max HP is 40" "I DON'T CARE I AM THE BEST AT HEALING" Which I guess works, but it was considerably worse in the days of "1d8+1, heal two hit points." "...Thank you." "Don't take that tone with me Mr. Barbarian"
For 5th edition we would like to see the healing surges removed, or at least replaced.
Nope, they're one of the best things 4th ed did to the game. Gone are the days of "Somebody HAS TO play a cleric." along with being brilliant in general. Granted, I'm not opposed to change, they just better have a damn good replacement for them, rather than dropping them because "math is hard"
Even though is a little weird to talk about bloodied value for creatures such as undead or constructs, maybe it is best for those creatures to be immune to effect caused by them being bloodied, because they wouldn’t bleed.
Nope, we are not getting back on that slippery slope to "Oh hay you know that thing that defines 80% of your class's combat ability? Yeah, like 3/4 of the monsters in this campaign are immune. You know, flavor and all that."
Healing must be magical unless applied using the Heal skill. It is difficult to imagine someone dying and unconscious to wake up, stand up and fight, after someone yell some inspiring words. It is difficult to imagine someone getting healed because he suddenly takes a second breath (second wind) or a sudden moment of motivation. That kind of situation can work best with temporary hit points or even bonus to attack or damage, but not being magically healed.
Ah, here's the problem. Hit points are NOT your physcial well being (though it's a part of them). They represent your health, morale, love of kittens, basically your ability to keep fighting. So while getting hit for 7 damagae might not badly wound you, it would just really hurt. Then the warlord is all "Walk it off!"
Zammm = Batman. Bronies unite."I'd call you a genius, but I'm in the room." It's my sig in a box
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Everything is better when you read it in Bane's voice.
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious. 
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol. 
I have the same problem with women.
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And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.
O' Jesus
Please continue to make my time here on the forums fun and cause me to chuckle.
Amen.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills 
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
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1 year ago ::
Jan 10, 2012 - 11:22AM
#3
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I agree with RP on what hit points represent... 75 hp of my characters 98 hit points is dedicated to his love for kittens.
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1 year ago ::
Jan 10, 2012 - 11:27AM
#4
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Date Joined:
Jun 17, 2003
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Some of the early indicators that I am hearing from people who have (already) playtested 5E is that healing surges are going away. This is only an unconfirmed rumor that is (obviously) impossible to substantiate, but that is what I have been hearing in the rumor mill.
-Polaris
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1 year ago ::
Jan 10, 2012 - 11:28AM
#5
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Date Joined:
Feb 18, 2010
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I prefer healing to be magical. I am not really a fan of the way martial classes can heal in 4E.
Also while likeing the idea of healing surges, I'd like it if healing surge regeneration would be dependenton quality of rest and Constitution, so that you can have the situation where the group has to decide either to camp in the wilderness, saving their money and resting immediately or to try to reach the inn even if that means pressing onwards during the night to let their wounded comrades heal their wounds faster.
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1 year ago ::
Jan 10, 2012 - 11:36AM
#6
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eh if they go back to the old heal 1 hp a day type thing im pretty familiar with how those adventures go. room, room, back to town for a week. room, room, back to town for a week
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1 year ago ::
Jan 10, 2012 - 11:38AM
#7
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Date Joined:
Jun 17, 2003
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eh if they go back to the old heal 1 hp a day type thing im pretty familiar with how those adventures go. room, room, back to town for a week. room, room, back to town for a week
It's my understanding (with all the cautions and caveats above about this being unsubstantiated rumor), that healing beyond the cleric (ie everyone can heal a little bit) is here to stay. As I understand it, the mechanic will be different and that's honestly all I know.
-Polaris
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1 year ago ::
Jan 10, 2012 - 11:39AM
#8
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Date Joined:
Aug 25, 2007
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I prefer healing to be magical. I am not really a fan of the way martial classes can heal in 4E.
Also while likeing the idea of healing surges, I'd like it if healing surge regeneration would be dependenton quality of rest and Constitution, so that you can have the situation where the group has to decide either to camp in the wilderness, saving their money and resting immediately or to try to reach the inn even if that means pressing onwards during the night to let their wounded comrades heal their wounds faster.
personaly i see bloodied value as the point where a caracter actualy starts to get wounded. the point where blood starts to flow.
before that it is just faituge some scrapes and bruises.
so maybe a warlord or bard peptalk would only work on players that are not bloodied and magic would be needed to adress the actual wounds when a character is bloodied
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1 year ago ::
Jan 10, 2012 - 11:39AM
#9
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Date Joined:
Feb 18, 2010
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eh if they go back to the old heal 1 hp a day type thing im pretty familiar with how those adventures go. room, room, back to town for a week. room, room, back to town for a week
I am not advocating the old 1hp (or equivalent) healing but was just speaking against the sleep a night and be fully healed paradigm of 4E.
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1 year ago ::
Jan 10, 2012 - 11:46AM
#10
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eh if they go back to the old heal 1 hp a day type thing im pretty familiar with how those adventures go. room, room, back to town for a week. room, room, back to town for a week
I am not advocating the old 1hp (or equivalent) healing but was just speaking against the sleep a night and be fully healed paradigm of 4E.
yeah i dont think either are perfect. as for the mechanics in the new edition, people complained so much about combat that it is def getting simplified, at least the 'core' basic version. so it will be just like labyrinth lord, move attack, done. so clerics wont get stuck only healing and not fighting so i am guess there will be some kind of surgeless healing 'charges' everyone is given-basically the 4e equivalent of a free action, coupled with some leader type attacks, like so many times an encounter the cleric can heal when he hits. just a guess but im pretty sure the core will end up close to that. its possible the add-ons will get you back toward 4e level but you likely will need to purchase multiple books, many of which wont be available from the get go.
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