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1 year ago ::
Jan 29, 2012 - 12:30AM
#61
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Date Joined:
Jan 17, 2006
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. Also, loose attack rolls (or damage rolls). Rolling 2 sets of dice to see what happened is exsessive.
Yeah, it falls under the 'multiple chances to fail' category. And it not only takes extra time to roll the dice (and for some people to find the right dice), but it would really clean up a table if each player only had a d20 or three.
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1 year ago ::
Jan 29, 2012 - 6:35AM
#62
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Date Joined:
Mar 26, 2007
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I hope they drop the Bloodied condition (cool idea, but a bit too meta-game for me) and Healing Surges (in campaigns with 1 or 2 encounters a day, at most, they just don't jive).
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1 year ago ::
Jan 29, 2012 - 10:01AM
#63
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Date Joined:
Apr 16, 2009
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I hope they drop the Bloodied condition (cool idea, but a bit too meta-game for me) and Healing Surges (in campaigns with 1 or 2 encounters a day, at most, they just don't jive).
How about if, instead of dropping Healing Surges (and, presumably, "daily" powers, for pretty much the same reason), they alter the "extended rest" mechanic to be tied to what the PCs do - so having one level-minus-4 encounter and then resting to restore all your resources is simply not an option?
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago ::
Jan 29, 2012 - 10:42AM
#64
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Date Joined:
Jun 10, 2007
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I liked the inclusion of Eladrin as a race
I like them as the Celestials they were, not magicky elves (so easliy could be one race in 4th Ed, choose Misty Doo-Dah or Eleven Accuracy and so forth).
I was under the impression that previous editions had much more celestials than needed, especially good ones. Angels, archons, eladrin, guardinals and others I don't even know by name. Downgrading some and changing the side of others did a world of good IMO. That kind of cosmology may be interesting to read about, but I'd prefer something I can use in a game. I don't need a ton of creatures to be mentors, quest givers or something the PCs are supposed to look at in awe or run evil games with players raging against the heavens. Part of the reason I wouldn't like Planescape to return as it were in AD&D. It's quirky, but not necesarily playable.
Also, as I said, I liked the split between elves and eladrin. It was a very neat way to accomodate two different flavors of elves in fiction, the mystical alien wizards and the sneaky, sharpshooting nature lovers.
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1 year ago ::
Jan 29, 2012 - 10:55AM
#65
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Date Joined:
Mar 26, 2007
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Part of the reason I wouldn't like Planescape to return as it were in AD&D. It's quirky, but not necesarily playable.
What an odd thing to post, it's totally playable, I have been running a Planescape campaign from 2005 to present (started as 3rd Ed, now 4th Ed).
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1 year ago ::
Jan 29, 2012 - 12:14PM
#66
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Date Joined:
Jun 19, 2005
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I'd miss eladrin if they disappeared. "High elves" seemed pretty mundane and boring to me before and suddenly we have this race with unnatural hair and eyes that teleports around and lives in another dimension. They even got a special name to distinguish them from the hienz' 57 varieties of elves. They definintely gave an old race more flair and specialness, IMO.
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1 year ago ::
Jan 29, 2012 - 2:12PM
#67
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Date Joined:
Jan 17, 2006
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I hope they drop the Bloodied condition (cool idea, but a bit too meta-game for me) and Healing Surges (in campaigns with 1 or 2 encounters a day, at most, they just don't jive).
Really? I find it a good communicator for which creatures are significantly hurt, one that characters could actually see. Between two orcs, you could see that one was actually quite bloody. If there were two golems, the bloodied one would be significantly cracked as compared to the unbloodied.
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1 year ago ::
Jan 31, 2012 - 10:54AM
#68
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Date Joined:
May 21, 2003
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One of my biggest peeves with 4E, and hence the top of my "Not Keep" list, is the way that magical healing depends on healing surges. I can understand what the designers were trying to do when they introduced healing surges, but the idea that my character CANNOT be healed - NOT EVEN BY MAGIC - when he is out of healing surges drives me crazy. If I'm out of healing surges, then a healing potion has no effect? A healing spell has no effect? That seems very wrong.
That said, I don't have strong feelings against the second wind. But the second wind could exist without healing surges. Or you could take it as many times as you had surges available (since it costs you a standard action each time). But I'd rather see magical healing return to Xd8+X than see it continue to be tied to surges.
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1 year ago ::
Jan 31, 2012 - 3:26PM
#69
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Date Joined:
Oct 17, 2007
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Keep
- Hit roll for all kind of attacks
- Fluff / mechanics separation
- At-will powers
- Encounter powers
- Utility powers
- Healing sourges
- Roles (not necessarily tied to classes)
- Keywords
- Conditions
- Non-AC defenses
- 'Save ends'
- Rituals
- Minions, standard, elite monsters (not sure about solos)
- Standard, minor, move actions
Dump
- Feats sprawling list
- Supermarket-style magic items
- Magic items factored into game maths (inherent bonus fixed that)
- Grind-fest to gain xp
- Epic tier (make it optional)
- Irrelevant classes
- 10-12 rounds encounters
- Multiclass feats
- Interrupt / reaction / opportunity (standardize all to 1/turn)
- Dungeon crawls (only) adventures
- Twin-strike ;-)
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1 year ago ::
Jan 31, 2012 - 4:29PM
#70
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Date Joined:
Jan 16, 2008
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...the idea that my character cannot be healed ... when he is out of healing surges drives me crazy. if i'm out of healing surges, then a healing potion has no effect? a healing spell has no effect? that seems very wrong.
um...you're aware that surgeless healing powers do exist, right? esp for clerics?
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