Community

 
Jump Menu:
Post Reply
Page 1 of 4  •  1 2 3 4 Next
Switch to Forum Live View Things you want from the 5th edition era besides good rules and splatbooks
1 year ago  ::  Jan 10, 2012 - 6:50AM #1
Shadowsire
Date Joined: Aug 15, 2007
Posts: 137
I liked 3.5 and 4th edition both, and I'm excited for 5th edition. Most of my problems with what Wizards has done with D&D actually have nothing to do with rules. So here's my short list of things I want changed with the move to 5th edition that have nothing to do with rules.

Now, I haven't been on the forums a whole lot in the past year, so I'm a bit out of it in terms of news and Wizards' latest efforts to support 4th. I genuinely welcome any corrections anyone has for me. 

1. A license for 3rd party products that avoids the excesses of the OGL and the GSL

This has got to be possible. There has got to be some license out there that prevents the production of an entire alternate fantasy RPG competing with D&D and the posting of the whole rules-set online, but is very generous and liberal and doesn't scare away many worthwhile 3rd party companies with its restrictions. If in doubt, Wizards, err on the side of being generous and reasonable and courting support for the new edition.

2. A real, generous fansite policy, right from the start

I cringe every time I remember the "fan site kit [license]" debacle, and as far as I know the problem was never really revisited or fixed (please, correct me if I'm wrong). Wizards: you need a real, generous fansite policy right from the start. Not a license that fansites can accept so that they can use a few copyrighted images, but a clear, simple, liberal policy outlining exactly what fansites can and cannot have on them. And as I've said several times, it should be generous: you should explicitly allow the inclusion of a small amount of your own content if it helps make for a better fansite.

3. Better customer relations

I used to play a little Diablo clone called Torchlight. Before the game was released, I hung out on the forums. The developers of that game were amazing. They posted in the forums constantly. You asked a question and there was, like, an 80% chance an actual developer would answer it that day. I watched with astonishment one time when a person with an eye problem posted on a Sunday afternoon, asking that a feature of the game be disable-able because it made it unplayable for him. A few hours later a developer posted, saying that he just went into the office and added the ability to disable the feature to the developer console. On a Sunday afternoon.

And you know what? That game sold terrifically well for a company of that size, and up until the release of the game the forums were a paradise.  I don't remember a single troll, or indeed, a single argument. Things went downhill just a bit after release, but it's still quite nice over there, with the developers constantly taking the time to communicate with their fans.

Now, I know a tabletop RPG developer couldn't exactly do what that developer did with that eye problem person. And I know that these forums with probably never be as pleasant as those were. But I genuinely believe that Wizards would be a thousand times better off in terms of customer satusfaction if they constantly posted on the forums. Their modus operandi right now seems to be silence: they virtually never post, they don't answer questions, and the few times you do hear from an actual developer it's often over on ENWorld instead of their own forum!

So come on, Wizards: you've tried the silent treatment approach to running a forum, and it's earned you a lot of ire. Try the opposite. Post regularly. Answer people's questions when they address you. Let the trolls troll. The legitimate customers will see your interest and your politeness and appreciate your new openness to their concerns.

4. Reasonable continued support for 4th edition

I suspect this is already in the pipeline, since Wizards is adopting an "every edition of D&D was great" attitude now. But Wizards: you gotta avoid hanging out to dry people who want to continue playing 4th edition. Keep selling 4th edition PDFs, and keep providing 4th edition online tools, perhaps for a $2/month subscription (since, no doubt, the magazines are moving on). Don't require people who want to stick with 4th edition to pay for 5th edition material in their subscription to maintain use of their 4th edition tools. That would make baby kittens very sad.

5. Better adventures

Wizards, most people just don't like your adventures all too much. The writing and design are just not as well-regarded as those of your direct competition in Paizo. You need to change something, drastically, about how you produce them. As in, the people who are making them now, need to not be making them any more. Hire some new, really good writers. At least do something. Whatever other companies do that allows them to make adventures that everyone consistently regards as high-quality, stop doing what you're doing now and start doing that.
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 6:57AM #2
sfdragon
Date Joined: May 8, 2004
Posts: 10,322
I for one would rather not have to buy multiple books just becasue the class I want is in it.

ditch the more unpopular classes from the playerhandbooks and put them in a supplement book.


therefor they would still be there for 5e. just not in the playershandbook.


this was one of my gripes about 4e.



           
a mask everyone has at least two of, one they wear in public and another they wear in private.....
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:02AM #3
Kravell
Date Joined: Jan 15, 2004
Posts: 127
1.) Great modules. 32 page winners in soft cover are fine with me. Good location and a good challenge to overcome.

2.) Core book(s) only need to play. Minis and DDI are optional. If the game was cut down to Core Rulebook and Monster Manual so much the better.

3.) I'd like Dark Sun to come back. I never got to play 4E Dark Sun and 2E was a challenge to run.

4.) A big new D&D Next campaign setting. One that includes the many features of D&D Next and has decent support (one or two books a year).

5.) New books on cool things--steampunk fantasy, underwater adventures, Gothic horror, planar adventures, Underdark, wilderness exploration, sword/sorcery option etc.
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:08AM #4
Resurrection_Man
Date Joined: Jun 7, 2011
Posts: 9,530
Compatibility with 3.5.
Resident Socialist and Undying Troublemaker
Martyr of Section 1, 2 and 4
Original Troll of the House of Trolls
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:08AM #5
Kalontas
Date Joined: Jun 23, 2011
Posts: 139

Jan 10, 2012 -- 7:02AM, Kravell wrote:

4.) A big new D&D Next campaign setting. One that includes the many features of D&D Next and has decent support (one or two books a year).

5.) New books on cool things--steampunk fantasy, underwater adventures, Gothic horror, planar adventures, Underdark, wilderness exploration, sword/sorcery option etc.




I definitely like those two points. We need some more differentiation than "FR, FR, Eberron, FR, FR, FR, Dark Sun. Oh, and FR." It's what I felt was most lacking in 4E.

Also, as I'm a staunch defender of OGL, we definitely need an equivalent, and based on some quotes from old Legends & Lore, I believe we may get one. 

Check out my D&D-based play-by-post game, based on exploration and roleplaying. Agora
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:14AM #6
KayneRahl
Date Joined: Oct 3, 2009
Posts: 1,328
I wouldn't mind some cohesion between 3.5 Campaign Settings and their continuation in 4e. So in 5th I would like to see that if I pick up a book from either 3rd, 3.5, 4e all the information is the same and not changed to fit the new system.
Keep on the Shadowfell Essentials Group 2 - Azigen, Dwarven Warpriest
Rise of the Runelords - Pathfinder 4e - Himdur, Dwarven Cleric

Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:23AM #7
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,879
A core roleplay system.
like the D20 system had a strong core and all kind of games have been built on that core not only DnD.

Around this core you could chose difrent options to customise the rule set for the kind of game you are going to play.
So people who like "realistic" simulation play could do so within the system.
but you could also chose not to use many of the detail rules to have a game that moves at a faster pace.

and if you don't want to create a campaign setting yourselve like this pick up a campaign setting and it would have the basic pre set choices for that campain included.

Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:32AM #8
Mock
  • Dragon Slayer
Date Joined: Jul 1, 2008
Posts: 2,790
Purely electronic version (application) that updates itself via plugin (basically, if the rules are going to be built as plugins, then I want them to really be plugins) and lets me generate PDF or other e-book formats as needed.

I want to have the copy of everything I have purchased stored locally, and permanently, without DRM or subscription cruft. If I delete my stuff accidentally or suffer a hard drive crash or whatever, that's my problem, but if I buy into their game, they don't get to restrict my access to it later for any reason.
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 7:32AM #9
lord_zack
Date Joined: Jul 20, 2002
Posts: 239
Good modules. I don't care all that much about buying splatbooks, what I want is stuff that I can use. Also, I use the word module, rather than adventure, because I don't want a prepackaged adventure. Instead I want something like the Keep on the Borderlands or Isle of Dread. No plot, just stuff I can use.
Quick Reply
Cancel
1 year ago  ::  Jan 10, 2012 - 8:26AM #10
jdarksong
Date Joined: Jan 25, 2006
Posts: 208
Adventures.
Dungeon & Dragon Magazine back in print.
A system that appeals to fans of multiple editions.   
Quick Reply
Cancel
Page 1 of 4  •  1 2 3 4 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing