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13 months ago ::
May 29, 2012 - 5:01AM
#81
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Date Joined:
Aug 17, 2007
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I dont know if this is fact or what it is. But in my head I imagine that this rulessett will rely far less on magical itims as the improving factor of your character. And somewhere in my head I actually believe that this will be healty for eberron. Because, if I understand Keith correctly, well then the high magic setting of eberron isnt so much high as it is wide. Meaning that yeah magic is everywhere, in the same sense that electricity is in our world. There is alot of nifty things that makes life much easier, that is magical, but usually it isnt all that powerfull. Its sort of prestidgitation gone way way out of hand. And with a new rulessystem that doesnt focus on magic for fighting power its much much easier to show that magic is for betterment of man. And the stuff that blows you skyhigh is either old and we dont understand it propperly, or it costs way way more than any common adventurer could possibly aford. When it comes to what i want from eberron, well what realy brougth me inn, is that feeling that hey even at lvl 1 we are special! We are heroes, rats in basement arent realy our thing. But old artifacts in sewers, thats a bit more like it. Only later to discover that said artifact was part of some doomsday machine... not good. 4th ed learned much from Eberron, especially this. But for me something sadly got lost in the general translation, there was for some reason a bit of zing that left with the streamlining and powers etc. We sort of missed a bit of the "look i can du stuff outside of skill challenges and combat" part. It might be us playing it wrong, but we lost some of our improvisation when we got powers. So what i look forward to in eberron next, well the pulpy swing from the chandelier action as i chase after the brelish spy who stole the goblin artifact right in front of my nose. And yes, i know that is possible in 4th as well. It just isnt so easy to break out of the mold always.
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13 months ago ::
May 29, 2012 - 6:07PM
#82
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Date Joined:
Jun 16, 2004
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I was just thinking that inquisitives should be a background, while dragonmarks should be themes. One things that must happen is that the two must be in different places, so that dragonmarked inquisitives are possible.
Amen, brutha.
Gold is for the mistress, silver for the maid Copper for the craftsman, cunning at his trade." "Good!" said the Baron, sitting in his hall, "But Iron -- Cold Iron -- is master of them all." -Kipling Defenders: We ARE the wall! I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D. Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e! I am a hero, not a chump.
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13 months ago ::
May 29, 2012 - 8:20PM
#83
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Date Joined:
Feb 17, 2008
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Yes, I was trying to extrapolate what can be done with Backgrounds and Themes.  Thats what we have so far with the playtest. However, as my players have me running Shadowruns, I can rest my creative muscles in this area.  I can rest for a wait and see. I've been immersing myself into the Sixth World again. It was good to think along those lines, even though it didn't seem perfect as a theory, a failed hypothesis. Perhaps after resting and looking at future of the playtest packet, I can get some great ideas on how to recreate Eberron on 5e.
Author of Elementalism in Atlas Games' Occult Lore.
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13 months ago ::
May 30, 2012 - 3:30PM
#84
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Date Joined:
May 12, 2009
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Background and Themes are areas where i think Eberron and other Setting could really shine, by having all sorts of elements defined therein.
Also I hope Warforged, Artificers etc...return in a future Eberron Campaign Book....
Yan Montréal, Canada
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13 months ago ::
Jun 01, 2012 - 1:22PM
#85
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Date Joined:
Sep 20, 2011
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Apart from improved game mechanics in 5e which could describe Eberron more in line to the vision of it's creators, I would like to see an advancement in the timeline of the setting.
Really the 'fluff' and non-mechanical stuff is what draws you to a setting, and if nothing ('fluff') has changed, there would be little reason to buy any sourcebooks, when one can look up all the mechanical stuff in the online databases, and the setting has been descriped very well in 3.5.
So my biggest item on the 'wishlist' is that Keith et al. update the 'story' of the setting for 5e.
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13 months ago ::
Jun 01, 2012 - 2:44PM
#86
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Date Joined:
Feb 25, 2003
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I was just thinking that inquisitives should be a background, while dragonmarks should be themes. One things that must happen is that the two must be in different places, so that dragonmarked inquisitives are possible.
Amen, brutha.
This. This with the fury of a thousand exploding suns.
Planes Wanderer
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13 months ago ::
Jun 01, 2012 - 3:10PM
#87
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- Eberron Designer
- Moo, Baby, Moo
Date Joined:
Dec 11, 2002
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Apart from improved game mechanics in 5e which could describe Eberron more in line to the vision of it's creators, I would like to see an advancement in the timeline of the setting.
Really the 'fluff' and non-mechanical stuff is what draws you to a setting, and if nothing ('fluff') has changed, there would be little reason to buy any sourcebooks, when one can look up all the mechanical stuff in the online databases, and the setting has been descriped very well in 3.5.
I'm curious to hear what people have to say about this. We originally planned a timeline advancement for 4E, but decided against it for a number of reasons. I know what *I* think on the matter, but I'd like to here what YOU think, since at the end of the day that's more important. I've started a thread on HDWT, and if people want to comment there, I'd love to get your feedback.
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13 months ago ::
Jun 02, 2012 - 12:15AM
#88
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I wouldn't mind a time advance, but only enough of one that it's still essentially europe in between the great wars. Maybe a handful of years, at most. No 50 year jump.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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13 months ago ::
Jun 02, 2012 - 1:22AM
#89
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Date Joined:
Jan 12, 2012
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I wouldn't mind a time advance, but only enough of one that it's still essentially europe in between the great wars. Maybe a handful of years, at most. No 50 year jump.
Since I still have all the old books, it wouldn't bother me to see it advanced a bit.
What would any of you guys want to see changed if it did get advanced? Like that Droaam/Breland war or Haruuc being killed?
I wouldn't mind Breland being at war with Droaam, since I'm always looking for an excuse to kill Sora Maenya in every game, but I like Haruuc and I'd prefer him alive.
Maybe the Inspired could be building a monolith in Q'barra, or the Valenar have moved from raiding the Talenta Plains into an open invasion in hopes of forcing Karrnath to act, or something is rumbling deep in Xen'drik that has mages across Eberron concerned, or Aurala has water accidentally splashed on her at a party and melts, throwing Aundair into its own mini-succession-crisis.
As long as the situation remains a boiling point that hasn't spilled over into a new war yet, then I think the themes of Eberron remain intact, but we'll have even more information to play around with.
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13 months ago ::
Jun 02, 2012 - 8:43AM
#90
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Date Joined:
Feb 25, 2003
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I agree. I think not advancing the timeline in 4e may have been... well, I don't want to call it a mistake, but maybe just misguided?
I do indeed have all the 3e material, and the 4e books. Perhaps 5e can advance the timeline some. I agree it shouldn't be much. Maybe just to the year 1000 YK and capture some of the "Millenium Fever" that we experienced during the early 2000s.
Having no huge history of metaplot was one of the big draws of Eberron. I think we can continue this by advancing the story in discreet ways. We don't need any "Realms Shaking Events" for Eberron. We don't need a Spellplague. We certaintly don't need the Gods being banished to the material world and walking among mortals.
But I have no issue with advancing the political and social intruige a few years and seeing where things are.
Planes Wanderer
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