Community

 
Jump Menu:
Post Reply
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Switch to Forum Live View What is the future of 4e's cosmology?
1 year ago  ::  Jan 09, 2012 - 10:15AM #1
Style75
Date Joined: Oct 25, 2009
Posts: 1,957
In my opinion, one of the best aspects of 4e was how they resolved so much confusion regarding the planes. The old "Great Wheel" was a nightmare to explain to most players whereas the 4e cosmology was very streamlined and made sense to most players; plane above, plane below, feywild, shadowfell, mortal world.

So... now that 5e is announced and it's going to be all things for all players, I'm interested in seeing how WotC plans to deal with the serious differences between pre and post 4e cosmology. Any sort of reversion would render a huge amount of 4e content fairly meaningless.

Any ideas on the future of 4e's cosmology and whether or not it can be reconciled with what came before?
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:18AM #2
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,909
I like the 4e cosmology way more than anything that came before.  I hope they keep it, or only slightly modify it.
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:21AM #3
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,778
I'd prefer that cosmologies remain separate, without the insistence on heirlooming/shoehorning everything from one into the other.

  This goes both for the cosmology in general (IE, Sigil being rammed into the 4E PoL cosmology because one person insisted on including it even though it wasn't part of the original design), and cosmologies between settings (the 3E FR Tree and the 3E Eberron Orrery being retconned - with or without in-setting excuses - to match the 4E PoL one).
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:21AM #4
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250
Yeah, personally I'd as soon see the "World Axis" remain the default cosmology for 5e. It was FAR more useful in a practical sense and matches a lot better with traditional western mythological sources than the "Great Wheel" did. Beyond that I think you can incorporate most of the GW concepts into WA without much trouble.
That is not dead which may eternal lie
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:22AM #5
frothsof
Date Joined: Jun 4, 2010
Posts: 10,489
i just saw a post of some dude wanting the great wheel back. it just goes to show you wont be able to please everyone.
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:26AM #6
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,868
I think the 4th edition cosmolegy should be the standard cosmolegy in 5th edition.

But the DMG should include examples of other cosmolegies that are possible to use.
Also a campain setting book should be able to make changes to the cosmolegy, so there can be difrences in cosmolegy depending on the campain setting.

for example darsun having a feywild and a shadowfell felt strange to me.
as in previous edition darksun was a place totaly cut off from any planar travel. 
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:29AM #7
sfdragon
Date Joined: May 8, 2004
Posts: 10,322
alot of people wanted the great tree back, some what the great wheel, and sone liked the 4e.




me, its all moot. I dont care how they do it, onl that they do it.

so I off to the wait and see boat.


then after I see it. I'll get in the praise or bash boats.


but I have gripes about the 4e one... but thats for another time, another place.... and right now is neither the place or time            
a mask everyone has at least two of, one they wear in public and another they wear in private.....
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 10:43AM #8
Resurrection_Man
Date Joined: Jun 7, 2011
Posts: 9,530
Keep 4e's cosmology. Just bring back the flushed planes (as floating isles in teh Astral Sea), the links to alignments and creatures like the Guardinals.
Resident Socialist and Undying Troublemaker
Martyr of Section 1, 2 and 4
Original Troll of the House of Trolls
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 11:42AM #9
Shemeska_the_Marauder
  • My Little Arcanaloth
Date Joined: Apr 21, 2003
Posts: 1,779
Go back to the Great Wheel but present the 4e PoL'verse as an alternate cosmological setup.

There's far more flavor and richness in the Great Wheel model, and you won't then in 5e end up with continuity disconnects like there were trying to include pre-4e planar material into 4e. Bring back 9 alignments, bring back the outsider races unceremoniously dumped in 4e, and perhaps selectively incorporate some 4e bits so long as they don't feel shoehorned in.

Give me a cosmology* that I'm interested in writing for.

*another cosmology anyway to join PF
Shemeska the Marauder, Freelancer 5 / Yugoloth 10
Quick Reply
Cancel
1 year ago  ::  Jan 09, 2012 - 11:52AM #10
Lugnut171
Date Joined: May 9, 2011
Posts: 505
Keep the 4e POL'verse  but present the 4e Great Wheel as an alternate cosmological setup. 

There's far more flavor and richness in the 4e POL'versel, and you won't then in 5e end up with the sillines of grid filling. Drop down to 3 alignments for people who need them but keep them away from mechanics, and keep each setting's cosmology seperate allowing for more choices (Eberron's Orrey vs POL vs Planescape's.

Give me a cosmology that I'm interested in writing for.
Quick Reply
Cancel
Page 1 of 7  •  1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing