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1 year ago ::
Jan 09, 2012 - 10:15AM
#1
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Date Joined:
Oct 25, 2009
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In my opinion, one of the best aspects of 4e was how they resolved so much confusion regarding the planes. The old "Great Wheel" was a nightmare to explain to most players whereas the 4e cosmology was very streamlined and made sense to most players; plane above, plane below, feywild, shadowfell, mortal world.
So... now that 5e is announced and it's going to be all things for all players, I'm interested in seeing how WotC plans to deal with the serious differences between pre and post 4e cosmology. Any sort of reversion would render a huge amount of 4e content fairly meaningless.
Any ideas on the future of 4e's cosmology and whether or not it can be reconciled with what came before?
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":
http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post
The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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1 year ago ::
Jan 09, 2012 - 10:18AM
#2
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I like the 4e cosmology way more than anything that came before. I hope they keep it, or only slightly modify it.
Kalex the Omen Dungeonmaster Extraordinaire Concerning Player Rules Bias
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Gaining victory through rules bias is a hollow victory and they know it.
Concerning "Default" Rules
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The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D. An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group. BTW, I'm not just talking about Next when I say this. Of course, D&D has always been this way since at least the late 70's when I began playing.
My First D&D - 1979 D&D Basic Set (6th Printing)
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1 year ago ::
Jan 09, 2012 - 10:21AM
#3
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Date Joined:
Aug 11, 2006
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I'd prefer that cosmologies remain separate, without the insistence on heirlooming/shoehorning everything from one into the other.
This goes both for the cosmology in general (IE, Sigil being rammed into the 4E PoL cosmology because one person insisted on including it even though it wasn't part of the original design), and cosmologies between settings (the 3E FR Tree and the 3E Eberron Orrery being retconned - with or without in-setting excuses - to match the 4E PoL one).
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1 year ago ::
Jan 09, 2012 - 10:21AM
#4
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Yeah, personally I'd as soon see the "World Axis" remain the default cosmology for 5e. It was FAR more useful in a practical sense and matches a lot better with traditional western mythological sources than the "Great Wheel" did. Beyond that I think you can incorporate most of the GW concepts into WA without much trouble.
That is not dead which may eternal lie
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1 year ago ::
Jan 09, 2012 - 10:22AM
#5
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i just saw a post of some dude wanting the great wheel back. it just goes to show you wont be able to please everyone.
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1 year ago ::
Jan 09, 2012 - 10:26AM
#6
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Date Joined:
Aug 25, 2007
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I think the 4th edition cosmolegy should be the standard cosmolegy in 5th edition.
But the DMG should include examples of other cosmolegies that are possible to use. Also a campain setting book should be able to make changes to the cosmolegy, so there can be difrences in cosmolegy depending on the campain setting.
for example darsun having a feywild and a shadowfell felt strange to me. as in previous edition darksun was a place totaly cut off from any planar travel.
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1 year ago ::
Jan 09, 2012 - 10:29AM
#7
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alot of people wanted the great tree back, some what the great wheel, and sone liked the 4e.
me, its all moot. I dont care how they do it, onl that they do it.
so I off to the wait and see boat.
then after I see it. I'll get in the praise or bash boats.
but I have gripes about the 4e one... but thats for another time, another place.... and right now is neither the place or time
a mask everyone has at least two of, one they wear in public and another they wear in private.....
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1 year ago ::
Jan 09, 2012 - 10:43AM
#8
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Keep 4e's cosmology. Just bring back the flushed planes (as floating isles in teh Astral Sea), the links to alignments and creatures like the Guardinals.
Resident Socialist and Undying Troublemaker Martyr of Section 1, 2 and 4 Original Troll of the House of Trolls
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1 year ago ::
Jan 09, 2012 - 11:42AM
#9
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Date Joined:
Apr 21, 2003
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Go back to the Great Wheel but present the 4e PoL'verse as an alternate cosmological setup.
There's far more flavor and richness in the Great Wheel model, and you won't then in 5e end up with continuity disconnects like there were trying to include pre-4e planar material into 4e. Bring back 9 alignments, bring back the outsider races unceremoniously dumped in 4e, and perhaps selectively incorporate some 4e bits so long as they don't feel shoehorned in.
Give me a cosmology* that I'm interested in writing for.
*another cosmology anyway to join PF
Shemeska the Marauder, Freelancer 5 / Yugoloth 10
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1 year ago ::
Jan 09, 2012 - 11:52AM
#10
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Keep the 4e POL'verse but present the 4e Great Wheel as an alternate cosmological setup.
There's far more flavor and richness in the 4e POL'versel, and you won't then in 5e end up with the sillines of grid filling. Drop down to 3 alignments for people who need them but keep them away from mechanics, and keep each setting's cosmology seperate allowing for more choices (Eberron's Orrey vs POL vs Planescape's.
Give me a cosmology that I'm interested in writing for.
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