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1 year ago ::
Jan 09, 2012 - 9:47AM
#81
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Date Joined:
Jul 22, 2008
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Yeah, it is just about time. I am a little bummed because 4E still feels incomplete to me and I doubt it will get there before the end. On the plus side, I was excited about going to DDXP. Now I am VERY excited about going to DDXP.
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1 year ago ::
Jan 09, 2012 - 9:54AM
#82
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Trevor, can you confirm if the 4e digital tools will still work/exist after 5e is released? I understand that 5e tools will be developed, but I'm wondering if subscribers would still be able to play 4e as a standalone version should they choose.
they are claiming they are, we will see how it goes
If we can somehow get more house rule implementation (at least new powers and items), we'll be golden.
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1 year ago ::
Jan 09, 2012 - 9:56AM
#83
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Date Joined:
Oct 17, 2008
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The discussion thus far has been interesting and entertaining. Personally, I am excited about anything that will promote "the game". I have watched this forum for awhile with very few posts. I have done the same over at Paizo. Can WOTC truly unify the gaming community? I have played since B/X, then to 1e, briefly in 2e, skipped 3e, and played 4e. There was something about 4e's tone and asethetics that gnawed at me over time. It was too much change too quick even with superior mechanics. 2e had similar tone problem for me even though it had progressively better mechanics. For me, mechanics is everything that makes the game fun. I am amazed at frothsof's ability to enjoy both 1e and 4e. As much I loved 1e, I could never see myself going back and playing 1e in the original sense. There were mechanics that were just bad. For example, I can see 1e/2e only with the following: no tables, no THACO, only BAB.; also no descending AC only ascending, simple saving throw categories. I guess my 1e vision would be more like playing house-ruled Swords & Wizardry with OSRIC options. The coming release of Myth & Magic can add some 2e to the mix. Perhaps this is what WOTC is thinking about it terms of modular and review of mechanics. I really hope that WOTC can do a great job on 5e. I noticed the word "iteration" in the article, it makes me wonder if they will even label it 5e. I hope they can create a modular game that lets the DM choose the ruleset as easily as a player can choose character options. It will be a difficult and daunting task. The open playtest was really the only viable option to success. I made a diagram that shows the factions of "the game". It gives me a pictoral feel for the game's current state. It is an interesting snapshot that is by no means complete. I hope it is readable. I don't know since I have never uploaded a picture in a post. The mixing of magenta is influence of OGL SRD.
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1 year ago ::
Jan 09, 2012 - 10:05AM
#84
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Date Joined:
Oct 17, 2008
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Here is a Dropbox link to the picture: db.tt/A0oNiWO3
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1 year ago ::
Jan 09, 2012 - 10:10AM
#85
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Date Joined:
Jun 17, 2010
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So, in other words, exactly what we didn't want. At least, those of us here who responded to the L&L polls, which as we guessed correctly were focus-group-testing 5e design concepts.
Meaning they already had the idea, did L&L, got feedback, and haven't yet changed anything?
I'm excited about the whole player-feedback process, but it'd be nice to see some of that showing up in the design at some point.
How much of this is already set in stone, and how much do we the playtesters have an impact on?
D&D Next = D&D: Quantum Edition
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1 year ago ::
Jan 09, 2012 - 10:10AM
#86
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I will laugh if instead of uniting the D&D, this just creates another faction and everybody still hates each other. Are the Pathfinder and Old School people really going to come back. Are 4E people going to be happy with something "retro" and designed in the vein of what Monte Cook has been spouting in L&L?
...whatever
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1 year ago ::
Jan 09, 2012 - 10:10AM
#87
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Date Joined:
Oct 12, 2005
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from enworld
"I did get an opportunity to playtest some of the materials… it felt, in many ways, very retro. The new edition will be designed as a basic rules set which can be expanded upon with stack on rules to suit the tastes of mechanics complexity to suite the players and DMs."
is there a smiley that vomits?
How's this?
Come join Team Apathy! or not whatever Yo! tm
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1 year ago ::
Jan 09, 2012 - 10:13AM
#88
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Date Joined:
Jun 17, 2010
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I will laugh if instead of uniting the D&D, this just creates another faction and everybody still hates each other. Are the Pathfinder and Old School people really going to come back. Are 4E people going to be happy with something "retro" and designed in the vein of what Monte Cook has been spouting in L&L?
Honestly? I doubt it. You have evidence of a faction split in this very thread, with people like frothsof wanting nothing to do with the new edition from the very start. I'm not saying he's wrong to think that, just pointing out an observation that they're already off to a poor start if they really want this edition to be the One Ed To Rule Them All.
D&D Next = D&D: Quantum Edition
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1 year ago ::
Jan 09, 2012 - 10:13AM
#89
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Date Joined:
Apr 16, 2009
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Let the 4e grognard-ism BEGIN!!
That happened when Essentials came out.
(By the way, I'm on record as saying that Essentials has some interesting ideas that would have been worth trying by designing them into 5E from the very start, but should not have been inserted in mid-edition in 4E.)
And I think there'd be less 4E grognardism if the head designers did not look so much like 2E grognards.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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1 year ago ::
Jan 09, 2012 - 10:13AM
#90
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here i was thinking the playtester bloggers were simply nerfing the hell out of zones in hotf but lo and behold they were automatically succeeding on climb checks all along
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