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1 year ago  ::  Jan 13, 2012 - 11:17PM #341
Fallstorm
Date Joined: Jun 29, 2007
Posts: 750

Jan 13, 2012 -- 5:09PM, jsepeta wrote:

Note that I _love_ my iPad and bring it to every gaming session. I have PDFs of the books I've bought to make referencing the rules easy during gaming sessions - also to save on the backbreaking work of lugging 25 lbs of books to nerd night. Not every gamer has or wants an iPad, and for some, that will be a real turn-off. But this is where the entertainment industry is headed for music, movies, and yes, BOOKS. You can't stuff the genie back into the bottle - if WotC doesn't move to a digital world, then Paizo or some other enterprising company will.




There is a place for both print and digital media in DnD. I wouldn't mind some sort of e-version of the book being available from a code you get when you purchase the print book (the way 4E was originally designed to do), but I also want print books.  You mentioned Paizo, Paizo sales both PDF and print books and their print books by all accounts sell well also.  I realize you are a fan of digital books, but I don't think your paradigm should be forced on everyone with no other option available for DnD. 

Yes, digital media has become more popular that being said, I can still go to Amazon and order a print book to come to my home.  If not Barnes and Noble I can go to a good number of bookstore (independent and used book stores as well as larger conglomerates) and purchase print books.  Comic books have a digital copy, but by and large the industry sales paper comics because overall that is what fans prefer, etc so you saying because you love your ipad that DnD should be strictly digital I disagree with. 

I think there is room for both print and digital and honestly I don't see WOTC going this direction for 5E. I do think they might try to do what they did with 4E though and have a code in the books that releases a digital copy after you purchased the print one.

Peace,
Fallstorm

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1 year ago  ::  Jan 14, 2012 - 8:11AM #342
Warder17
Date Joined: Jul 9, 2008
Posts: 87
Paper books are heading the way of the dinosaurs, not quickly but it's happening.

IMO, a dedicated app for tablets and computers is the most logical way to go, speaking about mylocal gaming groups, we would have bough more books if they were PDFs and the books we did buy quickly became out of date with all the erretas.

If WotC open a store with linked products from it and 3rd party developers (I.e you buy a book with new fighter powers and it's added automatically to your player handbook) with a quick and easy way to receive new books and advantures and more importantly the ability to admit them to your own use they will have a gold mine.

Each book should have a code for a copy of the book in the app and there should also be the ability to buy the books in the app itself.

Warder 
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1 year ago  ::  Jan 14, 2012 - 8:20AM #343
kaliban7
Date Joined: Mar 14, 2009
Posts: 752

Jan 13, 2012 -- 1:32PM, mbeacom wrote:

So why do you suppose it still works so well?



Maybe because what's important with D&D is not the rules, the game system itself, but the mood, the athmosphere. What your heroes do, and not the fact that they roll D20s, have an AC, a class and a level, etc.
I began playing at age 12, and, though I very fast learned to hate the AD&D rule set (there were better rules elsewhere) I still have fond memories of the light hearted heroic "tales" we lived at this time. That is the magic of D&D. Not specific rules or implementations.

Remember Tunnel Seventeen !
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1 year ago  ::  Jan 14, 2012 - 8:45AM #344
jsepeta
Date Joined: Apr 14, 2008
Posts: 204

Jan 14, 2012 -- 8:11AM, Warder17 wrote:

Paper books are heading the way of the dinosaurs, not quickly but it's happening....If WotC open a store with linked products from it and 3rd party developers




My point was if WotC is worried about money, then having a digital content management system can cut out 3rd party developers from integrating their products with WotC's as easily as they have been using paper.

If 4e sales are slipping, why? Because they put out far too much material for any one gaming group to use. After the PHB2, there was less and less that we needed/wanted, and the books started having much fewer pages, making them not such a great value.

Perhaps they should put out a "second printing" of the 4e PHB and DMG that include the errata. There's no way my group is going to keep track of all the changes they've made.

If someone doesn't like 4e, they're free to keep playing 3rd or 2nd or AD&D. Or Skyrim or Wow or Dragon Age or yes, even Pathfinder. I don't see how making an "inclusive version" could possibly work. 
This comic says it best:
art.penny-arcade.com/photos/i-xTWHDNT/0/...

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1 year ago  ::  Jan 14, 2012 - 8:50AM #345
jsepeta
Date Joined: Apr 14, 2008
Posts: 204

Jan 13, 2012 -- 8:29AM, mbeacom wrote:

My personal opinion is that the original Red Box is just as enticing to a 10 year old today as it was 30 years ago.




The updated Red Box was a great idea for 4e, although it should have been available at launch. But there's no reason they couldn't put some marketing dollars behind pushing the new Red Box every Christmas season. How many years did we play Basic D&D or AD&D without even dreaming of a new iteration of D&D?
To quote a DM from a podcast I listened to, it feels like WotC is throwing 4e under a bus, which is what the lovers of 3e/3.5 said just a few years ago. No, I'm not buying a new version of D&D every 5 years. That's crazy and doesn't make sense. 

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1 year ago  ::  Jan 28, 2012 - 11:18AM #346
EliasWindrider
Date Joined: Jan 10, 2005
Posts: 847
I'd like D&D 5.0, or whatever it's named, to look a lot like Star Wars Saga Edition.  Seriously if you haven't played it you should.  Think a it as a simple and elegant blend of 3.5, and 4.0.  It has D20 modern style talents and D&D3.5 style classes, prestige classes.  Healing, movement, skills and defenses are closer to 4.0, but the AC and Ref rolled into 1 (armor adds onto ref, but limits the dex bonus, armor can also boost fortitude defense), and the 4th defense is damage threshold (fortitude defense + misc extra, basically a feat that increases damage threshold but not fortitude defense) tied to a condition track that melds almost all the various conditions into a single entity, think of it as being similar to being "bloodied" in D&D 4.0 but with a bit more granularity.  Many people who've played SAGA says that the damage threshold plus condition track is the single best game mechanic in ANY system they've EVER played.  Combat is fast because you generally get one attack per round unless you spend feats, and area attacks use a single attack and damage roll for all targets in the area of effect.  

The Force power system is a good deal different than either D&D 3.5 or D&D 4.0 spell casting.  In D&D terms, a lot of minor "magic" (D&D 4.0 at-wills) are free.  But you have to spend feats to get "spell" slots for significant stuff (say a fireball), and you get 1+attribute modifer "spells" per feat.  You get your entire "spell" suite back each encounter or by rolling a natural 20 on"use magic" check" within an encounter.  You can get one "spell" (of your choice) back mid encounter by spending an "action point."  With a slight modification you could get daily, encounter, and at-will spells with the same feat, with one spell slot being one spell slot; dailies would be more powerful and wouldn't come back each encounter, and at-wills can be used as many times as you like.  This would cleanly solve the "problem" of having different levels of spells, now there's only 3, and running out of spells in a day.  And if you like you could add in D&D 4.0 style rituals as a 4th category.  

Oh and SAGA has backgrounds similar to D&D 4.0 (I think Rodney borrowed the idea from 4.0). Star Wars SAGA edition made Rodney Thompson (the lead designer) is my all time rpg hero! Gary Gygax is a very distant second.  And if you're looking for examples of brilliance in game design, the rules for swarms, squads, and mass combat are well, elegantly simple and ingenius.  Collections of individuals are melded into a single larger entity with simple rules on how to modify the base stats of an individual to get them.  All Hail King Rodney, Long Live the King!  Oh and I'm sure that with lessons learned, Rodney Thompson could iron out the few wrinkles left in the rule set. 
"One should not seek to control the force for it is an ally not a slave, rather one should seek the aid of the force in controlling one's own self." --Elias Windrider quoting his father
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According to this quiz: http://quizfarm.com/test.php?q_id=62192  I'm a Storyteller.                                                                   
                                    
You're  more inclined  toward  the  role playing  side  of               Method Actor           100%
the  equation   and   less   interested   in   numbers  or                Butt-Kicker           100%
experience points.  You're quick to compromise if  you                Tactician           100%
can  help move the story forward, and get  bored  when                Power Gamer           100%
the  game  slows  down  for  a  long  planning  session.                Storyteller           100%
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orchestrated  by   a   skilled  novelist   or  film  director.
               Casual Gamer             42%

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