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Switch to Forum Live View Legends and Lore - Charting the Course for D&D: Your Voice, Your Game
1 year ago  ::  Jan 09, 2012 - 7:19AM #21
WotC_Trevor
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Date Joined: Jun 22, 2007
Posts: 1,289

Jan 9, 2012 -- 7:09AM, Kalontas wrote:

Trevor, since you seem to be watching this thread. How much influence can we still have? And please, don't throw the marketing bullshed like "you can still change everything, that's what this news is for!". Please, realistically, how much is pretty much set in stone? Can we still avoid tragedies like 4E's GSL, 4E's crashed alignment system or 3E's grappling rules? Is there room for changing IMPORTANT things?

Sorry if a part may sounded a little aggressive, wanted just some honest, straight-forward response.


Playtesting and player feedback are a huge focus for this. While our designers and developers will be making this next iteration of D&D, we want to make the game you want to play. Best ways to provide that feedback: be involved in the playtests, and take the polls that we'll have up on L&L going forward and possibly elsewhere. Feedback in forums and comments is still collected, but direct playtest feedback and polls are easier to track.

There is definitely room for changing important things and hopefully we'll all get a chance to see that once the playtest opens up.

Trevor Kidd
Community Manager
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1 year ago  ::  Jan 09, 2012 - 7:20AM #22
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jan 9, 2012 -- 6:43AM, The_Jester wrote:

Let the 4e grognard-ism BEGIN!!




Begin?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 09, 2012 - 7:27AM #23
Kalontas
Date Joined: Jun 23, 2011
Posts: 139

Jan 9, 2012 -- 7:20AM, Garthanos wrote:

Jan 9, 2012 -- 6:43AM, The_Jester wrote:

Let the 4e grognard-ism BEGIN!!




Begin?




Yeah, it was already there since the Essentials.

Thanks for your answer, Trevor. Not that I expected a much different post, but it's good to hear that anyway.

Check out my D&D-based play-by-post game, based on exploration and roleplaying. Agora
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1 year ago  ::  Jan 09, 2012 - 7:31AM #24
DaveZee98
Date Joined: May 13, 2010
Posts: 8
I have already signed up for playtesting,  so this isn't one of those "you're changing things, so I'm taking my ball and going home" posts. I do have to say that I am a bit irritated that the hundreds of dollars I have fairly recently spent on books, maps, modules, etc. are soon to be rendered obsolete, particularly since this is not the first time I have suffered through this (Original PHB, DMG, MM, DD, then 2nd edition, then 3rd , then 3.5, now 4th). Based on a 2013 release date, I have to say I am compelled to not purchase any more D&D products (except for the non-random minis ) until 5th edition is released. This is not because I don't wish to continue to support a game that has given me such pleasure for 3 decades, but because I cannot justify throwing good money after bad, now that I know a new ruleset is on the horizon next year. Good for my wallet, but not great for my love of new books to pour over.
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1 year ago  ::  Jan 09, 2012 - 7:32AM #25
Scottevil912
Date Joined: Oct 12, 2005
Posts: 1,630
My concern is that with the L&L articles have not really had much player feedback as would really be required to really get the voice of the customer.

The order of events has been:

1. Post L&L article w/ Poll.
2. Posters respond to poll and discuss on forum.
3. Collect data on poll (and hopefully from discussion)
4. Post next L&L article with no real discussion on the previous one.

What I need to see to know that our voices are really being heard is when new articles come out - call out a poster that comes across like "Scottevil912 writes - 'we need to have our voices heard' and follow that with some additional discussion by the writer

It shouldn't be a topic of the week, a better way to get the feedback

Week 1 - topic is introduced, polls published, users on forum discuss the topic.
Week 2 - poll results provided, some discussion on what this poll means, additional discussion from users on forum
Week 3 - forum Users responses collected, presented, discussed.  New poll for forum goers to choose options they like based on all the information collected over past two weeks. 
Week 4 - results of final poll, and some information on the next topic for the new month.

It would take longer, but if the target isn't until 2014 we have a whole year (which is epic in terms of projects) - let's do it right and make sure that people feel like they really are being heard.

And I love seeing Trevor's responses on here - but it would be awesome to get even occasional posts from others on the team. 
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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1 year ago  ::  Jan 09, 2012 - 7:32AM #26
DarkSavior
Date Joined: Nov 5, 2007
Posts: 621
Based on the direction you guys are looking at, will the next edition (5E) be looking to fix what was viewed as needing fixed in 4E, or will it be looking to branch off as a something completely new?  I know that was kind of the big shock when 4e hit, many people were watching for 3.75 but got something completely new, and it caught lots of folks off guard.  Thus the question.  Also it will help offer a framework and set expectations for what recommendations and suggestions I might offer up. Thanks.
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1 year ago  ::  Jan 09, 2012 - 7:36AM #27
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648

Jan 9, 2012 -- 7:32AM, DarkSavior wrote:

Based on the direction you guys are looking at, will the next edition (5E) be looking to fix what was viewed as needing fixed in 4E, or will it be looking to branch off as a something completely new?  I know that was kind of the big shock when 4e hit, many people were watching for 3.75 but got something completely new, and it caught lots of folks off guard.  Thus the question.  Also it will help offer a framework and set expectations for what recommendations and suggestions I might offer up. Thanks.



This, I think, is a big, and important, question.  It would be really, really good to get some solid information about what this playtest is going to look like, and SOON.  I would beg, if I thought it would do any good, that this announcement be immediately followed by concrete mechanical information, to avoid weeks or months of meaningless and uninformed speculation and flame warring.

Please listen.

Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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1 year ago  ::  Jan 09, 2012 - 7:42AM #28
WotC_Trevor
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Date Joined: Jun 22, 2007
Posts: 1,289

Jan 9, 2012 -- 7:32AM, Scottevil912 wrote:

My concern is that with the L&L articles have not really had much player feedback as would really be required to really get the voice of the customer.

The order of events has been:

1. Post L&L article w/ Poll.
2. Posters respond to poll and discuss on forum.
3. Collect data on poll (and hopefully from discussion)
4. Post next L&L article with no real discussion on the previous one.

What I need to see to know that our voices are really being heard is when new articles come out - call out a poster that comes across like "Scottevil912 writes - 'we need to have our voices heard' and follow that with some additional discussion by the writer.


Part of the problem here is that Mike and Monte couldn't talk explicitly about all the things going on behind the curtain - so I th ink that's alleviated at this point. Also, we're planning at this point to have more two-way communication going forward. I don't have all the details yet - maybe L&L is the place for that increased communication, or maybe it's elsewhere, but it is something we'll be doing. All I can do is promise that we'll do our best to show you that your feedback matters once the ball gets rolling.

Trevor Kidd
Community Manager
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1 year ago  ::  Jan 09, 2012 - 7:47AM #29
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,637

Jan 9, 2012 -- 7:11AM, Ogiwan wrote:



We are exploring ideas for conversion tools so some of your 4th Edition characters and content will be playable with the next iteration of D&D but it’s too early to say what we will be able to provide.




That might be nifty, but I, personally, was fine with the, "Find the closest feel, not the same class, for character conversions."




What you wouldnt be annoyed if your Battlerager is best built with a class called Warrior in the next editions.. we are gonna spoil them designers.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 09, 2012 - 7:52AM #30
Style75
Date Joined: Oct 25, 2009
Posts: 1,949
The Escapist has an announcement here and Critical Hits has one here. Both reveal that they've known about this announcement since the beginning of December. It also explains the Escapists latest flurry of articles about the history of 4e.

Here's one quote I like the sound of:
"The message from the top levels of D&D is that they’re done trying to force a new game on players, and instead make the D&D game that fans are asking for."

and the most important thing for me personally:
"expect this edition to be very DM-friendly"

If I'm going to switch from 4e to 5e, then it will only be because it makes my life as a DM a whole lot better. That has to be both mechanically and from a RP/storytelling point of view. I'm intrigued by the modular approach but I've also been a part of many projects that were designed by committee and sadly they almost always fail. "Jack of all trades, master of none". I sincerely hope they can find a way to make it work in this case.

I know one thing, this is the last chance for D&D for a long time. If they screw this one up the ship is sunk.
Want to know more about the history of D&D, especially how to play older editions of the game? Check out Crazy Monkey's "Tour through the editions":

http://community.wizards.com/crazymonkey/go/forum/view/133793/225799/Asylum_Play-by-Post

The current edition is BECMI, the most popular form of Basic D&D and the adventure is the classic Red Box quest to kill Bargle the evil magic user. Check it out, learn about the games roots, and enjoy the story as it unfolds.
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