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Switch to Forum Live View Crivens! A Pictsie's Guide
8 months ago  ::  Oct 08, 2012 - 1:07AM #131
PestilenceX
Date Joined: Mar 23, 2008
Posts: 109
Hmm only if the PC you are sitting on is willing.

Also I would doubt most DMs would rule that the fighter you just sat on is suddenly a mount. *laughs*
Although if I were the DM I might rule you don't have a moveaction if you hitch a ride
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8 months ago  ::  Oct 08, 2012 - 1:13AM #132
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
If they aren't willing, you can't sit on them, both by rules and by "realism": the unwilling fighter brushes the obnoxious little munchkinning gnat off his arm.
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8 months ago  ::  Oct 08, 2012 - 1:26AM #133
PestilenceX
Date Joined: Mar 23, 2008
Posts: 109
Realismwise? pff I can see the unwilling fighter -trying- to brush him of, but any good pixie will just fly up, evade the brush, and sit back down. With a few orcs breathing down the fighters neck I wonder how many actions he will take against the pixie before the swords pointed at him gain priority. xD

As for rulewise I believe sitting on someone isn't automaticly the same as mounting someone/something.
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8 months ago  ::  Oct 08, 2012 - 1:34AM #134
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
You forget, standing up is a move action. The pixie is defenseless if it's anyone else's turn, so he can only fly away from the fighter's attempts to brush him off if he shares his initiative count, which only happens if he's mounted on him.
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8 months ago  ::  Oct 08, 2012 - 1:39AM #135
PestilenceX
Date Joined: Mar 23, 2008
Posts: 109
Erachima it's called a reflexdefence.

Plus we were talking realism not mechanics
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8 months ago  ::  Oct 08, 2012 - 2:40AM #136
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
Lol at the idea of talking about the realism of pixies.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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8 months ago  ::  Oct 09, 2012 - 7:58AM #137
mellored
Date Joined: Jul 8, 2008
Posts: 19,513

Oct 7, 2012 -- 11:50PM, PhilipENoe wrote:

Oct 7, 2012 -- 11:39PM, erachima wrote:

Oct 7, 2012 -- 11:30PM, PhilipENoe wrote:

Is there any reason a Pixie can't sit on another PC's shoulder in combat, basically sharing his/her square and moving when he/she moves?


There's no reason they can't, but there's an ample reason known as The Mounted Combat Rules that make you absolutely retarded if you do.


Oh yeah, I guess that would make the ally my mount and then we'd have to share actions.  Bummer.


You can still share a square.

And if the pixie took Persistant Tail, she could sorta do it.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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4 months ago  ::  Feb 10, 2013 - 6:08PM #138
kononoko
Date Joined: Feb 6, 2013
Posts: 21

Mar 1, 2012 -- 5:27AM, Rayous wrote:

Well i played this character at LFR last night and he turned out pretty amazing:

Level 11 Show


Dogwood, level 11
Pixie, Paladin (Cavalier)/Monk, Radiant Fist
Virtue: Virtue of Valor
Hybrid Paladin (Cavalier) Option: Hybrid Cavalier Fortitude
Monastic Tradition (Hybrid) Option: Desert Wind (Hybrid)
Hybrid Monk Option: Hybrid Monk Fortitude
Hybrid Talent Option: Paladin Armor Proficiency
Dalelands (Dalelands Benefit)
Theme: Sarifal Feywarden
 
FINAL ABILITY SCORES
STR 9, CON 14, DEX 21, INT 11, WIS 12, CHA 21
 
STARTING ABILITY SCORES
STR 8, CON 13, DEX 16, INT 10, WIS 11, CHA 16
 
 
AC: 30 Fort: 23 Ref: 25 Will: 23
HP: 77 Surges: 10 Surge Value: 21
 
TRAINED SKILLS
Acrobatics +11, Religion +10, Stealth +13, Thievery +11
 
UNTRAINED SKILLS
Arcana +5, Athletics +0, Bluff +10, Diplomacy +10, Dungeoneering +6, Endurance +3, Heal +6, History +5, Insight +8, Intimidate +10, Nature +10, Perception +6, Streetwise +10
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sarifal Feywarden Utility: Sarifal's Blessing
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Multiple Class Utility: Defender Aura
Paladin Attack: Righteous Radiance
Monk Feature: Desert Wind Flurry of Blows
Feat Utility: Solar Enemy
Monk Attack 1: Blistering Flourish
Paladin Attack 1: Virtuous Strike
Monk Attack 1: Light the Fire
Monk Attack 1: Whirling Mantis Step
Paladin Utility 2: Call of Challenge
Monk Utility 2: Grasp the Wind
Paladin Attack 3: Avenging Smite
Paladin Attack 5: Sign of Vulnerability
Monk Utility 6: Quicksilver Motion
Monk Attack 7: Grasping Tide
Monk Attack 9: Stone Juggernaut
Radiant Fist Attack 11: Divine Sun
 
FEATS
Level 1: Hybrid Talent
Level 2: Fluid Motion
Level 4: Practiced Killer
Level 6: Ki Focus Expertise
Level 8: Power of the Sun
Level 10: Superior Implement Training (Accurate ki focus)
Level 11: Killer in the Crowd
Level 11: Solar Enemy
 
ITEMS
Spirit Fetch
Amulet of Health +3 x1
Shield of the Barrier Sentinels Heavy Shield (heroic tier) x1
Black Iron Gith Plate Armor +3 x1
Iron Body Accurate ki focus +2
Ki Alhulak +1


I spent most of the fights in opponents squares (which gives me cover with killer in the crowd) so the enemies mainly chose to try and deal with me. One turn against the big baddy i nova'ed with Divine Sun, Sarifal's Blessing, Solar Enemy, Blistering Flourish, and desert wind flurry. The desert wind flurry did 35 damage (2+cha+cha[blistering flourish]+1[radiant fist]+2[ki focus]+10[fire vuln]+10[radiant vuln]) by itself! When the monster decided to violate my aura he took 37 for the privilage and then got to Avenging Smite him for 2d10+2[enhancement]+5[cha]+5[Blistering Flourish]+1[Radiant Fist]+20[fire/radiant vuln]. The next round i was able to take advantage of both vulnerabilities again so i ended up doing over 200 points of damage to him in 2 rounds.

Things i noticed with the build-1) if you are in the center of a huge creature that creature can not push you as no square will be farther away from him.2) Grasp the wind shuts down forced movement shinanagans pretty well against team monster, which most people claim is the downfall of aura defenders.3) The encounter powers and at wills are almost too good, I will be switching Stone Juggernaut for Ray of Reprisal and retraining Sign of Vulnerability for Water gives way to take advantage of my lack of immediates.

I think that in future levels i may end up getting lashing flail and flail expertise so that if they decide to just move away from me instead of shifting and provoking my aura attack i can hit them and drop them prone.





Which magazine is hybrid cav from? Thanks

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4 months ago  ::  Feb 10, 2013 - 7:16PM #139
Tygaran
Date Joined: Jul 16, 2003
Posts: 119
Compendium says hybrid cav is from Dragon 402
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4 months ago  ::  Feb 10, 2013 - 8:28PM #140
entropiccanuck
Date Joined: Jun 27, 2012
Posts: 59

Feb 10, 2013 -- 6:08PM, kononoko wrote:



Which magazine is hybrid cav from? Thanks




Dragon #400

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