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Switch to Forum Live View Crivens! A Pictsie's Guide
1 year ago  ::  Jan 08, 2012 - 8:54AM #91
Hephalumph
Date Joined: Oct 6, 2011
Posts: 420

Jan 7, 2012 -- 4:24PM, DuelistDelSol wrote:

Jan 7, 2012 -- 2:38PM, elecgraystone wrote:

You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.



One other thing of note: Dwarf Hexblades possess the only method to get a native Reach Hammer in the entire game, using a Pact Throwing Hammer and a Scourge of Exquisite Agony.  Enjoy your Reach 2 Flail/Hammer, gents.



Or an arena fighter with any hammer and staff, staff expertise... or any goliath with a hammer and the stoneblessed PP... or... at least 3 other ways I can think of off the top of my head...

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1 year ago  ::  Jan 08, 2012 - 11:24AM #92
Velkon
Date Joined: Jun 29, 2011
Posts: 399

Jan 7, 2012 -- 2:38PM, elecgraystone wrote:

Jan 7, 2012 -- 12:23PM, Velkon wrote:

Taking that feat only means you are now capable of using a light blade as an impement. It wouldn't change the properties of a existing implement or weapon, and the Sword of the White Well remains a +2 prof d12 one handed heavy blade, therefore unusable with Surprising Charge... And why would you take it anyway? You already have an implement (you need one to summon your Pact Blade), why would you need to be able to use a light blade as an implement?


You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.

SO on a charge, you'd count as hitting with both a light blade and a heavy blade. Hence it being usable with surprising charge.


Ahh, I did indeed miss that part. Thanks for clearing it up for me.

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1 year ago  ::  Jan 08, 2012 - 12:04PM #93
elecgraystone
Date Joined: Apr 14, 2004
Posts: 1,513

Jan 8, 2012 -- 11:24AM, Velkon wrote:

Ahh, I did indeed miss that part. Thanks for clearing it up for me.


You're welcome. Smile Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.

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1 year ago  ::  Jan 08, 2012 - 12:06PM #94
Velkon
Date Joined: Jun 29, 2011
Posts: 399

Jan 8, 2012 -- 12:04PM, elecgraystone wrote:

Jan 8, 2012 -- 11:24AM, Velkon wrote:

Ahh, I did indeed miss that part. Thanks for clearing it up for me.


You're welcome. Smile Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.


You're telling me. Up until now I have avoided hexblades like the plague (whenever I go near one, my CharOp sense starts tingling). Now I am starting to think I should explore some schenanegans myself...

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1 year ago  ::  Jan 08, 2012 - 7:31PM #95
mellored
Date Joined: Jul 8, 2008
Posts: 19,720

Jan 6, 2012 -- 8:55PM, Plaguescarred wrote:

Fun little Guide mellored !

Jan 5, 2012 -- 8:06AM, mellored wrote:


Blast Proof: While in an enemy's square, you can be targed by close blasts.  Burst will still affect you.  



Typo - can't. Otherwise its not really Blast Proof 


Got it.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Jan 20, 2012 - 5:18AM #96
selenia
Date Joined: Jun 19, 2006
Posts: 23
I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit. 


I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?


Selenia      
   


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1 year ago  ::  Jan 20, 2012 - 7:11AM #97
mellored
Date Joined: Jul 8, 2008
Posts: 19,720

Jan 20, 2012 -- 5:18AM, selenia wrote:

I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit. 


I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?


Selenia


The only special thing a pixie gains is the ability to ride a feybeast  (fey panther being pretty good for rogues).  Though they won't get any bonuses from artful dodger.  Other wise check out the rouge or theme handbook.

As far as items, i have a little list that pixies use well. (goblin totem), but your still mostly going to be taking things based on your class (i.e.  don't use picks, use daggers).

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Jan 20, 2012 - 3:23PM #98
Oni_Kagura
Date Joined: Jul 18, 2007
Posts: 237

Jan 20, 2012 -- 5:18AM, selenia wrote:

I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit. 


I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?


Selenia      
   





Guttersnipe is a solid theme that'd fit a trickster well. Alchemist could be cool as well, since making smoke bombs and other fun toys sounds right up a trickster's alley.

Outlaw doesn't neccesarily mean you're a criminal. You might have upset the wrong person, or be a Robin Hood type character - food for thought, I guess.

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1 year ago  ::  Feb 29, 2012 - 9:25AM #99
mellored
Date Joined: Jul 8, 2008
Posts: 19,720


Anyone have other pixie builds to add?
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Feb 29, 2012 - 10:55AM #100
Koshinuke
Date Joined: Feb 23, 2012
Posts: 1,496
I think that with the new fire monk build, the pixie would almost be considered gold.  Uses Cha for its FoB so both Dex and Cha from the pixie would really help it.  And the fire FoB comes with a free shift on use.  So if you had mark of storms to get the flight, you would also shift 2 on your FoB.  Add blurred ki focus and you could shift twice for 2 squares if you use a power that has 2 attacks.  There is the daily for monks that gives you a free FoB, and the Daily attack power that gives you multiple attacks.
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