RC201 does state you are adjacent to a creature occupying your own square, but does not state you are adjacent to your own square. RC215 says "Oppurtunity Attack: The attacker takes an oppurtunity action to make a melee basic attack against an adjacent enemy that moves or uses an area or a ranged power" But later, when it is 'in detail,' it states on RC246 where it actually lists the Oppurtunity Attack power, "Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you."
Here's what I get out of this:
1. Even though RC215 says what it says, I think RC246 having the power block overrides it with more specific text. 2. You can still take OAs against creatures that use a ranged or area attack while you occupy their square as they are still identified as adjacent.
I agree with everything except one conclusion you're drawing - what, anywhere, defines the square you occupy as non-adjacent to you? Where did that line of thinking ever even come from?
Where is it ever stated you are? In this game, if something doesn't say you are, then you aren't. The only thing about your own square that is brought up AFAIK is that you are adjacent to creatures that occupy your square. So you can't make OAs against creatures leaving your square but you can make OAs against creatures occupying your square that use ranged or area attacks.
again, where is it ever stated you are adjacent to ANY square? By your above reasoning, you are never adjacent to any square, and therefore can never take opportunity attacks for movement. In fact, I stated this a few posts up as option 1.
RC201 only says the squares are adjacent and then the creatures occupying those squares are adjacent.
This is a real humdinger.
I agree with everything except one conclusion you're drawing - what, anywhere, defines the square you occupy as non-adjacent to you? Where did that line of thinking ever even come from?[/quote]Where is it ever stated you are? In this game, if somethi
I might give slightly more credit to slings. If you take the dejada and the Deadeye Slinger feat, you can have a +3, 1d8 high crit weapon. Not too shabby really, especially for something like a Cunning Sneak.
I might give slightly more credit to slings. If you take the dejada and the Deadeye Slinger feat, you can have a +3, 1d8 high crit weapon. Not too shabby really, especially for something like a Cunning Sneak.
RC201 only says the squares are adjacent and then the creatures occupying those squares are adjacent.
This is a real humdinger.
As I said, unless someone somehere has seen a ruling I haven't, adjacency between creatures and squares is never ever defined. Only between wo or more creatures, and only between two or more squares.
And I truly am curious who, besides someone trying to intentionally limit the power of pixies occupying an opponent's square, would rationalize that you are not adjacent to the square you occupy...?
As I said, unless someone somehere has seen a ruling I haven't, adjacency between creatures and squares is never ever defined. Only between wo or more creatures, and only between two or more squares.And I truly am curious who, besides someone trying
I might give slightly more credit to slings. If you take the dejada and the Deadeye Slinger feat, you can have a +3, 1d8 high crit weapon. Not too shabby really, especially for something like a Cunning Sneak.
It's a niche case, there's not many classes that will use this.
I actually think the best use for a sling is on the Monk to spread your flurry damage around and increase your controller secondary role.
However, I think slings are really cool flavorwise. One of these days I'm going to play one.
And it's the only ranged weapon that you can mark with if you're not a fighter, and has its own built-in punishment (requires ammunition).
It's a niche case, there's not many classes that will use this.I actually think the best use for a sling is on the Monk to spread your flurry damage around and increase your controller secondary role.However, I think slings are really cool flavorwise
Any type of magical ammunition is available to any ranged weapon that uses ammumition. Surprise bullets are also available in surprise arrows and surprise bolts versions as well, despite the "bullet" in their name.
Any type of magical ammunition is available to any ranged weapon that uses ammumition. Surprise bullets are also available in surprise arrows and surprise bolts versions as well, despite the "bullet" in their name.
If you are above your altitude limit at the end of your turn, you fall to the ground. I was mistaken about that.
Though if you take acrobatics, or any fall item, and mark of storms, you could get some more squares up.
Speaking of mark of storms. Anyone know of any other fly speed booster?
If you are above your altitude limit at the end of your turn, you fall to the ground. I was mistaken about that.Though if you take acrobatics, or any fall item, and mark of storms, you could get some more squares up.Speaking of mark of storms. An
There's the Genasi's Stormrider feat that makes it Fly (Hover) and adds 1 speed (you can get it at Epic, if you're using one if ED that make you count as several races. Speaking of, would a Feat Bonus to Speed affecct fly speed? If so, many feats do it, such as the Monk's Fluid Motion, or Fleet Footed.
There's the Genasi's Stormrider feat that makes it Fly (Hover) and adds 1 speed (you can get it at Epic, if you're using one if ED that make you count as several races. Speaking of, would a Feat Bonus to Speed affecct fly speed? If so, many feats do
There's the Genasi's Stormrider feat that makes it Fly (Hover) and adds 1 speed (you can get it at Epic, if you're using one if ED that make you count as several races. Speaking of, would a Feat Bonus to Speed affecct fly speed? If so, many feats do it, such as the Monk's Fluid Motion, or Fleet Footed.
No idea...
i've seen lot's of debate's on it.
There's the Genasi's Stormrider feat that makes it Fly (Hover) and adds 1 speed (you can get it at Epic, if you're using one if ED that make you count as several races. Speaking of, would a Feat Bonus to Speed affecct fly speed? If so, many feats do
If the Speed boost isn't qualified, it ought to affect all modes of travel equally.
In other words, "+1 to Speed" ought to add 1 to fly speed, burrow speed, etc.
If a movement mode is specified, then it would be for that mode only.
If the Speed boost isn't qualified, it ought to affect all modes of travel equally.In other words, "+1 to Speed" ought to add 1 to fly speed, burrow speed, etc.If a movement mode is specified, then it would be for that mode only.
I agree with the class rankings except that pixies make fairly good lazy animist shamans. And pixie dust is a good leadery power in general. They would be about last on my list in general for other shaman builds partly because their speed is 4, altough a killer pixie panther shaman would be funny.
Shamans don't usually need mobility, but its nice to have when they do need it. Having good racial movement helps leaders in general since they tend to be the least mobile role, even when they are good at moving allies, so you can get in trouble with that issue.
I agree with the class rankings except that pixies make fairly good lazy animist shamans. And pixie dust is a good leadery power in general. They would be about last on my list in general for other shaman builds partly because their speed is 4, alt
I agree with the class rankings except that pixies make fairly good lazy animist shamans. And pixie dust is a good leadery power in general. They would be about last on my list in general for other shaman builds partly because their speed is 4, altough a killer pixie panther shaman would be funny.
If you are above your altitude limit at the end of your turn, you fall to the ground. I was mistaken about that.
Though if you take acrobatics, or any fall item, and mark of storms, you could get some more squares up.
Speaking of mark of storms. Anyone know of any other fly speed booster?
As far as fly speed boosting goes, I'm pretty sure the Butterfly Sandals (lvl 12 feet slot) would work. Description reads "Increase the flight speed of your flight powers and racial traits by 2".
They're normally not the greatest item but they seem pretty decent for a pixie. Your fly speed goes up to 8 and I think it might even affect your Pixie Dust power. Not entirely sure about Pixie Dust though, it is a flight power but it doesn't specifically grant a fly speed, just let's them fly.
I just don't think the Butterfly Sandals wording is really clear. What exactly is a "flight power"? Is it anything that lets someone fly? Does it have to specify a flight speed? As a DM, I'd let a Pixie with the sandals let someone fly 8 squares with Pixie Dust.
If you are above your altitude limit at the end of your turn, you fall to the ground. I was mistaken about that.Though if you take acrobatics, or any fall item, and mark of storms, you could get some more squares up.Speaking of mark of storms. An
If Skald is sky blue, Bard (Cunning) should be, too. The Pixie's racial power goes very well with the Cunning Bard's MO of being a positioning master.
Also, the preferred stat bonuses for Skald is CHA + DEX, as Skalds have almost no use for INT. And DEX gives them an RBA, which still works with all the Skald at-wills and powers like Dimensional Step.
EDIT: Also, Binder is such a lousy class it should be automatically red, matching stat bonuses be damned. :P
If Skald is sky blue, Bard (Cunning) should be, too. The Pixie's racial power goes very well with the Cunning Bard's MO of being a positioning master.Also, the preferred stat bonuses for Skald is CHA + DEX, as Skalds have almost no use for INT. And D
Monks are close burst specialists, which means that tiny size is a big boon for them. It basically enlarges 1 or more squares to each burst, and makes catching enemies in bursts much easier to boot.
They are therefore a top tier monk of any tradition.
Monks are close burst specialists, which means that tiny size is a big boon for them. It basically enlarges 1 or more squares to each burst, and makes catching enemies in bursts much easier to boot.They are therefore a top tier monk of any tradition
Hexblades function, but I think they actually have to use Shrink in combat, so it spretty sub-optimal.
My DM tried to pull this on me, so I mentioned the part of the White Well write-up that says the weapon adjusts it's length and weight to it's wielder. But if that hadn't flown, I would've just told him it's absurd that I have to be constantly using Shrink on one of my class features just because the 4e rules haven't caught up to accomodate a playable tiny race. It's a magic blade from an otherworldly patron; I don't think it's a stretch to say it can be sized to fit.
Basically, any DM that enforces this is a bad DM, imo.
My DM tried to pull this on me, so I mentioned the part of the White Well write-up that says the weapon adjusts it's length and weight to it's wielder. But if that hadn't flown, I would've just told him it's absurd that I have to be constantly using
Hexblades function, but I think they actually have to use Shrink in combat, so it spretty sub-optimal.
My DM tried to pull this on me, so I mentioned the part of the White Well write-up that says the weapon adjusts it's length and weight to it's wielder. But if that hadn't flown, I would've just told him it's absurd that I have to be constantly using Shrink on one of my class features just because the 4e rules haven't caught up to accomodate a playable tiny race. It's a magic blade from an otherworldly patron; I don't think it's a stretch to say it can be sized to fit.
Basically, any DM that enforces this is a bad DM, imo.
I agree with you on whether a DM should enforce it. But by RAW, you have to.
My DM tried to pull this on me, so I mentioned the part of the White Well write-up that says the weapon adjusts it's length and weight to it's wielder. But if that hadn't flown, I would've just told him it's absurd that I have to be constantly using
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff supporting the pixie not having to shrink it if it is already sized for them.
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff suppor
If Skald is sky blue, Bard (Cunning) should be, too. The Pixie's racial power goes very well with the Cunning Bard's MO of being a positioning master.
Also, the preferred stat bonuses for Skald is CHA + DEX, as Skalds have almost no use for INT. And DEX gives them an RBA, which still works with all the Skald at-wills and powers like Dimensional Step.
Skalds need more positioning then bards do. Though your right about pixie dust, guess i can bump them.
Monks are close burst specialists, which means that tiny size is a big boon for them. It basically enlarges 1 or more squares to each burst, and makes catching enemies in bursts much easier to boot. They are therefore a top tier monk of any tradition.
If i can confirm the shift/speed thing, then i'd boost them to gold.
Skalds need more positioning then bards do. Though your right about pixie dust, guess i can bump them.Yes, but they also loose some |W|, and plate+shield is most of what the can carry before they are slower then dwarfs.If i can confirm the shift/spe
a 13 Str score is easily doable for paladins pre-racial, and a rapier is a 1d8 weapon. Unless you're going for Hammers, you'll be fine generally, as heavy blade support sucks.
a 13 Str score is easily doable for paladins pre-racial, and a rapier is a 1d8 weapon. Unless you're going for Hammers, you'll be fine generally, as heavy blade support sucks.
I agree with you on whether a DM should enforce it. But by RAW, you have to.
Not neccesarily. There's nothing to say that the Pact Weapon is or is not inherently the the size of a normal weapon - and the fluff in the White Well write-up suggests that the weapon is sized-to-fit. This is exactly why DMs act as a mediator between the official rules and the player, and I don't think the DM would be held to any fault in a sanctioned event. RAW aside, I don't see this ever being a problem.
So unless you have one of those really terrible DMs who thinks it's him against the party, I don't see this ever coming up. And if you do have a DM with that kind of mentality, just break out your Pixie Thief with Streak of Light/Surprising Charge, and start dealing 2d8+Sneak Attack+Backstab+Dex at level 2.
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff supporting the pixie not having to shrink it if it is already sized for them.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.
Not neccesarily. There's nothing to say that the Pact Weapon is or is not inherently the the size of a normal weapon - and the fluff in the White Well write-up suggests that the weapon is sized-to-fit. This is exactly why DMs act as a mediator betwe
Monks are close burst specialists, which means that tiny size is a big boon for them. It basically enlarges 1 or more squares to each burst, and makes catching enemies in bursts much easier to boot. They are therefore a top tier monk of any tradition.
If i can confirm the shift/speed thing, then i'd boost them to gold.
In summary, WoTC defines speed as equal to the maximum distance moved using the Walk action. The RC specifies that you can use the Walk action with any movement mode. In other words, you explicitely CAN use your fly speed when using the Walk action.
So "shift your speed," means shift the distance you could move using the Walk action. You use the Walk action to fly, so you a pixie monk is able to use their fly speed to "shift your speed."
Alcestis disagrees with this (Fitz also did 9 months ago, but didn't partake in the more recent argument on the QA forums), but most everyone else agrees (e.g., Mand, Plaguescarred, Chaosmage, Artoomis, fugacity, Warrl, myself).
If Alcestis is right, then only a Pixie's ground speed is lowered by heavy armor. You also can't charge while using a climb speed or swim speed, as charge references speed, which means ground speed.
If Alcestis is wrong, bonuses to speed apply to all movement modes, as they are bonuses to the Walk action, which can be used with all movement modes. You also can charge using any movement mode, and heavy armor decreases a pixie's fly speed by 1.
If i can confirm the shift/speed thing, then i'd boost them to gold.[/quote]The argument most recently was done here in the QA forums: community.wizards.com/go/thread/view/758...In summary, WoTC defines speed as equal to the maximum distance moved us
I still suggest changing the Skald's CHA/INT to CHA/DEX. Skalds can get a lot of use out of a good RBA from DEX, but they do not use INT for anything (and any Skald that would should be a Cunning Bard instead).
I still suggest changing the Skald's CHA/INT to CHA/DEX. Skalds can get a lot of use out of a good RBA from DEX, but they do not use INT for anything (and any Skald that would should be a Cunning Bard instead).
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff supporting the pixie not having to shrink it if it is already sized for them.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.
"When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements." A pixie can't wield a medium sized hexblade, so for this to be true, they have to summon tiny hexblades.
"You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die." Again, a pixie with a medium hexblade can't make weapon attacks, so they have to make tiny hexblades.
Next people are going to say you have to shrink your monks unarmes strike...
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.[/quote]"When you use a power associated with your pact weapon and the power has both the weapon and the
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff supporting the pixie not having to shrink it if it is already sized for them.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.
"When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements." A pixie can't wield a medium sized hexblade, so for this to be true, they have to summon tiny hexblades.
"You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die." Again, a pixie with a medium hexblade can't make weapon attacks, so they have to make tiny hexblades.
Next people are going to say you have to shrink your monks unarmes strike...
I agree completely, and that's what I've been arguing...but it doesn't outright say that the blade adjusts it's length to accomodate the size of a creature.
It's not even an argument that should be worth having, imo. It's a class feature at the very center of the class, it should be available to you because you took the class.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.[/quote]"When you use a power associated with your pact weapon and the power has both the weapon and the
Not nessicarily, the hexblade feature says you are proficient with the blade and that it is sized to fit your character. WOTC has been supporting its writers in that fluff can equal crunch, so that should be a defensible point of crunch/fluff supporting the pixie not having to shrink it if it is already sized for them.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.
"When you use a power associated with your pact weapon and the power has both the weapon and the implement keyword, you are considered to be wielding both your pact weapon and your implement for the purpose of feats and other game elements." A pixie can't wield a medium sized hexblade, so for this to be true, they have to summon tiny hexblades.
"You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die." Again, a pixie with a medium hexblade can't make weapon attacks, so they have to make tiny hexblades.
Next people are going to say you have to shrink your monks unarmes strike...
I agree completely, and that's what I've been arguing...but it doesn't outright say that the blade adjusts it's length to accomodate the size of a creature.
It's not even an argument that should be worth having, imo. It's a class feature at the very center of the class, it should be available to you because you took the class.
There is no adjustment. It says that you can wield your hexblade and make weapon attacks with it. The only way you can do that (pixie, gnome or human) is if the feature makes a hexblade of a size you can wield. Nowhere does it say the hexblade size is medium but everyone infers that it makes a medium one for medium and small characters because that way they can 'wield and make weapon attacks with it'. Why would a pixie be different and NOT make a weapon they can use? If you can infer the feature makes a correctly sized hexblade for a human, then you can infer it makes a correctly sized one for a pixie. Like unarmed strike, your hexblade is a size you can wield and the damage/properties are set by the feature no matter what the size is.
Where are you getting this? I just read the feature, and I can't remember seeing anything close to "sized-to-fit" outside of the White Well fluff.[/quote]"When you use a power associated with your pact weapon and the power has both the weapon and the
Classes: Pixies are already top tier for any class that focuses on charging, most notably Thieves and Slayers (personally, I would rate Streak of Light gold for any charging build). I'm playing a pixie Wellblade at the moment, and having a d12 weapon as a pixie is amazing - by level 8, I hope to be a multi-class Rogue with Surprising Charge and Streak of Light, so that I can roll 2d12+2d6+CHA+DEX+1 Radiant damage with CA against Reflex, as well as the Moonfire Blade damage against enemies who end their turn adjacent. Sorcerors have already been mentioned.
Surprising Charge only works with light blades. The Sword of the White Well is a heavy blade.
Classes: Pixies are already top tier for any class that focuses on charging, most notably Thieves and Slayers (personally, I would rate Streak of Light gold for any charging build). I'm playing a pixie Wellblade at the moment, and having a d12 weapon as a pixie is amazing - by level 8, I hope to be a multi-class Rogue with Surprising Charge and Streak of Light, so that I can roll 2d12+2d6+CHA+DEX+1 Radiant damage with CA against Reflex, as well as the Moonfire Blade damage against enemies who end their turn adjacent. Sorcerors have already been mentioned.
Surprising Charge only works with light blades. The Sword of the White Well is a heavy blade.
Arcane Implement Proficiency (Light Blade).
Surprising Charge only works with light blades. The Sword of the White Well is a heavy blade.[/quote]Arcane Implement Proficiency (Light Blade).
That he is a paragon of all Pictsies is a neat bonus, too. All hail the Commander of the Pizza Lord's Guard!
I'm assuming that image is from the Dresden Files comics, and is indeed Toot?
That's indeed Toot Toot, way back in Storm Front. Can't wait to see what he looks like after allying with Harry in Summer Knight!
I'm assuming that image is from the Dresden Files comics, and is indeed Toot?[/quote]That's indeed Toot Toot, way back in Storm Front. Can't wait to see what he looks like after allying with Harry in Summer Knight!
Classes: Pixies are already top tier for any class that focuses on charging, most notably Thieves and Slayers (personally, I would rate Streak of Light gold for any charging build). I'm playing a pixie Wellblade at the moment, and having a d12 weapon as a pixie is amazing - by level 8, I hope to be a multi-class Rogue with Surprising Charge and Streak of Light, so that I can roll 2d12+2d6+CHA+DEX+1 Radiant damage with CA against Reflex, as well as the Moonfire Blade damage against enemies who end their turn adjacent. Sorcerors have already been mentioned.
Surprising Charge only works with light blades. The Sword of the White Well is a heavy blade.
Arcane Implement Proficiency (Light Blade).
Taking that feat only means you are now capable of using a light blade as an impement. It wouldn't change the properties of a existing implement or weapon, and the Sword of the White Well remains a +2 prof d12 one handed heavy blade, therefore unusable with Surprising Charge... And why would you take it anyway? You already have an implement (you need one to summon your Pact Blade), why would you need to be able to use a light blade as an implement?
Unless you mean to have a light blade in one hand, and your pact weapon in the other. In which case, you can either attack with the light blade, and take advantage of surprising charge on a lower damage dice, or you can attack with the pact weapon, and be unable to take advantage of surprising charge.
Surprising Charge only works with light blades. The Sword of the White Well is a heavy blade.[/quote]Arcane Implement Proficiency (Light Blade). [/quote]Taking that feat only means you are now capable of using a light blade as an impement. It wouldn'
Taking that feat only means you are now capable of using a light blade as an impement. It wouldn't change the properties of a existing implement or weapon, and the Sword of the White Well remains a +2 prof d12 one handed heavy blade, therefore unusable with Surprising Charge... And why would you take it anyway? You already have an implement (you need one to summon your Pact Blade), why would you need to be able to use a light blade as an implement?
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.
SO on a charge, you'd count as hitting with both a light blade and a heavy blade. Hence it being usable with surprising charge.
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts
A Pact Blade (the PHB weapon) could do the same thing without eating up a feat, but without Warlock's Curse I'd rather take a light blade that gives out a more useful property. Which is too bad, since the Pact Blade property would be fun with the White Lotus Riposte feats...but I don't mind settling for a Goblin Totem. XD
A Pact Blade (the PHB weapon) could do the same thing without eating up a feat, but without Warlock's Curse I'd rather take a light blade that gives out a more useful property. Which is too bad, since the Pact Blade property would be fun with the Whi
RE: Pixies and Hexblade's Pact Weapon/size issues: Doesn't the Pixies Wee Warrior feature make them count as small sized for the purpose of wielding weapons? And small characters can wield one-handed weapons just fine, correct?
And for using light blade feats with a heavy blade pact weapon, I actually brought that up over in Rules Q&A and in the Hexblade Guide. Consensus seems to be you get the best of both worlds since you are wielding both a light blade and a heavy blade for an attack that is both weapon and implement based.
RE: Pixies and Hexblade's Pact Weapon/size issues:Doesn't the Pixies Wee Warrior feature make them count as small sized for the purpose of wielding weapons? And small characters can wield one-handed weapons just fine, correct?And for using light bla
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.
One other thing of note: Dwarf Hexblades possess the only method to get a native Reach Hammer in the entire game, using a Pact Throwing Hammer and a Scourge of Exquisite Agony. Enjoy your Reach 2 Flail/Hammer, gents.
One other thing of note: Dwarf Hexblades possess the only method to get a native Reach Hammer in the entire game, using a Pact Throwing Hammer and a Scourge of Exquisite Agony. Enjoy your Reach 2 Flail/Hammer, gents.
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.
One other thing of note: Dwarf Hexblades possess the only method to get a native Reach Hammer in the entire game, using a Pact Throwing Hammer and a Scourge of Exquisite Agony. Enjoy your Reach 2 Flail/Hammer, gents.
Or an arena fighter with any hammer and staff, staff expertise... or any goliath with a hammer and the stoneblessed PP... or... at least 3 other ways I can think of off the top of my head...
One other thing of note: Dwarf Hexblades possess the only method to get a native Reach Hammer in the entire game, using a Pact Throwing Hammer and a Scourge of Exquisite Agony. Enjoy your Reach 2 Flail/Hammer, gents.[/quote]Or an arena fighter with
Taking that feat only means you are now capable of using a light blade as an impement. It wouldn't change the properties of a existing implement or weapon, and the Sword of the White Well remains a +2 prof d12 one handed heavy blade, therefore unusable with Surprising Charge... And why would you take it anyway? You already have an implement (you need one to summon your Pact Blade), why would you need to be able to use a light blade as an implement?
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts as a rod and a heavy blade.
SO on a charge, you'd count as hitting with both a light blade and a heavy blade. Hence it being usable with surprising charge.
Ahh, I did indeed miss that part. Thanks for clearing it up for me.
You missed the point. Hexblade melee attack count as using both your hexblade and your implement. That means a sword of the white well summoned with a light blade counts as a heavy blade AND a light blade blade, just as one summoned with a rod counts
Ahh, I did indeed miss that part. Thanks for clearing it up for me.
You're welcome. Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.
You're welcome. Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.
Ahh, I did indeed miss that part. Thanks for clearing it up for me.
You're welcome. Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.
You're telling me. Up until now I have avoided hexblades like the plague (whenever I go near one, my CharOp sense starts tingling). Now I am starting to think I should explore some schenanegans myself...
You're welcome. Hexblades are a strange beast that have confused the best of us. Their unique implement/weapon attack brings a lot of new things to the table.[/quote]You're telling me. Up until now I have avoided hexblades like the plague (whenever
I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit.
I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?
Selenia
I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit. I could also use
I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit.
I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?
Selenia
The only special thing a pixie gains is the ability to ride a feybeast (fey panther being pretty good for rogues). Though they won't get any bonuses from artful dodger. Other wise check out the rouge or theme handbook.
As far as items, i have a little list that pixies use well. (goblin totem), but your still mostly going to be taking things based on your class (i.e. don't use picks, use daggers).
The only special thing a pixie gains is the ability to ride a feybeast (fey panther being pretty good for rogues). Though they won't get any bonuses from artful dodger. Other wise check out the rouge or theme handbook.As far as items, i have a lit
I'm building a pixie rogue for our next adventure. We are starting at level 4. She will be an artfull dodger using a dagger. I'm just not shure which theme to pick. I see her more as a trickster than a criminal so outlaw doesn't fit.
I could also use some help in the item section. What weapon, armor and other items should i pick for now and for my "wishlist" (my dm would like to have)?
Selenia
Guttersnipe is a solid theme that'd fit a trickster well. Alchemist could be cool as well, since making smoke bombs and other fun toys sounds right up a trickster's alley.
Outlaw doesn't neccesarily mean you're a criminal. You might have upset the wrong person, or be a Robin Hood type character - food for thought, I guess.
Guttersnipe is a solid theme that'd fit a trickster well. Alchemist could be cool as well, since making smoke bombs and other fun toys sounds right up a trickster's alley.Outlaw doesn't neccesarily mean you're a criminal. You might have upset the wro
I think that with the new fire monk build, the pixie would almost be considered gold. Uses Cha for its FoB so both Dex and Cha from the pixie would really help it. And the fire FoB comes with a free shift on use. So if you had mark of storms to get the flight, you would also shift 2 on your FoB. Add blurred ki focus and you could shift twice for 2 squares if you use a power that has 2 attacks. There is the daily for monks that gives you a free FoB, and the Daily attack power that gives you multiple attacks.
I think that with the new fire monk build, the pixie would almost be considered gold. Uses Cha for its FoB so both Dex and Cha from the pixie would really help it. And the fire FoB comes with a free shift on use. So if you had mark of storms to ge
Im going to be trying a level 11 pixie cavalier|monk because of the new build. The at will, blistering flourish, allows you to add cha to any melee attack which includes your aura punishment. Also I will be able to give up to 2 enemies near me -2 to attacks that include me and then shift into their square for cover (multiclass assassin and killer in the crowd) with the flurry.
Once i see how it goes i will give a full write up.
Im going to be trying a level 11 pixie cavalier|monk because of the new build. The at will, blistering flourish, allows you to add cha to any melee attack which includes your aura punishment. Also I will be able to give up to 2 enemies near me -2 to
Im going to be trying a level 11 pixie cavalier|monk because of the new build. The at will, blistering flourish, allows you to add cha to any melee attack which includes your aura punishment. Also I will be able to give up to 2 enemies near me -2 to attacks that include me and then shift into their square for cover (multiclass assassin and killer in the crowd) with the flurry.
Once i see how it goes i will give a full write up.
That sounds pretty exciting! I look forward to seeing it.
That sounds pretty exciting! I look forward to seeing it.
FEATS Level 1: Hybrid Talent Level 2: Fluid Motion Level 4: Practiced Killer Level 6: Ki Focus Expertise Level 8: Power of the Sun Level 10: Superior Implement Training (Accurate ki focus) Level 11: Killer in the Crowd Level 11: Solar Enemy
ITEMS Spirit Fetch Amulet of Health +3 x1 Shield of the Barrier Sentinels Heavy Shield (heroic tier) x1 Black Iron Gith Plate Armor +3 x1 Iron Body Accurate ki focus +2 Ki Alhulak +1
I spent most of the fights in opponents squares (which gives me cover with killer in the crowd) so the enemies mainly chose to try and deal with me. One turn against the big baddy i nova'ed with Divine Sun, Sarifal's Blessing, Solar Enemy, Blistering Flourish, and desert wind flurry. The desert wind flurry did 35 damage (2+cha+cha[blistering flourish]+1[radiant fist]+2[ki focus]+10[fire vuln]+10[radiant vuln]) by itself! When the monster decided to violate my aura he took 37 for the privilage and then got to Avenging Smite him for 2d10+2[enhancement]+5[cha]+5[Blistering Flourish]+1[Radiant Fist]+20[fire/radiant vuln]. The next round i was able to take advantage of both vulnerabilities again so i ended up doing over 200 points of damage to him in 2 rounds.
Things i noticed with the build-1) if you are in the center of a huge creature that creature can not push you as no square will be farther away from him.2) Grasp the wind shuts down forced movement shinanagans pretty well against team monster, which most people claim is the downfall of aura defenders.3) The encounter powers and at wills are almost too good, I will be switching Stone Juggernaut for Ray of Reprisal and retraining Sign of Vulnerability for Water gives way to take advantage of my lack of immediates.
I think that in future levels i may end up getting lashing flail and flail expertise so that if they decide to just move away from me instead of shifting and provoking my aura attack i can hit them and drop them prone.
Well i played this character at LFR last night and he turned out pretty amazing:Level 11
Show
Dogwood, level 11Pixie, Paladin (Cavalier)/Monk, Radiant FistVirtue: Virtue of ValorHybrid Paladin (Cavalier) Option: Hybrid Cavalier FortitudeMonast
Forget flail expertise if you take lashing flail. Both do the same thing but flail expertise requires a slide while lashing flail is just prone. To really take advantage you need dragging flail which gives you slide 1 on a prone.
I have lots of experience with flails as our main defender in my current game is a berzerker with lashing flail and I use flail expertise, dragging flail, and a staggering flail to get prone slide 3 to position enemies in the defender aura. Needless to say the range has grounding shot, most of the melee has headsman's chop. If you can MC into fighter, take dragging flail to go with lashing flail for more positioning ability.
Forget flail expertise if you take lashing flail. Both do the same thing but flail expertise requires a slide while lashing flail is just prone. To really take advantage you need dragging flail which gives you slide 1 on a prone. I have lots of e
Um....lashing flail adds slide 1 to my virtuous strike, flail expertise changes slide to prone. How is lashing flail doing "the same thing" as flail expertise.
Also, i dont have to worry about positioning as im only using virtuous strike on opp attacks to keep them in the aura, not using it to get them into the aura in the first place. For that i use grasping tides movement mode, whirling mantis steps, and call of challenge (to get them to come to me in the first place)
Um....lashing flail adds slide 1 to my virtuous strike, flail expertise changes slide to prone. How is lashing flail doing "the same thing" as flail expertise.Also, i dont have to worry about positioning as im only using virtuous strike on opp attack
And something i've been pondering... Shrink can make an improvised weapon with a +6 frost ehancement. Any reason to use it?
Nice. Added it. Any other builds? (suggestions?)And something i've been pondering...Shrink can make an improvised weapon with a +6 frost ehancement. Any reason to use it?
So when doing these pixie monks are you using a base 4 speed or a 6 speed when determining powers like Spinning Leopard maneuver?
That was one of the things that caused me to switch away from pixie to satyr when doing a recent monk hybrid build.
So when doing these pixie monks are you using a base 4 speed or a 6 speed when determining powers like Spinning Leopard maneuver? That was one of the things that caused me to switch away from pixie to satyr when doing a recent monk hybrid build.
Speed isn't clearly defined in monk powers, as speed could refer to ground speed or the distance you can walk, and you can use your fly speed to walk. It's exactly like trying to argue whether a spear means any spear or the spear. However, if pixies can't fly while moving their "speed" with monk powers, other races cannot swim, climb or fly with these powers either.
Speed isn't clearly defined in monk powers, as speed could refer to ground speed or the distance you can walk, and you can use your fly speed to walk. It's exactly like trying to argue whether a spear means any spear or the spear. However, if pixies
Speed: The distance (in squares) that a creature can move using the walk action.
Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. A creature that has a fly speed can also shift and take other move actions, as appropriate, while flying.
So if a power says you move your speed, and you have a fly speed, you can choose to use the fly speed in place of its walking speed.
From the Glossary of the compendium:Speed: The distance (in squares) that a creature can move using the walk action.Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly speed in place of its walking speed. A creature t
There is a monk feat, fluid something or other, gives +1 move speed, moves to +2 later. I tried that with a pixie and ended up with a speed of 5 and fly of 6. Mark of storm instead gave me speed 4 fly 7. So I think they see it differently.
The only difference I can see is that fly is a set number and not fly your speed. Some things, such as bracers of braciation(spelling) tie climb speed with your movement speed which is modified. If it was fly your speed+2 instead of fly 6 I think it would be different.
There is a monk feat, fluid something or other, gives +1 move speed, moves to +2 later. I tried that with a pixie and ended up with a speed of 5 and fly of 6. Mark of storm instead gave me speed 4 fly 7. So I think they see it differently. The o
The compendium has so many errors its not even funny. According to the character builder a brawler fighter loses his brawler talent if he is using monk unarmed strike (from multiclass). Also stout shield and encouraging shield only work if you have an actual shield equiped so battle clerics need not apply. I believe it is still showing assassin strike incorrectly for hybrid exectutioners.
Im sure i could come up with 20 more errors from the character builder in 15 minutes, never treat the builder as a rule source.
The compendium has so many errors its not even funny. According to the character builder a brawler fighter loses his brawler talent if he is using monk unarmed strike (from multiclass). Also stout shield and encouraging shield only work if you have a
I don't have a build for it, but a cunning sneak rogue pixie who has multiclassed into assassin/executioner can take killer in the crowd in paragon and hide in enemy spaces. Might make an interesting rogue.
I don't have a build for it, but a cunning sneak rogue pixie who has multiclassed into assassin/executioner can take killer in the crowd in paragon and hide in enemy spaces. Might make an interesting rogue.
I don't have a build for it, but a cunning sneak rogue pixie who has multiclassed into assassin/executioner can take killer in the crowd in paragon and hide in enemy spaces. Might make an interesting rogue.
Well...
If you use the RAW reading, you can hide anywhere.
Well...If you use the RAW reading, you can hide anywhere.
You might want to add that pixies could be gold for desert wind monks since they have both dex and cha which are the primary and secondary of the desert wind build.
You might want to add that pixies could be gold for desert wind monks since they have both dex and cha which are the primary and secondary of the desert wind build.
Effect: The target shrinks to a size appropriate for a Tiny creature’s use.
do you have anything to back this up? shrink reads
Effect: The target shrinks to a size appropriate for a Tiny creature’s use.
and while i did see that they reiterated the rules for small creatures and weapons it seems to me that this would be a case of specific beats general.
Effect: The target shrinks to a size appropriate for a Tiny creature’s use.do you have anything to back this up? shrink reads Effect: The target shrinks to a size appropriate for a Tiny creature’s use.and while i did see that they reitera
The target shrinks to Tiny - meaning it is now a Tiny weapon. However, Wee Warrior specifies that the rules for Small creatures still apply - so you still can't wield two-handed weapons without the Small property (which is independent of and unaffected by weapon size), and you still must wield Versatile weapons in two hands, unless they have the Small property etc etc.
Pixies CANNOT use non-Tiny weapons, and even with Tiny weapons, are subject to the same size restrictions a Halfling would be for Medium weapons.
However, Picks were amended around when Pixies were released, and are now pretty buff, so... Goblin Totem heavy war pick + pick expertise. Fun.
The target shrinks to Tiny - meaning it is now a Tiny weapon. However, Wee Warrior specifies that the rules for Small creatures still apply - so you still can't wield two-handed weapons without the Small property (which is independent of and unaffec
thank you for the quick reply i found that shortly after posting in another thread. sadly i was hoping for the use of a superior crossbow or a spiked chain for the concepts i was toying with
thank you for the quick reply i found that shortly after posting in another thread. sadly i was hoping for the use of a superior crossbow or a spiked chain for the concepts i was toying with
I haven't had a DM ever challenge me on manifesting a pre-shrunk weapon (which would make sense, despite not necessarily being what the rules say). It is nice that the pact weapons aren't affected by small weapon rules, by being all one-handed and non-versatile.
Special mention should be made for reach 2 MBA and charging, though. I've recently added Staff Expertise in to my pixie hexblade, and it is glorious. Not only does flight have the advantage of supreme flexibility in utilizing the reach 2 for optimal targeting, it also has the advantage of being able to double-charge a single target on an action point, with no other effects necessary. Charge, stop 2 squares away, attack with reach, AP, charge into target's space. Clean, effective, and likely lethal if you're a charge-op type build.
Did we ever get a consensus on hexblade weapons?I haven't had a DM ever challenge me on manifesting a pre-shrunk weapon (which would make sense, despite not necessarily being what the rules say). It is nice that the pact weapons aren't affected by s
I'm not sure of a concencius but there's 2 interpritations...
1)You draw your impliment (minor) create your pact weapon (minor), which is now held but not wielded. shrink your pact weapon (minor), which is now wielded.
2)You draw your impliment (minor) create your pact weapon (minor), which, while it's still to big... the pact weapon
You can make weapon attacks with your pact weapon, using its proficiency bonus and the appropriate damage die
override the general wielding rules. (hmm... that might open up some thri-kreen stuff... or perhaps a ki-focus and 2-weapon feats)
I lean toward the first interpritation, but i wouldn't rule that way in any homegame. But the difference is only a minor action each time you drop your weapon/impliment.
I'm not sure of a concencius but there's 2 interpritations...1)You draw your impliment (minor)create your pact weapon (minor), which is now held but not wielded.shrink your pact weapon (minor), which is now wielded.2)You draw your impliment (minor)cr
Is there any reason a Pixie can't sit on another PC's shoulder in combat, basically sharing his/her square and moving when he/she moves?
There's no reason they can't, but there's an ample reason known as The Mounted Combat Rules that make you absolutely retarded if you do.
Oh yeah, I guess that would make the ally my mount and then we'd have to share actions. Bummer.
There's no reason they can't, but there's an ample reason known as The Mounted Combat Rules that make you absolutely retarded if you do.[/quote]Oh yeah, I guess that would make the ally my mount and then we'd have to share actions. Bummer.
Also I would doubt most DMs would rule that the fighter you just sat on is suddenly a mount. *laughs* Although if I were the DM I might rule you don't have a moveaction if you hitch a ride
Hmm only if the PC you are sitting on is willing. Also I would doubt most DMs would rule that the fighter you just sat on is suddenly a mount. *laughs* Although if I were the DM I might rule you don't have a moveaction if you hitch a ride ;)
If they aren't willing, you can't sit on them, both by rules and by "realism": the unwilling fighter brushes the obnoxious little munchkinning gnat off his arm.
If they aren't willing, you can't sit on them, both by rules and by "realism": the unwilling fighter brushes the obnoxious little munchkinning gnat off his arm.
Realismwise? pff I can see the unwilling fighter -trying- to brush him of, but any good pixie will just fly up, evade the brush, and sit back down. With a few orcs breathing down the fighters neck I wonder how many actions he will take against the pixie before the swords pointed at him gain priority. xD
As for rulewise I believe sitting on someone isn't automaticly the same as mounting someone/something.
Realismwise? pff I can see the unwilling fighter -trying- to brush him of, but any good pixie will just fly up, evade the brush, and sit back down. With a few orcs breathing down the fighters neck I wonder how many actions he will take against the pi
You forget, standing up is a move action. The pixie is defenseless if it's anyone else's turn, so he can only fly away from the fighter's attempts to brush him off if he shares his initiative count, which only happens if he's mounted on him.
You forget, standing up is a move action. The pixie is defenseless if it's anyone else's turn, so he can only fly away from the fighter's attempts to brush him off if he shares his initiative count, which only happens if he's mounted on him.
Is there any reason a Pixie can't sit on another PC's shoulder in combat, basically sharing his/her square and moving when he/she moves?
There's no reason they can't, but there's an ample reason known as The Mounted Combat Rules that make you absolutely retarded if you do.
Oh yeah, I guess that would make the ally my mount and then we'd have to share actions. Bummer.
You can still share a square.
And if the pixie took Persistant Tail, she could sorta do it.
There's no reason they can't, but there's an ample reason known as The Mounted Combat Rules that make you absolutely retarded if you do.[/quote]Oh yeah, I guess that would make the ally my mount and then we'd have to share actions. Bummer.[/quote]Yo
FEATS Level 1: Hybrid Talent Level 2: Fluid Motion Level 4: Practiced Killer Level 6: Ki Focus Expertise Level 8: Power of the Sun Level 10: Superior Implement Training (Accurate ki focus) Level 11: Killer in the Crowd Level 11: Solar Enemy
ITEMS Spirit Fetch Amulet of Health +3 x1 Shield of the Barrier Sentinels Heavy Shield (heroic tier) x1 Black Iron Gith Plate Armor +3 x1 Iron Body Accurate ki focus +2 Ki Alhulak +1
I spent most of the fights in opponents squares (which gives me cover with killer in the crowd) so the enemies mainly chose to try and deal with me. One turn against the big baddy i nova'ed with Divine Sun, Sarifal's Blessing, Solar Enemy, Blistering Flourish, and desert wind flurry. The desert wind flurry did 35 damage (2+cha+cha[blistering flourish]+1[radiant fist]+2[ki focus]+10[fire vuln]+10[radiant vuln]) by itself! When the monster decided to violate my aura he took 37 for the privilage and then got to Avenging Smite him for 2d10+2[enhancement]+5[cha]+5[Blistering Flourish]+1[Radiant Fist]+20[fire/radiant vuln]. The next round i was able to take advantage of both vulnerabilities again so i ended up doing over 200 points of damage to him in 2 rounds.
Things i noticed with the build-1) if you are in the center of a huge creature that creature can not push you as no square will be farther away from him.2) Grasp the wind shuts down forced movement shinanagans pretty well against team monster, which most people claim is the downfall of aura defenders.3) The encounter powers and at wills are almost too good, I will be switching Stone Juggernaut for Ray of Reprisal and retraining Sign of Vulnerability for Water gives way to take advantage of my lack of immediates.
I think that in future levels i may end up getting lashing flail and flail expertise so that if they decide to just move away from me instead of shifting and provoking my aura attack i can hit them and drop them prone.
Is there any way to create get the Desert Wind Hybrid option in the Character Builder? The only 2 choices I've seen are Centered Breath and Stone Fist.
Is there any way to create get the Desert Wind Hybrid option in the Character Builder? The only 2 choices I've seen are Centered Breath and Stone Fist.
The official CB? I guess you could ask Wizards nicely and hope for the best.
I mean, rules-wise you can totally have a hybrid Desert Wind. They obviously just never bothered to go back and insert them as a hybrid option for Monks.
The official CB? I guess you could ask Wizards nicely and hope for the best.I mean, rules-wise you can totally have a hybrid Desert Wind. They obviously just never bothered to go back and insert them as a hybrid option for Monks.
I've been pondering a pixie enchanter that shares the square of a defender for a bonus to defense. Is a wizard that provokes OAs from the defender's mark. Then it has heavyblade expertise defensive mobility to buff defenses against those OAs.
-2 penalty to violate their mark -2 penalty cover -2 for my OA defense maybe -2 psychic lock?
Should grant my defender/fighter some extra attacks though.
Not sure how often my party will have to clap for me. Semi-suicidal pixie?
Feat taxed to death though. Heavy blade ex Implement Heavy blade ex Drow long knife a heavy blade prof.
defensive mobility Teeny Target
edit: I don't know why the drow long knife was recommended in the weapons for pixies. I was researching it, and came up with just getting a simple longsword or something for trying to reduce my feat taxes. Not sure.
I've been pondering a pixie enchanter that shares the square of a defender for a bonus to defense. Is a wizard that provokes OAs from the defender's mark. Then it has heavyblade expertise defensive mobility to buff defenses against those OAs. -2 pena
Provoking on purpose is stupid when Staff Expertise exists.
DLKs are good because they're one-handed heavy blades. Longswords don't work for Pixies who want to use sword&board, because they're not Small.
Provoking on purpose is stupid when Staff Expertise exists.DLKs are good because they're one-handed heavy blades. Longswords don't work for Pixies who want to use sword&board, because they're not Small.