Epic Solo Updates
I decided to renew my DDI subscription for the new year and to celebrate I wanted to update all of the old (pre MM3/MV) iconic Epic solos that have been stated so far. The goals of this project are to bring the old Epic solos in line with the new design guidelines and standards for Epic solos, basically:
I started with the stat block in the adventure tools and made the modifications I felt were necessary to achieve the goals above. I tried to minimize my changes to the original designs, but some needed more modifications than others.
I gave the Prince of Gnolls another turn of actions to help create that Skirmisher feel.
Technically this shouldn’t have been modified, but the HP was calculated wrong, so I corrected that and made a few quick tweaks.
I increased Dagon’s size and made it a skirmisher, but lurker may have been better. I chose skirmisher based of the description in the 3e Fiendish Codex. I also added 2 off turn actions to help make it a dynamic threat.
I increased Graz’zt’s size to match the 3e days and level to compensate for the level changes I did for Orcus and Demogorgon. I also gave him two turns w/ 2 actions each.
I started with Orcus empowered version form E3. I reduced Orcus’ size to be more in line with older versions (15’ tall in 1e) and gave it an off turn attack. . I also added a minor and trigger action to increase the attack possibilities. I also gave Orcus a resistance to “weapon” and “arcane” damage to help make up for the fact that solo Brutes don’t get extra hit points.
I increased its level to 36 to give it a clear bump above Orcus, which has been typical, and to make it a true end of campaign threat. I also revised the tentacle and tail attacks to reflect older versions more clearly.
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