Community

 
Jump Menu:
Post Reply
Page 1 of 63  •  1 2 3 4 5 6 ... 63 Next
Switch to Forum Live View The State of Dungeons and Dragons
1 year ago  ::  Dec 30, 2011 - 11:18PM #1
fjw70
Date Joined: Sep 15, 2006
Posts: 1,982
www.escapistmagazine.com/articles/view/f...

A very strange article. The following quote (attributed to Mike Mearls) seems really strange.

"It's all about player power now - the DM is just the rules guy - and the DM can't contradict what the players say."

 How is the DM more of a rules guy in 4e when the rules are the most clear of any edition. And if the DM is just the rules guy then who is creating adventures and describing he world and giving life to he NPCs. I have a hard time thinking Mearls really said that.
Basic 4e D&D

D&D Dad a blog about all editions of D&D

Any Edition
Quick Reply
Cancel
1 year ago  ::  Dec 30, 2011 - 11:32PM #2
BlackKnight1239
Date Joined: Sep 22, 2006
Posts: 1,311
I would rarely take what the Escapist says as truth. They are extremely pro-Pathfinder.
Quick Reply
Cancel
1 year ago  ::  Dec 30, 2011 - 11:36PM #3
The_Othe_GM
Date Joined: Nov 13, 2011
Posts: 305
i'm not surprised. him and cook seem to be cut from the same cloth and monte's L&L articles definitely seem to be leaning towards him wanting the game to rely far more on a "mother may i?" philosophy when it comes to the player actions.

the whole series felt pretty biased as a whole to portray 4th ed in a bad light and didn't actually discuss what 4th ed contributed to D&D. it's a shame to find that kind of tripe on the escapist, which i normally enjoy.
Quick Reply
Cancel
1 year ago  ::  Dec 30, 2011 - 11:47PM #4
Resurrection_Man
Date Joined: Jun 7, 2011
Posts: 9,530

Hehehe. Mearls is on the right track with 5e.

Resident Socialist and Undying Troublemaker
Martyr of Section 1, 2 and 4
Original Troll of the House of Trolls
Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 12:20AM #5
Zappy
Date Joined: Nov 15, 2007
Posts: 594
That is a weird quote, however I found it difficult to take the article itself too seriously. I went back and read the other two parts. The past article is full of unsubstantiated doom & gloom anti 4E stuff. In the Present article I think the authors motives are made clear. He is a retro clone producer. So obviously he wants to stir up as much anti 4E spirit as he can.
Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 1:41AM #6
DanTracker
Date Joined: Jun 8, 2009
Posts: 876
I appreciated the articles, but as Zappy said, didn't take all of it too seriously.

However, reflecting on the quote called out from the OP, I can see the perspective that 4e has given tons of player authority that can't be immediately contradicted by the DM. The powers now provide them with little rules chunks that force movement, inflict conditions, create zones, generate buffs and debuffs, and more.

As a DM, I get frustrated sometimes when a player chooses a power that hamstrings a monster or seriously alters an encounter. It happens in D&DE often enough that I forcibly shuffle players each season to make sure that I'm not always running the game for 'that guy' who fails to look at the encounter from a larger perspective of the story.

Also, these little rules chunks seem quite a bit like called shots. It isn't a called shot that cannot be easily accommodated such as, "I stab the monster directly through the eye and into the brain--killing it instantly!" That sort of narrative on the part of the player might garner the response, "Okay, and how much damage does your attack cause? Oh, not enough to kill this beastie." With the power, the player is given some empowerment to authoratatively declare their actions and have some backup in the mechanical impact of the power.

I never played earlier editions; I came into D&D with 4e. So, I don't feel at all that a DM is just the rules guy. I have been a world builder, a homebrew content builder, a house-rules tester, NPC generator, game instructor, tactics prompter, and probably other things that don't come to mind right away. Even so, I can respect the idea that 4e is all about provides a great deal of player authority that cannot be immediately contradicted by a DM. 

Are there others that would comment on that subject?

edit: 4e is not "all" about one thing; I tried to fix that oversimplification above. 
Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 2:37AM #7
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
I tend to take a paternal view of my DMing. I'm there to have a good time through the players having a good time. This certainly requires that I challenge them, and put their characters at risk, but when they manage to get me in a bind, I'm proud of their efforts, and give them a hearty "you bastard!" and shake my fist with a grin. Every time they overcome a challenge I present them, I can ramp things up, making their next success that much more difficult and that much more satisfying.

As for the article... I don't find it informative or useful. It's just more rumor-mongering that's going to continue to sour the community.
Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 4:05AM #8
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120

Dec 31, 2011 -- 2:37AM, Incenjucar wrote:

As for the article... I don't find it informative or useful. It's just more rumor-mongering that's going to continue to sour the community.




You could call it rumor-mongering. To me, its an excercise in taking quotes out of context to build a very questionably-based, biased, and hateful position that can only further the writer's own desires to produce material for an obsolete system.

In short, its propaganda.

Gold is for the mistress, silver for the maid
Copper for the craftsman, cunning at his trade."
"Good!" said the Baron, sitting in his hall,
"But Iron -- Cold Iron -- is master of them all."
-Kipling

Defenders: We ARE the wall!

I've replaced the previous Edition Warring line in my sig with this one, because honestly, everybody needs to work together to make the D&D they like without trampling on somebody else's D&D.

Miss d20 Modern? Take a look at Dias Ex Machina Game's UltraModern 4e!

Aug 16, 2012 -- 1:44AM, Undrhil wrote:

I am a hero, not a chump.

Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 4:12AM #9
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,675

Dec 30, 2011 -- 11:36PM, The_Othe_GM wrote:

i'm not surprised. him and cook seem to be cut from the same cloth and monte's L&L articles definitely seem to be leaning towards him wanting the game to rely far more on a "mother may i?" philosophy when it comes to the player actions.

the whole series felt pretty biased as a whole to portray 4th ed in a bad light and didn't actually discuss what 4th ed contributed to D&D. it's a shame to find that kind of tripe on the escapist, which i normally enjoy.




Ever see the article/interview with Mike on there... it got my son calling Mearls a traitor.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
1 year ago  ::  Dec 31, 2011 - 5:05AM #10
Mock
  • Dragon Slayer
Date Joined: Jul 1, 2008
Posts: 2,790

Dec 31, 2011 -- 1:41AM, DanTracker wrote:


Are there others that would comment on that subject?


 


I generally enjoy it when a player can undercut an encounter in an unexpected way - I mean, sure, it's frustrating, but players choosing powers that give them an edge, synergize with their group, and trash the GM's plans is, to me, pretty much the point of character creation. If they beat me - and they almost always do - then I'll just try again next time. 

One reason it doesn't bother me is that while I may have an overall adventure outline in mind (as when I'm using a prewritten module), I don't expect them to consider the larger story; the story is what we write when the adventure is over and we look back at what happened. There's no real endpoint in sight until then, and things can and likely will deviate substantially from what's written, especially if they trounce an encounter that was supposed to be hard, or negotiate instead of fight, or whatever. 

So when a player has a power that could cripple a threat, I don't expect them to say, "Yeah, but if I use it, that might screw up the story." If they decide to hold off, that's cool, but if they don't, then the story will simply include that moment. 

Also, whatever makes for less work for me, as a GM, is fantastic. The fewer rulings I need to make, the fewer "mother may I?" questions I have to answer, and the fewer times I need to decide what happens in the absence of rules, the better.


As regards the article: nothing worth discussing there.  

Quick Reply
Cancel
Page 1 of 63  •  1 2 3 4 5 6 ... 63 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing