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Switch to Forum Live View Advice for Moving to Ebberon?
1 year ago  ::  Dec 25, 2011 - 10:19PM #11
shadowwalker72
Date Joined: Dec 24, 2011
Posts: 15

Dec 25, 2011 -- 3:43AM, Ogiwan wrote:

A conflict between Vecna and the Raven Queen/Orcus? I'm not sure if that would fit in Eberron, since....neither Vecna or the Raven Queen exists. I'm not even sure about Orcus.


Orcus does fit in the EBBERON setting due to the AGE OF MONSTERS. Orcus was the deity of the DHAKAANI hobgoblins before their empire fell.

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1 year ago  ::  Dec 25, 2011 - 10:32PM #12
shadowwalker72
Date Joined: Dec 24, 2011
Posts: 15
Try matching simailar attributes of vecena and one of the dark six. that may help a bit. you can also create npcs to be related to your current nps so that connection isnt lost . maybe a rip van winkle line may help and the world moved on while the pcs were in a temporal stasis. makes a jaw dropping world strange and new from what they knew and a year after THE LAST WAR. hopes this helps
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1 year ago  ::  Dec 26, 2011 - 3:57AM #13
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120

Dec 25, 2011 -- 10:19PM, shadowwalker72 wrote:

Orcus does fit in the EBBERON setting due to the AGE OF MONSTERS. Orcus was the deity of the DHAKAANI hobgoblins before their empire fell.




Citation needed. The Dhakaani Empire was noted to be agnostic/atheistic. Its possible that some started worshipping Orcus as the empire was falling and devolving into civil war and whatnot, but for the bulk of their empire? No gods.

As to your last post, Glowinghyren, you probably should look into Eberron more. It has a drastically different feel than most fantasy settings because of its heavy pulp/noir influence, "shades of grey" approach, and the fact that the socioeconomic ramifications of magic are actually explored. Granted, you could modify Eberron to suit your needs, but that comes at a cost of possibly weakening the setting. For instance, the fact that the re is a question of gods in Eberron (as in, if they actually exist) may be weakened if you start putting in gods that obviously exist 'cause hey, they're unleashing armies of dead things.

Of course, if you just want to play with undeath in general, check out Karrnath and the Emerald Claw. 

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1 year ago  ::  Dec 26, 2011 - 9:22PM #14
shadowwalker72
Date Joined: Dec 24, 2011
Posts: 15

Dec 26, 2011 -- 3:57AM, Ogiwan wrote:

Dec 25, 2011 -- 10:19PM, shadowwalker72 wrote:

Orcus does fit in the EBBERON setting due to the AGE OF MONSTERS. Orcus was the deity of the DHAKAANI hobgoblins before their empire fell.




Citation needed. The Dhakaani Empire was noted to be agnostic/atheistic. Its possible that some started worshipping Orcus as the empire was falling and devolving into civil war and whatnot, but for the bulk of their empire? No gods.

As to your last post, Glowinghyren, you probably should look into Eberron more. It has a drastically different feel than most fantasy settings because of its heavy pulp/noir influence, "shades of grey" approach, and the fact that the socioeconomic ramifications of magic are actually explored. Granted, you could modify Eberron to suit your needs, but that comes at a cost of possibly weakening the setting. For instance, the fact that the re is a question of gods in Eberron (as in, if they actually exist) may be weakened if you start putting in gods that obviously exist 'cause hey, they're unleashing armies of dead things.

Of course, if you just want to play with undeath in general, check out Karrnath and the Emerald Claw. 


Actully in the adventure of WHISPERS OF THE VAMPIRE'S BLADE, in the CHAMBER of ASCENSION it gives the description of a 25ft tall statue of a bat-wingged,ram headed demon from an ancient age.
In the 3 edtion BOOK OF VILE DARKNESS IT ALSO GIVES THE SAME DESCRIPSTION of Orcus. Yes the setting does have a large gray area and the belief of deities is ify. And the choice to beleive in something after the last war , when winning a war was the only belief. But imagination goes along way as well. Also Dhakaani empire as mentioned in the campagin setting impacts the setting as a lost empire.

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1 year ago  ::  Dec 26, 2011 - 9:30PM #15
shadowwalker72
Date Joined: Dec 24, 2011
Posts: 15

Dec 26, 2011 -- 3:57AM, Ogiwan wrote:

Dec 25, 2011 -- 10:19PM, shadowwalker72 wrote:

Orcus does fit in the EBBERON setting due to the AGE OF MONSTERS. Orcus was the deity of the DHAKAANI hobgoblins before their empire fell.




Citation needed. The Dhakaani Empire was noted to be agnostic/atheistic. Its possible that some started worshipping Orcus as the empire was falling and devolving into civil war and whatnot, but for the bulk of their empire? No gods.

As to your last post, Glowinghyren, you probably should look into Eberron more. It has a drastically different feel than most fantasy settings because of its heavy pulp/noir influence, "shades of grey" approach, and the fact that the socioeconomic ramifications of magic are actually explored. Granted, you could modify Eberron to suit your needs, but that comes at a cost of possibly weakening the setting. For instance, the fact that the re is a question of gods in Eberron (as in, if they actually exist) may be weakened if you start putting in gods that obviously exist 'cause hey, they're unleashing armies of dead things.

Of course, if you just want to play with undeath in general, check out Karrnath and the Emerald Claw. 


Also cheching out  the Blood of Vol where the belief is undeath is a path to divinity.

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1 year ago  ::  Dec 27, 2011 - 7:47AM #16
Lugnut171
Date Joined: May 9, 2011
Posts: 505
Anyways suggestions for using Orcus and Vecna in Eberron.

Orcus is a Rakshasha Raja, so he is sealed up in Khyber.  Or just a really powerful demon who succeds at stealing power from a Raja.

Vecna works fine as the Shadow.  Some group might just uses an out of date name for him.  The Shadow is the closest of the dieties to him I would say being big on evil magic and secrets.

Anyway one of the only exceptions to the everything in D&D is in Eberron is dieties, (mind you this is also the case for both Forgotten Realms and Dark Sun). Eberron is set up similar to the real world were you have believers but no one has proof of their existence.  Yes someone who worships the Shadow has magical powers but so does a guy who worships an actual living dragon, or the guy who worships his own inner divinity (Blood of Vol).  Basically faith grants power in Eberron (which is even subject to debate).
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1 year ago  ::  Dec 29, 2011 - 4:16PM #17
GlowingHyren
Date Joined: Dec 23, 2011
Posts: 51
Ok, I got the book today and took a peek at the gods section. From what I can tell from what I've gleaned so far is that the gods of Ebberon don't even necessarily line up with the gods of standard 4e. What I mean is: It looks like it's not just a question if the default gods exist, but if anyone's even ever heard of them. It looks like I can make undead a major part of this if I fudge vecna a bit or replace him, but what I'm wondering now is: two of my players are divine powered (a cleric of Kord and an invoker of Ioun (he's also a shardmind which may cause other problems, but that's not the point)). How do their powers, feats etc, some of which are tied directly in name to standard 4e gods, find a place in Ebberon?

Having taken a further look at the guide this really looks like a place that I want to take my PCs, but I think I could still use a lot of help figuring this all out. Thanks for all your help so far, I've got a ways to go it appears.

EDIT: I just remembered that my PC who is an invoker gets his power from using his god's name. How would that work? Maybe I need to do some more research on my PC's powers as well. (That's probably just a good idea in general though).

EDIT 2: I already spend enough money on books and supplies for my game, but would having one of my players pick up the Ebberon player's guide help?
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1 year ago  ::  Dec 29, 2011 - 5:53PM #18
shadowwalker72
Date Joined: Dec 24, 2011
Posts: 15
OK the current world of Ebberon gets a large part of its magic, divine or arcane from three legendary dragons that impacted and molded Khorvaire as we know it. You can compare Kord and Ioun to the Ebberon patheon and say that their powers feats etc. from both places. As for your invoker look the PATH OF LIGHT to replace Ioun. As for Kord replace him with Dol Dorn. Someone said to use SHADOW for Vecna you might go that route. Its going to be alot of work to change over to 4e. Hope this helps.
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1 year ago  ::  Dec 29, 2011 - 8:29PM #19
GlowingHyren
Date Joined: Dec 23, 2011
Posts: 51
That's what I've been looking into: finding a mirror of the current gods. BUT I can't just say "Hey you PCs. You worship these guys now." I can't just force them to change their deity. That'd be a pretty terrible thing to do (if I could even convince them to).
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1 year ago  ::  Dec 29, 2011 - 9:58PM #20
GlowingHyren
Date Joined: Dec 23, 2011
Posts: 51
Something else I'm wondering as I read though this is how I would make the history skill make any sense. In a place that the PCs are new to how would any of them know anything about it?

Hmm... The more I read and think about doing this, the harder it seems like it will be to accomplish. I'd be a lot easier to just start a campaign there, but I'm not going to ask them to start over and I'm sure as heck not starting a 3rd simultaneous campaign.
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