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Switch to Forum Live View Neener Neener: The Attack Penalties Handbook
1 year ago  ::  Dec 23, 2011 - 4:44PM #1
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
Neener Neener


After realizing how many methods there are of stacking attack penalties on enemies in this thread, I've decided to put together a guide to put them all in one place for handy reference. I hope you like tables. Also, there will be a stronger focus on at-will attack penalties, because that's more fun.

The beauty of these builds is that a single hit will greatly cripple any enemy without an automatic damage mechanism - if you have good defenses, monsters will only hit on an 10 or better, and if they have a -9 to attack, they're practically helpless bar critical hits. Plus, there's something so satisfying about imagining a rogue dancing around an enemy taunting him with "hit me, c'mon, hit me!".


Powers


Spoiler: Show
Attack Class Stat Range Target Keywords Penalty Against Duration Hit/Effect
Enfeebling Strike Paladin Cha vs. AC Melee Creature Weapon -2 if marked All EoYNT Hit + Mark
Overwhelming Strike Avenger Wis vs. AC Melee Creature Weapon [feat]      
Disheartening Strike Rogue Dex vs. AC Melee or Ranged Creature Rattling, Weapon -2 rattling All EoYNT Hit
Beguiling Strands Wizard Int vs. Will Blast 5 Enemy Arcane, Charm,
Implement, Psychic
[feat]      
Sunspray Dance [feat, human] Highest vs. AC Melee Creature Weapon -2 All SoYNT Hit
Chilling Cloud Wizard Int vs. Fort Burst 1 in 10 Enemy Arcane, Implement -2 in area All EoYNT Effect
Dire Radiance Warlock Cha/Con vs. Fort Ranged 10 Creature Arcane, Implement [feat]      
Eldritch Strike Warlock Cha/Con vs. AC Melee Creature Arcane, Weapon, MBA [feat]      
Biting Swarm Seeker Wis vs. AC Ranged Creature Primal, Weapon, RBA -2 All, adjacent SoYNT Hit
Vicious Mockery Bard Cha vs. Will Ranged 10 Creature Arcane, Charm,
Implement, Psychic
-2 All EoYNT Hit
Brash Strike Fighter Stre+2 vs. AC Melee Creature Weapon [feat]      
Singing Strike Cleric Wis vs. AC Melee Creature Thunder, Weapon -2 All EoYNT Effect
Dishearten Psion Int vs. Will Burst 1 in 10 Creatures Implement, Psionic, Psychic -2 All EoYNT Hit
Illusory Ambush Wizard Int vs. Will Ranged 10 Creature Arcane, Illusion,
Implement, Psychic
-2 You EoYNT Hit
Intellect Snap Battlemind Con vs. Will Melee Creature Psychic, Weapon [feat]     Hit, daze
Mantle of the Infidel Invoker Wis vs. Will Ranged 20 Creature Implement -4 Allies Marked Hit, mark
Fallen Needle Monk Dex vs. Reflex Melee touch Creature Implement, Psionic -2 You EoYNT Hit
Ego Whip Psion (7) Int vs. Will Ranged 10 Creature Implement, Psionic,
Fear, Psychic
-2 All, Def EoYNT Hit


Feats


Spoiler: Show
Name Tier Prerequisite Penalty Against Duration Trigger
Power of Madness Heroic Divine, madness domain -1 All EoYNT Hit with Enfeebling Strike, Overwhelming Strike, Righteous Brand or Visions of Blood
Whip Training Heroic Dex 13 -2 Choice EoYNT Hit with whip
Impending Doom Style Heroic Martial, trained in Intimidate -2 All EoYNT Hit twice with Twin Strike, Hit with Riposte of Riposte Strike
Arena Specialist Heroic Int 13, martial class -2 All EoYNT Hit with Disheartening Strike (one adjacent enemy)
Draji Palatial Practice Heroic Martial, trained in Intimidate -2 All EoYNT Hit with Circling Strike, Deft Strike, Furious Smash, Sure Strike
Sunspray Warrior Heroic Human, Sunspray Heritage -2 All EoYNT Hit with Sunspray Warrior
Underhanded Tactics Heroic Rogue, Sneak Attack -2 All EoYNT Deal Sneak Attack, forgo 1 die
Disheartening Ambush Paragon Rogue, Sneak Attack -2 All EoYNT Deal Sneak Attack, forgo 1 die (rattling)
Mark of Warding Heroic Dragonmark -3 Allies While marked If marked
Eladrin's Challenge Heroic Eladrin, fighter -3 Allies While marked If marked, wielding a longsword or any spear
Daunting Challenge Paragon Fighter, Combat Challenge -3 Allies While marked If marked
Group Defense Heroic Half-elf, Paladin +1 Def Allies While marked If marked
Arcane Familiar - Gallant Hawk Heroic Any arcane -3 Allies While marked, adjacent If marked, adjacent
Ironstar Student Heroic Fighter, ranger, warlord, flail/mace proficiency -2 All EoYNT Hit with Brash Assault, Marauder's Rush, Reaping Strike with CA and flail/mace
Beguiling Enchantment Heroic   -2 You EoINT Hit with charm power
Bloodhunter’s Dread Heroic Tiefling -2 You EoYNT Hit bloodied enemy
Fearsome Flurry Heroic Foulborn Heritage, monk, Flurry of Blows -2 All EoYNT Forgo normal flurry damage
Distracting Shield Heroic Wis 15, fighter, Combat Challenge, shield -2 All SoYNT Hit with CC
Distracting Companion Paragon Ranger, Beast Master -2 You, Beast SoYNT Hit quarry next to companion
Psychic Lock Paragon   -2 Next Ever Hit with psychic keyword
Defending Dabbler Heroic Half-elf -2/3 Allies While marked, EoYNT Hit with Dilettante
Dizzying Mace Paragon Fighter -Con All While dazed Hit and daze enemy with mace
Ulban’s Flare Heroic Warlock, star pact -2 All EoYNT Hit with Dire Radiance with concealment
Hammer Shock Paragon Martial, trained in Intimidate -2 All EoYNT Hit with MBA with hammer (rattling)
Protective Hex Paragon Warlock, Warlock’s Curse -2 Allies EoYNT Hit cursed enemy (against close and melee only)
World Serpent’s Grasp Heroic   -2 All Until stands Hit slowed or immobilized enemy (prone)
Polearm Momentum Heroic Dex 15, Wis 15, fighter -2 All Until stands Push/slide target 2 squares with polearm/spear attack (prone)


Items


Spoiler: Show
Name Type Property
Harmony Blade Heavy blade Hit target with both hands, enemy takes -2 penalty, You, EoYNT


Other Useful Feats


Spoiler: Show
Name Tier Prerequisites Effect
Mindbite Scorn Heroic Warlock's Curse, sorcerer-king pact Extra 1d6 curse damage, psychic keyword
Moonbow Dedicate Heroic Worship Sehanine Use shortbow as implement for divine/arcane powers (for mindiron)
Enlarge Spell Heroic Wis 13, Wizard Add 1 to wizard at-will/encounter blast or burst for -2 damage per die
Resounding Thunder Paragon   Add 1 to any blast or burst with thunder keyword
Arcane Admixture Paragon Any arcane Add acid, cold, fire, lightning or thunder keyword to one arcane attack
Versatile Master Paragon Half-elf Dilettante becomes at-will, qualifies for Underhanded Tactics
or Warlock’s Curse, Defending Dabbler


Ways of getting Psychic keyword for Psychic Lock


Spoiler: Show
Name Type Effect
Mindiron Weapon Bows, Crossbows Half the damage dealt with this weapon is psychic damage
Sorrowsong Blade Heavy Blade Half the damage dealt with this weapon is psychic damage
Githyanki Silver Weapon Heavy Blade All damage dealt by this weapon is psychic damage
Mindbite Scorn Feat Adds psychic keyword to warlock attacks


Class/Paragon Path Features


Spoiler: Show
Name Tier Prerequisite Feature
Illusion Apprentice Class Mage Illusion Apprentice: Hit with illusion power, -2 to Next attack roll
Ruthless Ruffian Class Rogue Use club and mace for rogue powers, qualify for dizzying mace
Messenger of Peace PP Cleric, Diplomacy Aura of Peace (16): Enemies within 2 squares of you take a -2 penalty, All, Always
Shadow Assassin PP Rogue Shadow Assassin’s Riposte (11): When missed, deal enemy Dex damage
Devout Warpriest PP Warpriest Transcendent Blessing (Oghma, 11): Singing Strike also immobilizes until EoYNT
Stygian Adept PP Ardent Fearsome Zone (16): Enemies in zones of your psionic powers take a -2 penalty, All


Other Notes


Dizzying Mace may or may not work with Overwhelming Impact, as “using” a mace may or may not include having a mace in your off-hand. Some rods also count as maces, for adding Dizzying Mace on Warlock implement powers and so on.
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1 year ago  ::  Dec 23, 2011 - 4:45PM #2
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391

Sample Builds & Combinations


I've been playing around with methods of stacking attack penalties on enemies at-will. Marks and mark-like abilities are good, but preventing hits on all targets is better - and general build practicality is still valued. Here are a few theoretical build frames, two for single target and the one for multiple targets.

The Enfeebler:
Spoiler: Show

Half-Elf Rogue/Paladin

Versatile Master with Enfeebling Strike, Psychic Lock + Githyanki Silver Dagger, Multiclass Paladin with Power of Madness, Underhanded Tactics and Mark of Warding with Defending Dabbler [7 feats]

Enfeebling Strike: -2 (all)
Mark: -3 (allies)
Psychic Lock: -2 (next)
Power of Madness: -1 (all)
Underhanded Tactics: -2 (all)
TOTAL:
-7/5 against you, -10/8 against allies
(the two values represent first and subsequent attack rolls, as Psychic Lock only hinders the next attack)



The Disheartener
Spoiler: Show

Rogue|Ranger (Beastmaster)

Disheartening Strike with Hybrid Talent: Beastmaster, Psychic Lock + Githyanki Silver Weapon, Underhanded Tactics and Distracting Companion [4 feats]

Rattling: -2 (all)
Psychic Lock: -2 (next)
Underhanded Tactics: -2 (all)
Distracting Companion: -2 (you and companion)
TOTAL:
-8/6 against you, -6/4 against allies
(the two values represent first and subsequent attack rolls, as Psychic Lock only hinders the next attack)

BONUS: Arena Specialist [Arena Fighting] means adjacent enemy is rattled as well



The Beguiler
Spoiler: Show

Half-Elf Rogue

Versatile Master with Beguiling Strands, Psychic Lock, Underhanded Tactics and Mark of Warding with Defending Dabbler [5 feats]

Mark: -3 (allies)
Psychic Lock: -2 (next)
Beguiling Enchantment: -2 (you)
Underhanded Tactics: -2 (all) [one target]
TOTAL:
-6/4/2 against you, -7/5/3 against allies
(the two values represent first and subsequent attack rolls, as Psychic Lock only hinders the next attack, and the third represents the difference between all targets and one target you chose to hit with sneak attack)

-----

Add Resounding Thunder + Arcane Admixture to make it close blast 6
and/or
MC Fighter + Arcane Implement Proficiency (Glaive) + Polearm Momentum to add prone (extra -2 penalty)



The Hammerer:
Spoiler: Show

Half-Elf Rogue
Versatile Master with Eldritch Strike, Psychic Lock + [some means of psychic damage?], Hammer Shock, Underhanded Tactics and Mark of Warding with Defending Dabbler [6 feats]

Rattling: -2 (all)
Mark: -3 (allies)
Psychic Lock: -2 (next)
Underhanded Tactics: -2 (all)
TOTAL:
-6/4 against you, -9/7 against allies
(the two values represent first and subsequent attack rolls, as Psychic Lock only hinders the next attack)

*similar to enfeebler, but get to add all the benefits of MBA



The Vicious Mocker
Spoiler: Show

Half-Elf Rogue

Versatile Master with Vicious Mockery, Psychic Lock, Underhanded Tactics, Beguiling Strands and Mark of Warding with Defending Dabbler [6 feats]

Hit: -2 (all)
Mark: -3 (allies)
Psychic Lock: -2 (next)
Beguiling Enchantment: -2 (you)
Underhanded Tactics: -2 (all)
TOTAL:
-8/6 against you, -9/7 against allies
(the two values represent first and subsequent attack rolls, as Psychic Lock only hinders the next attack)

*like the beguiler, but single target in exchange for more reliable penalty



Headspin by Cazzeo
Distracting Warlock by Mellored
Sir Marks-a-Lot by Valenkosh

Add in Shadow Assassin and a mark punishment for added hilarity :D

What are your best penalty-to-hit machines? Are there more tricks I've missed?
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1 year ago  ::  Dec 23, 2011 - 4:45PM #3
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391

Ways to combine penalties:

  • Psychic damage for Psychic Lock, can use attack with that keyword, add with Githyanki weapon or Mindbite
  • Anything that knocks prone gives a -2 penalty to attack
  • Half-elf Rogue: your Dilettante benefits from Underhanded Tactics and Defending Dabbler
  • Half-elf Warlock: your Dilettante benefits from Mindbite Scorn, Protective Hex, Defending Dabbler
  • Beastmaster Ranger: you can benefit from Distracting Companion
  • Using an MBA: you can use Hammer Shock
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1 year ago  ::  Dec 23, 2011 - 4:45PM #4
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391

Daily/Encounter/Conditional Penalties


Here is the section for penalties that occur daily, per encounter or action point. If you have enough of these, you can easily stack unbeatable penalties for most of each fight - see the sample builds for examples.


Feats


Spoiler: Show
Name Tier Prerequisite Penalty Against Duration Trigger
Imperious Majesty Heroic Tiefling -Cha You EoYNT Hit enemy who hasn't acted yet
Furious Demand Heroic Tiefling -Cha You Save ends Succeed on Intimidate or hit (Daily)
Mantle of Misfortune Heroic Tiefling -2 All EoYNT Within 5 squares


Paragon Path Features


Spoiler: Show
Name Prerequisite Feature
Hexer Warlock Damning Curse (11): Action point, cursed creatures take a -2 penalty, All, EoYNT
Nightmare Weaver Warlock, Intimidate Insidious Curse (11): Cursed enemy dies, Curse nearest enemy, if already cursed slide 2 and -2 penalty, All, EoYNT
Nightmarish Action (11): Action point, slide cursed creatures 1 square and -2 penalty, All, EoYNT


Powers


Spoiler: Show
Attack Class Stat Range Target Keywords Penalty Against Duration Hit/Effect
Bane (Enc) Cleric Wis vs. Will Ranged 10 Creature Implement -(Cha+1) All (& Def) EoYNT Hit
Denunciation (Enc) Cleric Wis vs. Will Ranged 5 Creature Implement -Cha All (& Def, Dazed) EoYNT Hit

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1 year ago  ::  Dec 23, 2011 - 5:29PM #5
zelink551
Date Joined: Feb 26, 2011
Posts: 3,352
Imperious Majesty! -Cha
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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1 year ago  ::  Dec 23, 2011 - 5:52PM #6
mellored
Date Joined: Jul 8, 2008
Posts: 19,475
Might want to look at my void defender.
Not quite as potent or at-will, but sorta fits the theme.

Nice little guide BTW.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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1 year ago  ::  Dec 23, 2011 - 5:59PM #7
Cazzeo
Date Joined: Jul 3, 2008
Posts: 724
Forgot the most important one!  Dishearten...
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1 year ago  ::  Dec 23, 2011 - 6:18PM #8
WEContact
Date Joined: Jun 10, 2008
Posts: 1,947
Can't a Half-elf Warlock with Mindbite also stack Defending Dabbler? Also you forgot Mindiron Crossbow.
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1 year ago  ::  Dec 23, 2011 - 6:31PM #9
rczarnec
Date Joined: Jan 30, 2009
Posts: 323
Arcane Familiar - Gallant Hawk
While a creature marked by you is adjacent to you, it takes a -3 penalty to attack rolls on attacks that don’t include you as a target instead of the normal -2 from being marked.

I am grabbing this one for my Paladin MC Bard since Mark of Warding isn't available.
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1 year ago  ::  Dec 23, 2011 - 7:56PM #10
Suzume_Stjohn
Date Joined: Aug 15, 2010
Posts: 257
Illusory Ambush+Illusion Mage+Psychic lock?  -6 at will, perma CA, plus all the goodies a master wand and headband of intellect (Or the other hat as well).

Figure that is the easiest way to up the penelties, but I didn't see the first 2/3s of that on your list.   
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