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2 years ago  ::  Dec 18, 2011 - 9:22PM #1
MaximumHavoc
  • Dragon Slayer
Date Joined: Apr 27, 2006
Posts: 2,708
D&D Outsider
Fears for Tiers: Come On, I'm Talking to You
by Jared von Hindman

Important as they are to players, tiers, levels and experience points don't exist to their characters.

Talk about this column here.

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2 years ago  ::  Dec 19, 2011 - 2:51AM #2
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,783
A fine article, and a good reminder of the narrative inherent in the game.  Something we often lose sight of a little.

Great work.

Now, if only my forum account didn't get kicked out when I read it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Dec 19, 2011 - 3:05AM #3
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
That's a really cool article! Thanks Jared Smile
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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2 years ago  ::  Dec 19, 2011 - 6:51AM #4
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,559
Agreed Great Article - probably result in itty bitty thread about it 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 19, 2011 - 8:47AM #5
Balesir
Date Joined: Aug 19, 2005
Posts: 1,179

Dec 19, 2011 -- 6:51AM, Garthanos wrote:

Agreed Great Article


I disagree. I thought it was a dreadful article, rambling on, giving nothing but excellent food for thought and a fresh perspective on the "world" of D&D.

I mean, it could at least have included some gratuitous bit of ill-thought-out crunch for us to wail on, but, no! There it goes, just relentlessly opening up new vistas on what our characters and their friends and families might have to live through as part of their un-mundane existence. Pathetic.



There. Now maybe we'll get at thread...

=======
Balesir
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2 years ago  ::  Dec 19, 2011 - 10:07AM #6
Seeker95
  • Reasonably Disagreeable
Date Joined: Oct 24, 2001
Posts: 9,933
Balesir:
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)

A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
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2 years ago  ::  Dec 19, 2011 - 10:20AM #7
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Dec 19, 2011 -- 8:47AM, Balesir wrote:

Dec 19, 2011 -- 6:51AM, Garthanos wrote:

Agreed Great Article


I disagree. I thought it was a dreadful article, rambling on, giving nothing but excellent food for thought and a fresh perspective on the "world" of D&D.

I mean, it could at least have included some gratuitous bit of ill-thought-out crunch for us to wail on, but, no! There it goes, just relentlessly opening up new vistas on what our characters and their friends and families might have to live through as part of their un-mundane existence. Pathetic.



There. Now maybe we'll get at thread...


NO DUDE, you're a poopy-head troll! nyaaaaaaahhhhh! Jared is the man!

Yeah, he touched on all the good points. I've often wondered what the alternative to PP's would be. The PRC idea wasn't really BETTER. It seems like there should be a way to go from narrative TO a mechanical choice, hmmmmm.

That is not dead which may eternal lie
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2 years ago  ::  Dec 19, 2011 - 10:42AM #8
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,559
humor not lost me happy.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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2 years ago  ::  Dec 19, 2011 - 10:56AM #9
HeadInjuryTheater
Date Joined: Nov 8, 2007
Posts: 70
Glad you guys are digging it.  The Hate Love is hilarious.

@ AbdulAlhazred

Just blue skying it here, but an alternative to Paragon Paths/Prestige Paths? 

You know how in Lair Assault you get glory points for doing specific things? Or in City of Heroes (shut up, you all play it I know you do) if you kill enough evil mutants you get a shiny but meaningless badge proclaiming as such?

If you want PP to have a narrative impact, you can't just slap it on without context...
So let's say each encounter (or session) has keywords attached to it. Undead, Dragon, Etc...but also Stealth, Betrayal, Sunder, Traps, Subterfuge, Matyr...whatever. I want to crib from the awesome game Freemarket here...because in that game you have "short term memories" that you can use xp to turn into "long term memories" which means that since all your "XP" is linked to the roleplaying  and the encounters at the table, character progression is linked to that.
If that makes any sense.
If you held a gun to my head and said "find a middle ground between narrative and mechanical choice"...that's what I'd throw at you before Stockholm's kicked in.  The Storyteller at the end of the session rewards you with keywords and the player chooses which apply to his experience & how he'd like to build up his character. Maybe certain players qualify for special ones, based on what they did at the table. Point is that then the shock of hitting Paragon or Epic would be a gradual thing and, even then, it'd link up to what's been going on in the campaign. Been fighting undead for 3 levels and you snagged those keywords? Congrats, you qualify for a divine/smite undead spin on your character class! Experiences (Keywords, here) turn into materia that you can slot into your weapons, armor, skills, etc to develop your character.  (Or can now craft anti-zombie armor. I don't know.)
But I think I should stop rambling now.

The joys of brainstorming, right?
-Jared
"who totally isn't using the above keyword mechanic in his home game and didn't jump on an excuse to blather about it"
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2 years ago  ::  Dec 19, 2011 - 11:06AM #10
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Dec 19, 2011 -- 10:56AM, HeadInjuryTheater wrote:



If you want PP to have a narrative impact, you can't just slap it on without context...




On the other paw, not every PP really lends itself that well to getting it being an event.  An archer Ranger going Battlefield Archer is just continuing to get better at archery, for example.  The author also makes the mistake of assuming names mean something (just because your PP is 'guildmaster thief' doesn't mean you either belong to a guild, master it, or are a thief at all.  The PP description even says "or maybe you grew up in the criminal world and know what’s what on the street and in a brawl").

Another day, another three or four entries to my Ignore List.
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