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Switch to Forum Live View Insta-kill on Vorpal crit
1 year ago  ::  Jan 04, 2012 - 9:42AM #241
Velkon
Date Joined: Jun 29, 2011
Posts: 399

Jan 4, 2012 -- 9:41AM, mvincent wrote:

Jan 4, 2012 -- 9:27AM, Velkon wrote:

Ehh, it might be silly, but if people feel like doing something, who are you to stop them, especially on a public board?


It was more of an observation rather than a condemnation. Indeed, I have supported the discussion from beginning simply for the fun of it. I merely felt (after 230+ posts) an obligation to at least point it out. Carry on.


In that case, I appreciate the input.

That said, do you have opinions to share as to preferences and balance? 

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1 year ago  ::  Jan 04, 2012 - 10:13AM #242
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Jan 4, 2012 -- 9:42AM, Velkon wrote:

do you have opinions to share as to preferences and balance? 


My preference was for the easier method because, flow-wise, it seemed like what one would tend to do anyways (and Epic combats can be slow moving to begin with).

Also, although balance isn't a huge concern at this level, effectively doing close to x3 damage on a crit rather than the more standard x2 (approx.) still seems better (when combined with vorpal's other features) than comparable lvl 30 weapon enhancements. I haven't seen DPR numbers yet for an optimized lvl 30 character, but it seems like the method would equate to about an additional 4 average dmg per hit, on top of vorpal's normal average added damage of about 5 dmg per hit (i.e. about +0.84 dmg per d4).

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1 year ago  ::  Jan 04, 2012 - 12:04PM #243
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092

Jan 4, 2012 -- 9:21AM, mvincent wrote:

Dec 31, 2011 -- 1:13AM, ThatWasTotallyNinja wrote:

Forgetting about RAW for a minute, what does everyone perfer for the result of a Vorpal critical hit?


I prefer #1 because it seems more intuitive (i.e. it probably won't occur to players to reroll dice that aren't there). Plus it's quicker/simpler.


I acknowledge that your points are totally reasonable.


Ditto. Debating RAW seems pretty silly at this point. Anyone interested in discussing preferences and balance?



Sure. Actually, after thinking about it for a little bit, I don't quite agree with your points as much anymore.

When it comes to being intuitive...yes, right now, as the rules are written, it's very unintuitive to reroll those dice. However, doing so also isn't RAW at all. If an errata was issued, let's say changing Vorpal to have the line "These rerolls are not automatically maximized by any maximum damage effect, such as on a critical hit." then it would suddenly become pretty obvious that you do get the rerolls, they just aren't maximized. So...being unintuitive shouldn't play into it, because that changes when the rules change.

In terms of being quicker, I don't know. Yes, it makes your turn take a little longer, because you have more rolling to do. But, all those rolls are being directly used to deal damage, which means the encounter is going to be a little shorter, because you dealt more damage. Which one is a bigger effect? I would expect the damage boost to overpower the extra rolling time, and have a net speedup.

Also, although balance isn't a huge concern at this level, effectively doing close to x3 damage on a crit rather than the more standard x2 (approx.) still seems better (when combined with vorpal's other features) than comparable lvl 30 weapon enhancements. I haven't seen DPR numbers yet for an optimized lvl 30 character, but it seems like the method would equate to about an additional 4 average dmg per hit, on top of vorpal's normal average added damage of about 5 dmg per hit (i.e. about +0.84 dmg per d4).



I agree that Vorpal under this interpretation would be slightly better than other enhancements...but I think that is how it should be. Keep in mind that other level 30 weapons aren't really an exact comparison, because Vorpal is exclusive to that level. If you could get the weapon at level 5, but now it has a bigger enhancement bonus, that shouldn't be as strong as a weapon that you first see at level 30. Plus, it's Rare, so if your DM thinks it's overpowered then you don't get to have one. Which again, should make it stronger.

Under the current standard interpretation of the rules, a Vorpal weapon is almost always less effective than Bloodiron, Rending, or Carnage. But it's rarer and can't be obtained until level 30 (also making it much more expensive). It should be stronger.

Of course, it shouldn't be too much stronger so that it's unreasonable - and with this interpretation, it isn't. Let's say that you can make 3 rolled weapon attacks per turn, with 19-20 crits, a brutal 1 Vorpal falchion, +40 as your static mods, and +12 to your crit damage (so you're pretty highly optimized). 1[W] = 9 damage. A regular hit = 58 damage. A crit = 141.2 damage without middle ground, 159.2 damage with it.

That's a 10% chance per attack to do 18 additional damage. So dpr increases by 5.4. Notice how optimized this character is though: assuming hits on a 10, dpr was already 120.66. Dpr increases by 4.5% under the middle ground interpretation. You'd be just as well off by giving an extra +1 to hit.

If you can also somehow add sneak attack to all your crits (...with a falchion...), then the difference on a crit with middle ground increases to 43 per crit, so a dpr increase of 12.9. This has an effect on dpr that's similar to a +2 to hit, which is pretty significant...except making 3 attacks per round with sneak attack and a falchion is a pretty unreasonable combination of effects.

Is it useful? Yes. Does it come even close to throwing off the game's balance? No. Not at all. If you have some particular reason to like other weapons (like if there's a Morninglord in your party), those things are still going to be better than Vorpal.

I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Jan 04, 2012 - 12:32PM #244
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092

Jan 4, 2012 -- 8:28AM, Velkon wrote:

Of course, if after all this time I have still misunderstood Ninja, I apologize sincerely. ThatWasTotallyNinja, feel free to correct me if I am wrong.



You represented my arguments pretty much correctly...but I think you might've been misunderstanding kenjoon. I think s/he was using the word "apply" the same way that I used it earlier, as in, "Vorpal applies to crit base damage because the result of crit base damage is affected by the existence of Vorpal". So "apply" != "trigger" or "proc". That's what I got from the posts, anyway, maybe I'm wrong.

I'm starting to believe maybe both arguments are equally valid.


I really do not think they are equal at all. I will grant that your argument is internally consistent, but I don't think it's nearly as well supported by the text. I explained my reasoning in my last few posts to you (about how the instakill is a much more natural reading of the written text, even though we know it's not what's supposed to happen).

EDIT: I meant to ask: so what are your remaining objections? Because you even seemed to agree at one point that your interpretation is more convoluted and unnatural. 

I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Jan 04, 2012 - 12:37PM #245
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Jan 4, 2012 -- 12:04PM, ThatWasTotallyNinja wrote:

a Vorpal weapon is almost always less effective than Bloodiron, Rending, or Carnage.


- Blood iron would seem to do about 2 extra damage per hit on average (and much of the crit damage is on your next turn, making it much less useful).
- Rending seems to do about 3.5 average extra damage per hit (though it's crit damage, if you hit with the 2nd attack, will often be better than vorpal's)
- Carnage... ok yeah, a carnage falchion whup's vorpal's butt (avg. +10.5).

That does seems to indicate that allowing the vorpal rerolls (avg. +9 total) is indeed fine, balance-wise. Thanks for the info!

you're pretty highly optimized). 1[W]


Average attacks should be throwing more dice than 1[W]. At epic, even basic attacks get 2[W] (and many other attacks get 4[W] to 6[W]), and there a many other adders that add dice rather than straight damage. Average 3[W] seemed closer.

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1 year ago  ::  Jan 04, 2012 - 12:44PM #246
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092

Jan 4, 2012 -- 12:37PM, mvincent wrote:

you're pretty highly optimized). 1[W]


At Epic, your average attack should be throwing a lot more dice than 1[W]. Even basic attacks get 2[W] (and many other attacks get 4 to 6[W]), and there a lot of other adders that add dice rather than straight damage. Average 3[W] seemed closer.



Oh, I wasn't saying the attacks did 1[W] damage, I was just including the expected value of 1[W] for reference. If you look at the numbers, when I calculated I did so as if all the attacks were MBAs (2[W]+static mods). Sorry if that was unclear.

Even if one of your 3 attacks was a 9[W] daily, you still only boost your expected damage that round by 10.8 by using middle ground. Given how much damage you'd already be doing, an extra 10.8 is really nothing.

I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Jan 04, 2012 - 1:55PM #247
mvincent
Date Joined: Jun 15, 2004
Posts: 8,287

Jan 4, 2012 -- 12:37PM, mvincent wrote:

- Blood iron would seem to do about 2 extra damage per hit on average
- Rending seems to do about 3.5 average extra damage per hit
- Carnage... ok yeah, a carnage falchion whup's vorpal's butt (avg. +10.5).
That does seems to indicate that allowing the vorpal rerolls (avg. +9 total) is indeed fine, balance-wise. Thanks for the info!


Doh! It looks like I misread Carnage's property:
"When you roll the maximum result on at least one of this weapon’s damage dice"
It seems like the weapon's damage 'dice' (i.e. that would need to be max) in this case really should be 2d4 rather than 1d4... which seems like a pain to differentiate when rolling say, 3[W], but that's the intent. That makes Carnage considerably less effective; about +3 dmg avg (more with smaller weapons, but you get diminishing returns)... which puts it on par with comparable weapon enhancements, and makes vorpal seem to be the best weapon enhancement (+5 avg.) even without the crit reroll option.

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1 year ago  ::  Jan 04, 2012 - 7:20PM #248
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092

Jan 4, 2012 -- 1:55PM, mvincent wrote:

Jan 4, 2012 -- 12:37PM, mvincent wrote:

- Blood iron would seem to do about 2 extra damage per hit on average
- Rending seems to do about 3.5 average extra damage per hit
- Carnage... ok yeah, a carnage falchion whup's vorpal's butt (avg. +10.5).
That does seems to indicate that allowing the vorpal rerolls (avg. +9 total) is indeed fine, balance-wise. Thanks for the info!


Doh! It looks like I misread Carnage's property:
"When you roll the maximum result on at least one of this weapon’s damage dice"
It seems like the weapon's damage 'dice' (i.e. that would need to be max) in this case really should be 2d4 rather than 1d4... which seems like a pain to differentiate when rolling say, 3[W], but that's the intent. That makes Carnage considerably less effective; about +3 dmg avg (more with smaller weapons, but you get diminishing returns)... which puts it on par with comparable weapon enhancements, and makes vorpal seem to be the best weapon enhancement (+5 avg.) even without the crit reroll option.



Is that really how Carnage would work? I am not sure...but I haven't read all the relevant rules in any great detail, so I'll trust you.

However, when you were making these comparisons, how did you do it? Were you using a falchion and all that in every case? Because another thing to keep in mind is that Vorpal specifically works well with a couple select weapons that are not generally considered optimal (like a falchion)...a Bloodiron user gets to use a Fullblade with it, which changes around the damage calcs a lot, especially on a crit (since a maximized 2d4 is 2/3 of a maximized 1d12).

I ran the same comparisons you did, and found that those other enchantments were all better when used optimally. That seems to be a consensus in the boards as well...if you look at the dpr kings, not many of them use Vorpal (I didn't actually notice any in a quick skim through).

I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Jan 06, 2012 - 11:44PM #249
ThatWasTotallyNinja
Date Joined: Jan 21, 2011
Posts: 1,092
I just updated my original post to reflect the full breakdown of my argument. If there are any disagreements left to address, please let me know, but I'm starting to think the "is an instakill RAW?" question is 100% settled...feel free to tell me if I spoke too soon.
I am okay with you saying my argument is stupid, or commits the munchkin fallacy, or any other bad thing you want. Particularly if you give a reason/explanation for it.

However, I will ignore any post that calls me stupid, or a munchkin, or what have you. Not because it bothers me; I've just found that people only start name-calling when that's the best argument they have left.
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1 year ago  ::  Jan 07, 2012 - 5:30AM #250
Velkon
Date Joined: Jun 29, 2011
Posts: 399

Jan 6, 2012 -- 11:44PM, ThatWasTotallyNinja wrote:

I just updated my original post to reflect the full breakdown of my argument. If there are any disagreements left to address, please let me know, but I'm starting to think the "is an instakill RAW?" question is 100% settled...feel free to tell me if I spoke too soon.


I believe that an instakill on a critical hit with a Vorpal weapon is a completely valid and accurate interpretation of the rules as written.

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