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11 months ago ::
Jul 12, 2012 - 2:37AM
#631
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also - would it be possible for someone to give me a rough outline on what the whole shebang is about twofold pacting into sorcerking pact is about? is it just to get mindbite scorn / vile resonance, or are there other stuff worth doing for a warlock who focuses on being controller/leaderish? i saw a level 17 enc that was bonkers and looked like a turbo warlord power, are there any other standout feats and powers i should keep my eyes out for as we go paragon?
What makes me want to twofold into Sorc-King is the amount of leadership it provides: At-will: combat advantage on a stick. Melee touch or ranged 10, with psychic-keyword. Mindbite scorn/Vile resonance: More damage Level 13-enc: Break the will with fell might => target is dazed and every enemy adjencent to the target is cursed Level 17-enc: Obedience's Reward..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true"> with fell might => one ally can make a MBA with your int-mod as bonus to hit with some nice damage equal to your curse (but it isn't curse damage) Level 23-enc: Command of Execution with fell might => daze and Obedience's Reaward x2 (more or less) Level 27-enc: Price of Defiance with fell might => slide target to one ally who can attack it, then slide it to the next who also gets an MBA. Both get your int-mod to hit.
About what to choose as level 9 daily, the dailies that I find the most interesting is the ones that more or less removes one enemy from the board.
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11 months ago ::
Jul 12, 2012 - 2:54AM
#632
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Date Joined:
Mar 21, 2012
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I would probably add Shadar-kai only to the Con list. If you were already planning to play Shadar-kai it might make it worthwhile, but I certainly wouldn't play one just to get Reaper's Touch over Eldritch Strike.
Eldritch Blast is about 2xInt better than Eldritch Strike for the maximum "how much can you optimize a charger" level 30 warlock build. There's also something to be said about a range 10 MBA.
To get the int mod damage to the blast you need to be fey, so as shadar-kai i am presuming eldritch blast is not as useful as eldritch strike.
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11 months ago ::
Jul 12, 2012 - 10:49AM
#633
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Date Joined:
Feb 23, 2012
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At L9 you have two very interesting powers.
One is Vestige of the Onyx Queen. While it is best if you are actually a vestige warlock because your at will can gain another +1d10 damage for that encounter, a clost blast 3 petrify can be pretty nasty. Yes it does give them resist 20 all but they are helpless so coup de gras away until they save or are dead.
The other is a new one that gives save ends dominate. Again, very nasty because while your new friend attacks its once allies on your command, it still provokes OAs when it moves, uses ranged attacks, or area attacks.
How effective they will be depends on what your main attribute is. Both powers above are con based.
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11 months ago ::
Jul 12, 2012 - 2:31PM
#634
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Date Joined:
Dec 17, 2005
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yeah, the command insanity power seems to be kind of overshadowed by the glasses of charm, that are a cha vs will save ends dominate, witht the added benefit of they dont know they are dominated(!) although i totally missed the vestige of the onyx queen, thanks! thats a ctually a tough call between that and roaring storm of cania, i'll have to ponder that one.
and thanks for the breakdown of the sorceror king benefits, much appreciated!
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11 months ago ::
Jul 12, 2012 - 2:49PM
#635
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I would probably add Shadar-kai only to the Con list. If you were already planning to play Shadar-kai it might make it worthwhile, but I certainly wouldn't play one just to get Reaper's Touch over Eldritch Strike.
Eldritch Blast is about 2xInt better than Eldritch Strike for the maximum "how much can you optimize a charger" level 30 warlock build. There's also something to be said about a range 10 MBA.
To get the int mod damage to the blast you need to be fey, so as shadar-kai i am presuming eldritch blast is not as useful as eldritch strike.
You are not looking at the myriad options Epic Destinies like Reincarnate Champion present you.
darkarchonisme: Yeah, the difference in ratings between those powers makes no sense, Far Realm Phantasm is disgustingly better for Star Pact. There are a few things that grant an IA attack triggering off of "an enemy misses you", but enemies can still hit with a -Secondary to hit (just ask any Ranger how often his Disrupting Strike actually matters, anecdotal but you will see it) and the enemy could always use a Burst/Blast/Skirmish attack and thereby only (probably) miss 1 target. I personally consider All the Sand, All the Stars and Touch of Command to be better anyway.
Flames of the Smoking Crown is pretty terrible, OGD and you can't apply your curse damage because the damage roll is an effect, isn't great for a striker. Can't really go wrong with Command Insanity at level 9 (especially if you plan on going Entrancing Mystic at 11), and Roaring Storm of Cania as you mentioned is a great L5. Onyx Queen is a Con attack, not sure why you'd consider it.
I admit I don't really understand a lot of these ratings, probably a consequence of both updating things and not backrating (rating old things based on a new power) and trying to rate a class that is strongly dual-role (Striker/Controller)
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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11 months ago ::
Jul 12, 2012 - 2:50PM
#636
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Date Joined:
Feb 23, 2012
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The big benefit of Command Insanity is that it is con based so Infernal and Vestige can do it without worrying about accuracy.
There are a few cha vs defense that dominate but only one con vs defense that does which is why I mentioned it being con based.
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11 months ago ::
Jul 12, 2012 - 11:12PM
#637
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Date Joined:
Dec 17, 2005
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well that makes a lot of sense, regarding the older ratings not being updated and the challenges of rating a class that is pretty good at being dual role.
although the roaring storm of cania was what I was considering taking for my level 9 daily. there just seem to be NO great options for a CHA/INT character in that list. at level 8, i'm looking at 14 con, 19 int, and 20cha. some con powers will still be okay, what with hidden sniper / shadow walk + improved fate of the void, but I try to limit them to truly holy **** options like frigid darkness (mother of god that spell is amazing)
Would y'all say that the vestige of the onyx queen is at about that level of holy crap? or would I be better of taking a great lvl 5 daily instead of a level 9?
EDIT: nevermind that second paragraph, command insanity is Cha or Con. still not sure if command insanity is worth taking over roaring storm of cania while wearing the glasses of charming. -recharging command insanity with a -2 to hit, that the target is unaware of being used on them(!)
Will post character summary, except the builder keeps wigging and locking uo when try to save my character.
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11 months ago ::
Jul 12, 2012 - 11:44PM
#638
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For a Cha/Int Warlock, Vestige of the Onyx queen is sadly not a good option. Even for a Starlock with Cha/Int.
What is ever wrong with having 2x uses of Dominate (Save Ends) a day? Especially as the Command Insanity has a better chance to hit. -The thing with the Glasses/Eyes of Charming, is that they are stuck at a +11 vs. Will for the attack roll, until you get the level 16 version. That, and I rarely ever seem to get the Rare magic items from my DM here.
But yes, if you don't like the Command Insanity (Or Curse of the Black Frost + Lasting Frost feat) then its better off choosing a lower level Daily for Cha/Int Warlocks.
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11 months ago ::
Jul 13, 2012 - 2:24PM
#639
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Date Joined:
Mar 21, 2012
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Just wondering, i am playing a hybrid warlock/paladin and essentially the fighter in our party recently died, so i am the only defender in our party, annoyingly enough the paladin's mark is not the best and i am only 8 so i cant even pick up protective Hex and psychic lock, are there any good defender powers that warlocks have??? Also i am Cha based.
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11 months ago ::
Jul 13, 2012 - 2:31PM
#640
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Shouldn't really be a huge issue, since you can access two mass-sanctions (an E1 and a U2) very early in the game. The rest of the time, you can probably defend by controlling - Star Shackles as your D1, Otherwind Stride at E3, Touch of Command at E7, among other things. Eldritch Striking with a flail and flail expertise is also a good option for keeping someone prone next to you.
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