|
1 year ago ::
Dec 13, 2011 - 8:18PM
#1
|
|
|
Pretend for a moment that you think 4e is the perfect role playing system for you. Maybe not the best ever, but it does everything you want out of a roleplaying system. Now pretend that there is just one thing about 4e you would liked changed, and only one thing. What would that be?
For me it would be returning iconic spells to their previous status. Spells like fireball have become uselss and some spells, like polymorph, simply no longer exist. I do like the ritual system alot to make up for some of the iconic spells that just aren't combat relative (like knock or tongues) but I wish they would have kept the names of some of the old iconic D&D spells for some of the rituals which have essentially those effects. I have never seen a fireball or a lightning bolt cast in 4e and I've never seen a druid really change the weather in some cool large encompassing way. Sorcerers I think are my biggest dissapointment in this regard as they used to be, effectively, wizards in 3rd, so they kept none of their original iconic spells. I also would have liked if they kept more (wizards name) spell. They still have the bigby's hands spells but like Evard's Black Tendrils just became Black Tendrils and Melf's Acid Arrow just became acid arrow. Those names were as big a part to the iconic spells of D&D to me as what the spells actually did. I really do like 4e but it's hard to find iconic powers amongst the literally thousands that exist, there are some here and there but most of them are at-wills or belongs to classes that previously didn't exist or that didn't get special powers. I really like the power system it would have just been nice if they had given more thought to making it really feel like it had always been a part of D&D.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:25PM
#2
|
Date Joined:
Nov 27, 2005
|
Probably get rid of dailies. I'm not quite sure what sort of fix would work exactly, but it sucks when you accidentally waste them, it sucks when you miss (miss effects help mitigate that but it still sucks to spend a daily power to get an at-will effect), it sucks when you never use them because you want to avoid the first two, etc. Though personally I've fixed the problem by selecting like nothing but reactive dailies (third wind, battle aspect, etc.), making them more of a box of "Oh [Debutantes avert your eyes]" buttons. Which actually might be the way to go about it.
Alternatively smacking the person who suggested item rarity, but everyone's kinda ignored that anyway, so all's well that ends well.
Zammm = Batman. Bronies unite."I'd call you a genius, but I'm in the room." It's my sig in a box
Show
Everything is better when you read it in Bane's voice.
Your human antics and desire to continue living have moved me. Just kidding. You cannot move me physically or emotionally. Wall humor.
Copy effects work like a photocopy machine: you get a copy of the 'naked' card, NOT of what's on it.
Funny story: InQuest Magazine (I think it was InQuest) had an oversized Chaos Orb which I totally rooked someone into allowing into a (non-sanctioned) game. I had a proxy card that was a Mountain with "Chaos Orb" written on it. When I played it, my opponent cried foul:
Him: "WTF? a Proxy? no-one said anything about Proxies. Do you even own an actual Chaos Orb?" Me: "Yes, but I thought it would be better to use a Proxy." Him: "No way. If you're going to put a Chaos Orb in your deck you have to use your actual Chaos Orb." Me: "*Sigh*. Okay."
I pulled out this huge Chaos Orb and placed it on the table. He tried to cry foul again but everyone else said he insisted I use my actual Chaos Orb and that was my actual Chaos Orb. I used it, flipped it and wiped most of his board.
Unsurprisingly, that only worked once and only because everyone present thought it was hilarious. 
My DM on Battleminds:
no, see i can kill defenders, but 8 consecutive crits on a battlemind, eh walk it off.
Hi guys! So, I'm a sort of returning player to Magic. I say sort of because as a child I had two main TCG's I liked. Yu-Gi-Oh, and Pokemon. Some of my friends branched off in to Magic, and I bought two pre-made decks just to kind of fit in. Like I said, Yu-Gi-Oh and Pokemon were what I really knew how to play. I have a extensive knowledge of deck building in those two TCG's. However, as far as Magic is concerned, I only ever used those two pre made decks. I know how the game is played, and I know general things, but now I want to get in the game for real. I want to begin playing it as a regular. My question is, are all cards ever released from the time of the inception of this game until present day fair game in a deck? Or are there special rules? Are some cards forbidden or restricted? Thanks guys, and I will gladly accept ANY help lol. 
I have the same problem with women.
Is this my new ego sig? Yes it is, other Barry
Show
And that's why you should never, ever call RP Jesus on being a troll, because then everyone else playing along gets outed, too, and the thread goes back to being boring.
See, this is why RPJesus should be in charge of the storyline. The novel line would never have been cancelled if he had been running the show. Specifically the Slobad and Geth's Head talkshow he just described.
Not only was that an obligatory joke, it was an on-topic post that still managed to be off-topic due to thread derailment. RP Jesus does it again folks.
I think I'm gonna' start praying to Jesus... That's right, RPJesus, I'm gonna' be praying to you, right now.
O' Jesus
Please continue to make my time here on the forums fun and cause me to chuckle.
Amen.
It was wonderful. Us Johnnies had a field day. That Timmy with the Grizzly bears would actually have to think about swinging into your Mogg Fanatic , giving you time to set up your silly combo . Nowadays it's all DERPSWING! with thier blue jeans and their MP3 players and their EM EM OH AR PEE JEES and their "Dewmocracy" and their children's card games and their Jersey Shores and their Tattooed Tenaged Vampire Hunters from Beverly Hills 
Seriously, that was amazing. I laughed my *ss off. Made my day, and I just woke up.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:44PM
#3
|
|
|
Probably get rid of dailies.
I agree. I would definitely have preferred an encounter-based paradigm with no daily-frequency effects.
Another day, another three or four entries to my Ignore List.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:49PM
#4
|
|
|
I'd kind of agree, but I love dailies that effect you for the whole encounter. Stances and things like Barbarian rages and zones, summons, and walls should be the standard for dailies. The one-and-done dailies aren't very exiting, and save ends effects feel way to swingy to really rely on at all.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:51PM
#5
|
Date Joined:
Jun 17, 2002
|
I'd prefer dailies to have a recharge effect, or to be endlessly-usable, but only one daily could be used per encounter, than to be removed.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:54PM
#6
|
|
|
Alternatively smacking the person who suggested item rarity, but everyone's kinda ignored that anyway, so all's well that ends well.
In the words of a wise man, "Rarity is a solution looking for a problem."
Myself, I'd be happy if the math were fixed. Get rid of feat taxes, fix the few builds that don't scale properly, tweak inherent bonuses and make it default, and replace masterwork armor with something else while we're at it.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 8:56PM
#7
|
Date Joined:
May 22, 2003
|
I'd prefer dailies to have a recharge effect, or to be endlessly-usable, but only one daily could be used per encounter, than to be removed.
Recharge effects for dailies, yes please. I'm right there with ya! 
|
|
|
|
1 year ago ::
Dec 13, 2011 - 9:01PM
#8
|
Date Joined:
Feb 27, 2010
|
The current design team, or at least get them to look forwards rather than being stuck in the past with rose coloured glasses.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 9:13PM
#9
|
Date Joined:
Nov 17, 2011
|
Math fix: Unify all bonuses into categories - Inherent ('class'), Racial, Power, Feat, and Luck (temporary bonuses that fade, like Shield). Reduce the debuffs on mobs that the party can inflict, and kill all math feats.
The result would have easier bookkeeping, more interesting choices, and less 'powergame buff stacking' potential.
|
|
|
|
1 year ago ::
Dec 13, 2011 - 9:18PM
#10
|
Date Joined:
Sep 22, 2006
|
Less option proliferation. Encounter based design like in Gamma World would be awesome, with Daily effects being strictly on magic items and utilities. This would speed combat up something fierce, I'm sure.
|
|
|