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1 year ago  ::  Dec 25, 2011 - 11:32AM #21
mhbjarkistef
Date Joined: Sep 6, 2010
Posts: 998
I love the escape feature! I have been mulched on, and I can tell you it's not nice! If only I were so slippery no one could get a hold of me!

Look at my Playable Illithid, my Monster Generating excel file , my Lifestealer in progresss (Heroic tier almost complete!) , our Improved Orc, our Improving Kenku and our Improving Duergar
Also, take a look at my friend's Improved Minotaur, Gadren's amazing Arcane Archer and of course the Avatar Project
More links! Qube's Block Builder, Classless D&D and the characters I've created using the classless system.
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1 year ago  ::  Dec 25, 2011 - 12:36PM #22
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,968

Dec 25, 2011 -- 6:48AM, Reg06 wrote:

The OP can't be blamed for what other homebrew races do.


This statement has me confused. What do you think that I'm blaming the OP for?

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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1 year ago  ::  Dec 25, 2011 - 2:48PM #23
Reg06
Date Joined: Jul 14, 2008
Posts: 3,850

Dec 25, 2011 -- 12:36PM, Crimson_Concerto wrote:

Dec 25, 2011 -- 6:48AM, Reg06 wrote:

The OP can't be blamed for what other homebrew races do.


This statement has me confused. What do you think that I'm blaming the OP for?




Being unoriginal.

One-half of the tabletop gaming news podcast Going Last
Co-author on AoA 2-3 and 4-1.
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1 year ago  ::  Dec 25, 2011 - 7:37PM #24
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,968

Dec 25, 2011 -- 2:48PM, Reg06 wrote:

Being unoriginal.


No, actually, I said quite the opposite. The unoriginal standard that I'm comparing to that I've seen a lot of others homebrew races do before is the ability to make escape attempts as minor actions instead of move actions. The OP's has the same sort of thing going on conceptually, but it's a more mechanically original version. What I'm doing is comparing the original version to an unoriginal version that we've already seen works.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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1 year ago  ::  Dec 26, 2011 - 6:58PM #25
TheBringer
Date Joined: Jan 2, 2011
Posts: 414
Mmm, I love the smell of critique in the afternoon.
Thanks all who posted !

Blibdoolpoolp's Eye: Right, monsters have some wonky basic stuff they can do... I think I'll change it to affecting only one target. 

Keen Eye: Will do.

Kuo-Toa Harpooner: Let's compromise. Pull 2 squares.

Effortless Maneuver: I think, unless this gets more attention, I'll keep it a free action. It is an Epic feat, and I find the idea of a kuo-toa chess-ing around the battlefield hilarious. Also, there is the whole "DMs can limit free actions" thing if in a specific campaign it gets too outta hand. However, since I made a paragon feat that makes Slick Manuever not get OAs at all, I do think I'll get rid of the bonus to defenses against OAs that aren't the specific guy you're sliding around. 

Slimy Skin: I'm still not entirely sure what you're trying to say here. Should I make it less powerful, such as only having the bonus or only having it as an interrupt?

Slick Maneuver: Unfortunately, I think I just flat out disagree with you on this one. Kobolds do not have an encounter power, and it is amazing. Shifty is a ridiculously powerful racial feature, and that's an at-will. Movement abilities, in my opinion, are great for races, as long as they can apply to melee and ranged. Slick maneuver does just that in that it can help squishy casters flee, and melee dudes position themselves better. It is also the 4e "unifying feature" of kuo-toa, similar to goblin tactics and shifty, and shifty was made into the kobold's power. I will still consider changing it to an encounter power, but as it stands right now I haven't been too convinced to change slick maneuver.


Once again, thank you all for replying and helping!
       

Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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1 year ago  ::  Dec 26, 2011 - 7:09PM #26
Crimson_Concerto
Date Joined: Aug 28, 2005
Posts: 9,968

Dec 26, 2011 -- 6:58PM, TheBringer wrote:

Slimy Skin: I'm still not entirely sure what you're trying to say here. Should I make it less powerful, such as only having the bonus or only having it as an interrupt?


That would probably help yes. I've warmed up to the idea of having it as an immediate action, but I think that it might actually be best as a reaction rather than an interrupt. That's how immediate actions to escape are handled elsewhere in the rules.

Kobolds do not have an encounter power, and it is amazing.


Kobolds are not a PC race. They are an NPC race, so they are not balanced the same way or for the same purposes are PC races are. Shifty is too powerful to be a "racial power" on a PC race. Any comparisons to Kobolds or Shifty will not be valid.

Realize, though, that I'm not trying to say that your Slick Maneuver feature is overpowered or otherwise inappropriate (though it is rather strong). I'm just saying that it does not successfully take the place of a racial encounter power. You can have both it and a racial encounter power. Doing so will just requiring removing some other features because you have too many other features right now in general such that adding a racial encounter power on top of all of that would be overpowered.

Why, yes, as a matter of fact I am the Unfailing Arbiter of All That Is Good Design (Even More So Than The Actual Developers) TM

Speaking of things that were badly designed, please check out this thread for my Minotaur fix. What have the critics said, you ask?
"If any of my players ask to play a Minotaur, I'm definitely offering this as an alternative to the official version." - EmpactWB
"If I ever feel like playing a Minotaur I'll know where to look!" - Undrave
"WoTC if you are reading this - please take this guy's advice." - Ferol_Debtor_of_Torm
"Really full of win. A minotaur that is actually attractive for more than just melee classes." - Cpt_Micha

Also, check out my recent GENASI variant! If you've ever wished that your Fire Genasi could actually set stuff on fire, your Water Genasi could actually swim, or your Wind Genasi could at least glide, then look no further.

Finally, check out my OPTIONS FOR EVERYONE article, an effort to give unique support to the races that WotC keeps forgetting about. Includes new racial feature options for the Changeling, Deva, Githzerai, Gnoll, Gnome, Goliath, Half-Orc, Kalashtar, Minotaur, Shadar-Kai, Thri-Kreen, Warforged and more!
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12 months ago  ::  Jun 21, 2012 - 10:46AM #27
TheBringer
Date Joined: Jan 2, 2011
Posts: 414
Is thread necro fine with your own thread? (...welllet'sfindout)

I changed the racial features around quite a bit, giving in to the fact that an at-will power is basically something that could easily be fit into the stat block. However, that does mean I need to make a new encounter power.

Besides that, I updated several feats.

Crimson, if you are still around and see this, out of curiosity, what did you think of the goblin? Mostly I'm curious about it getting to keep it's "shifty" (it's not broken like shifty, but is an at-will thing)    
Heya everyone, here are my homebrew threads:
(yes there is only one right now, but there are more to come!)
And Let There Be Fish-Men: KUO-TOA
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