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1 year ago  ::  Dec 14, 2011 - 12:00PM #21
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,517

Dec 14, 2011 -- 9:31AM, RisingZan wrote:

Maybe we should look at cleaning it up some more as needed and create a new sticky post like the Ready an Action FAQ?




You'd have to do more than clean it to have a comprehensive lay out Delay Action be stickied and successfully passing as a Ready An Action FAQ  Tongue Out

Yan
Montréal, Canada
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1 year ago  ::  Dec 15, 2011 - 9:36AM #22
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822
You've made one error that I saw:

Dec 13, 2011 -- 11:17PM, RisingZan wrote:

  If you're under an effect that requires a save to end, delaying doesn't pay off unless its an effect you can safely ignore (like ongoing damage you aren't concerned about), or if it's an effect where an ally might grant you a save and change your turn, like if you're currently dazed. 




You can't Delay when Dazed.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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1 year ago  ::  Dec 15, 2011 - 11:36AM #23
logopolis
  • Dragon Slayer
Date Joined: Jul 22, 2008
Posts: 1,924

Dec 15, 2011 -- 9:36AM, LordOfWeasels wrote:

You can't Delay when Dazed.


That Compendium rules quote is from the original PH. The daze rules in the RC no longer say that you can't delay.

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1 year ago  ::  Dec 15, 2011 - 11:38AM #24
Geer_
Date Joined: Jan 25, 2004
Posts: 78
The PHB rules on delaying have been superceded by those in the RC. Why the compendium hasn't been updated, I couldn't tell you. Delaying your turn is now a free action. There is no longer any stipulation about not being able to delay while being dazed, so since you can take free actions while dazed, you can delay while dazed.
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1 year ago  ::  Dec 15, 2011 - 12:51PM #25
RisingZan
Date Joined: Aug 20, 2003
Posts: 692

Dec 15, 2011 -- 9:36AM, LordOfWeasels wrote:

You've made one error that I saw:

Dec 13, 2011 -- 11:17PM, RisingZan wrote:

  If you're under an effect that requires a save to end, delaying doesn't pay off unless its an effect you can safely ignore (like ongoing damage you aren't concerned about), or if it's an effect where an ally might grant you a save and change your turn, like if you're currently dazed. 




You can't Delay when Dazed.


I actually originally had Dazed included in the list at the beginning of conditions that prevented Delaying, because I recalled that the PHB said you couldn't delay when Dazed, but then I double checked in the RC and that restriction is no longer in place.  Its possible it was an oversight when Delay was changed from a No Action to a Free Action, or it was intentional and the compendium just isn't up to date.
    As a player, I'd actually be ok with it either way as long as the DM is consistent about it.

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1 year ago  ::  Dec 31, 2011 - 12:19PM #26
LordOfWeasels
Date Joined: Apr 6, 2009
Posts: 7,822

Dec 31, 2011 -- 12:18PM, Ravidell_the_Black wrote:

I read somewhere at sometime that a DM could move all the monsters (on their initiative) at the same time, then make attacks for them as appropriate.  Would this be legal?  As I understand it, each monster on initiative count X would be moving, then essentially readying/delaying their action until the rest of them finished moving.  




As long as he *is* Readying their actions (using all the Ready An Action rules) and he *is* spending their Immediates to use the Readied Actions, yes - you can move all the monsters then have all the monsters attack.

This obeys all the normal Ready An Action rules, though, and it does use up their Immediate.

Confused about Stealth?  Think "invisibility" means "take the mini off the board to make people guess?"  You need to check out The Rules Of Hidden Club.

Damage types and resistances:  A working house rule.
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