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1 year ago ::
Dec 07, 2011 - 8:56PM
#1
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Date Joined:
Aug 13, 2011
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Hey guys, still getting adjusted to 4e Character building. In my neverending quest to try and make a character for each role to have sitting on the backburner, I decided to try and throw a Cleric together. At first I was really turned off by the concept of the Cleric (at least STR-based Clerics)... but after reading a little on the "Laser"-style builds, I became much more interested. >> Makam, Deva Cleric/Invoker << So, the aim is to have a Cleric who has decent survivability, can zap from the rear, and also provide ample support for his allies. I started off with "Battle Cleric's Lore" and the "Auspicious Birth" Background to boost his AC and HP, respectively. This way he doesn't have to feel paper thin, and be able to close-blast enemies up without worrying too much if he's relatively unguarded. I also took Healer's Mercy and Favor of the Gods as Channel Divinity powers for added party support. From there, my goal would be to maximize his Radiant-based Damage (Morninglord) and eventually nab myself an Accurate Staff of Radiance, which would be used for blasting. I would also upgrade my holy symbol to a Symbol of the Holy Nimbus, strictly for Healing-Based powers. Feats like Radiant Vessel also capitalize on the half blast/half healer style. I also decided to pick up Channel Divinity: Solar Enemy. This is basically because with Glorious Channeler, I could activate it in a fight where I believe I was going to be pressed into Melee Combat. If they strike me, I can use Invoker's Aura feat to deal a burst of Radiant Damage (which is further intensified by Solar Enemy/Morninglord) and nuke them. Soul of the World was picked because of the Deva Race, and from what I can tell it will be a very promising choice. I haven't fully looked at all the angles I can work, but it seems very flexible/exploitable and it gives me a Wis Bump, which is great. Now to the big question: what else can I do to improve this build? Are there any feats I am blatantly missing or work better than the ones I am currently emplyoing? How can I make this guy a better Zapper/Healer?
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1 year ago ::
Dec 08, 2011 - 2:22AM
#2
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It looks like a straightfoward laser cleric build. Not sure about the feat seleciton. Depends on what you're trying to accomplish. If you've not gone through the cleric handbook, then you should.
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1 year ago ::
Dec 08, 2011 - 5:36AM
#3
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Date Joined:
Aug 13, 2011
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Yeah, I already leafed through the Cleric Handbook... which is how I got where I am thus far.
If you mean what I'm attempting to accomplish with the character, I want to make a character who is strong in both Healing and Lasering. If you mean what I wish to accomplish by posting, I just need some advice on trimming the fat and optimizing my choices. Mainly, my feats. I want to know if I'm making the right choices and if I'm not, which ones are the stronger picks.
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1 year ago ::
Dec 08, 2011 - 9:52PM
#4
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You're probably going to want an Astral Symbol (Superior Symbol). Energized(Radiant) and a boost to range are just plain gravy for a laser cleric.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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1 year ago ::
Dec 09, 2011 - 4:09PM
#5
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Date Joined:
Aug 13, 2011
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Could a newbie get some feat advice?
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1 year ago ::
Dec 09, 2011 - 6:59PM
#6
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Date Joined:
Jan 12, 2011
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Is this a Cleric multiclassed Invoker or a Cleric/Invoker hybrid? Because I just started playing a Human Hybrid Invoker/Cleric and it is fun fun fun.
Cleric vs Cleric/Invoker Cleric loses 1 Healing Word per encounter by Hybrid'ing Cleric loses Channel Divinity (can hybrid talent back into it) by Hybrid'ing
Cleric gains Hand of Radiance 3 target at-will deliciousness. (Morninglord loves this) Cleric gains Invoker suite of AoE Powers. (Morninglord loves this)
So it's more offense oriented then a straight laser cleric build, but the increased damage/control should offset the loss of a heal per encounter. Plus you can take Cleric utility powers that emulate a healing word. For feat advice, other then general math fixes, chosen Channel Divinities, and Domain stuffs, I found Staff Fighting to be an oft-overlooked source for an extra 1 AC that stacks with Battle Cleric's shield bonus.
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1 year ago ::
Dec 10, 2011 - 7:40AM
#7
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Date Joined:
Aug 13, 2011
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The character is a Multiclass, not a Hybrid. Base Class Cleric, obviously.
As for feats, the list of what I am proposing to take is provided in the link above... but I suppose I could post the list here, if thats more convienent.
Heoric Tier, Multiclass Cleric/Invoker 1. MC Invoker: Acolyte of Divine Secrets 2. Versatile Expertise {Staff, Holy Symbol} 4. Healer's Implement 6. Defensive Healing Word 8. Superior Implement Training {Staff, Accurate} 10. Coordinated Explosion
Paragon Tier, Paragon Path ~ Morninglord 11. Battle Intuition 12. Invoker's Blaze 14. Invoker Implement Expertise 16. Radiant Vessel 18. Channel Divinity: Solar Enemy 20. Improved Defenses
Epic Tier, Epic Destiny ~ Soul of the World 21. Supreme Healing 22. Beatific Healing 24. Invoker's Aura 26. Glorious Channeler 28. Punishing Radiance 30. Divine Mastery
Yes, Staff Fighting was definitely something I was looking into for the AC boost but didn't know if I could afford to squeeze in. Are there any smarter/more optimal choices I can be making with this feat selection?
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1 year ago ::
Dec 10, 2011 - 10:36PM
#8
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Font of Radiance might be up your alley, though probably better if you were a hybrid Invoker and had Hand of Radiance at-will. More chances to crit, more chances to turn critters into glowing damage zones.
This is CharOp. We not only assume block-of-tofu monsters, but also block-of-tofu DMs.
One reach cheese'd threatening reach Spiked Chain shuts down any non-teleporting quarterback.
You're already refluffing, what not refluff to something that doesn't suck?
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1 year ago ::
Dec 13, 2011 - 3:43PM
#9
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Date Joined:
Aug 13, 2011
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Yes, that was another feat I was considering putting to use.
So can anyone tell me if this build or broken, or alright, or salvageable as-is? Or does it need serious reworking/retuning?
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1 year ago ::
Dec 14, 2011 - 10:25AM
#10
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Date Joined:
Mar 12, 2010
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I would consider going for Revered One for your epic destiny. While the 21st level power is campaign-specific, the 24th level power is amazing. Being able to use each of your Channel Divinity Powers once per encounter is fantastic, and you can also take any Channel Divinity power regardless of which god it is associated with. Combining this ability with Morninglord will make every encounter a Militant Dawn.
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