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2 years ago ::
Dec 08, 2011 - 8:03AM
#41
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Date Joined:
Jun 13, 2010
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Sorcerer-like fixed extra bonus damage is my favorite by a mile. Don't have to worry about conditions, don't have to worry about more/different dice, don't have to worry about minor actions (quarry/curse), combat advantage, charging, once per turn mechanics, and all that jazz. It's the fastest mechanic to resolve, and I have a hard time caring about much else these days... If the end result is going to be the same (i.e. striker level damage), just give it to me straight up.
Having said that, my second favorite is probably the monk flurry. Spreading striker overkill damage to another target is a fantastic mechanic.
Me, too. Prefer to keep it simple when I can.
Regarding Oath of Enmity, while it undoubtedly increases overall DPR via accuracy, I tend to think of "striker" as including some element of nova. I add a striker to my group so that we can take out a particular target quickly when the situation demands it.
For that reason, I tend to see monks and avengers not as classical strikers but as.. I dunno, numerical stikers? Same with AoE damage-oriented invoker and wizard builds, which don't even nominally claim to be strikers. Some of those builds even include an Oath of Enmity equivalent via Divine Oracle. That's not to say they are any less effective at laying down damage.
Bear in mind avengers get a bonus to damage from their censure as well, that and the Oath come as a package. With Unity, it's easy to set up a nova round with the help of the rest of your party (+(3-5 + summons)*tier if everyone piles in), Retribution and Pursuit are harder to get reliably and constantly, but tend to be higher damage in normal play, and each has associated daily/encounter powers to help you get the bonuses, or to raise them higher. Painful Oath adds an extra striker feature via feat (of the +stat variety), and at Epic, with 19-20 crits, your critical hits are coming often enough that they add significantly to your DPR by themselves.
And you get this on all your attacks, and by the time you hit 17th, you have a minor action attack, and two easily triggered immediates for your encounter powers if you want them.
"I am the seeker, I am the stalker, I am the walrus"
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2 years ago ::
Dec 08, 2011 - 11:51AM
#42
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Date Joined:
Jun 14, 2009
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I just realized how good Unity Avengers are going to start getting, what with all the Fey Beast Tamers cropping up everywhere.
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2 years ago ::
Dec 08, 2011 - 1:05PM
#43
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The stat-dependent damage bonuses all exacerbate statistical, systemic, and racial imbalances, and you should never force players to select the One True Race in order to use their basic class features. So yeah, those suck.
I have to disgaree here. Sure, +1 to hit is valuable, but a mere +1 static damage for selecting an non-optimal race is negligible
It will make every race that can't get it (barring some hugely imbalanced advantage, such as the Tiefling's extra +2 to-hit from racial feats) an idiot's choice.
Characters of a race without bonus in the primary stat of their class (or starting with a 16 after bonus) are not an idiots choice, a static -1 damage is almost untaceable
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2 years ago ::
Dec 08, 2011 - 1:38PM
#44
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Date Joined:
Jun 17, 2010
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Why isn't Twin Strike on the list?
D&D Next = D&D: Quantum Edition
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2 years ago ::
Dec 08, 2011 - 1:55PM
#45
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Why isn't Twin Strike on the list?
Because it's not a mechanic, per se. It is emblematic of the point made by the previous poster re: iterative attacks being more important, which I think it really meat of the issue.
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2 years ago ::
Dec 08, 2011 - 2:08PM
#46
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Date Joined:
Aug 15, 2010
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OP here, wanted to make a comment about the multi attack bit. Yes, I know multi-attacking is key to actualy striker effectiveness. But besides rampage and DWA, that's not what we're talking about here. We all know ranger is king because of multiattacking, followed up by BB abusers, rogues and huricane of beating the crap out of things users. What I'm trying to figure out is which of the actual mechanics people like most, and which of them people see as the most effective. I'm not really out to change anyone's mind on the subject, I just wanted to see, as a community, how we felt on just the mechanics themselves. So... yeah. Carry on!
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2 years ago ::
Dec 08, 2011 - 6:37PM
#47
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Regarding Oath of Enmity, while it undoubtedly increases overall DPR via accuracy, I tend to think of "striker" as including some element of nova. I add a striker to my group so that we can take out a particular target quickly when the situation demands it.
For that reason, I tend to see monks and avengers not as classical strikers but as.. I dunno, numerical stikers? Same with AoE damage-oriented invoker and wizard builds, which don't even nominally claim to be strikers. Some of those builds even include an Oath of Enmity equivalent via Divine Oracle. That's not to say they are any less effective at laying down damage.
Avengers are capable of massive damage attacks, have a couple Minor Actions and off-turn attacks, and are probably the best class to be wielded by a leader (maybe Slayers?). Further, Nova's require hitting, even with +Att buffs from a Leader, few Strikers are at "hit on 2s" pre-Epic. While an Avenger may only be hitting 4 times on a Nova, they are hitting (and quite likely critting) for their entire Nova.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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2 years ago ::
Dec 08, 2011 - 7:33PM
#48
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Date Joined:
Apr 16, 2009
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Small correction, Hunter's Quarry is still 1/round.
How do you figure? Quarry states, "If you have dealt Hunter's Quarry damage since the start of your turn, you can't deal it again until the start of your next turn."
That's pretty much the definition of 1/round.
I'm new-ish to 4e and if there's some way of getting Quarry on out-of-turn attacks, I'd love to verify it. You can inflict Quarry damage any time you hit your current Quarry target, whether it's your turn or not - but only one per round.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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2 years ago ::
Dec 08, 2011 - 7:37PM
#49
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Date Joined:
Apr 16, 2009
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Since I rarely play strikers, I'm going to go with the warlord's Combat Leader bonus, combined with the Combat Commander feat. All the strikers can enjoy applying their mondo damage first, before the monsters.
Not that that's remotely useful to the conversation. Have fun with this one folks.
Warlords in general are the best striker feature 
"I hit you with my sword, and I hit you again with my barbarian" is a pretty decent striker damage feature too.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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