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2 years ago  ::  Dec 05, 2011 - 3:49PM #31
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,809

Dec 4, 2011 -- 2:06PM, Haldrik wrote:

Dec 4, 2011 -- 11:04AM, Ferrets wrote:

19- You remember the 1E Vs 2E edition wars.


Was there really? I cant tell them apart.


Not that I noticed.  2e was initially little more than AD&D, consolidated, errata'd and edited a bit better - with color interior art. 
The art was the most noticeably difference.

Love 4e?  Concerned about its future? Join the Old Guard of 4e

"You want The Tooth?  You can't handle The Tooth!"  - Dahlver-Nar.

"If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly"  - E. Gary Gygax
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2 years ago  ::  Dec 05, 2011 - 5:15PM #32
Sea-Envy
Date Joined: Sep 29, 2009
Posts: 1,237
101- You know what a c.l.c.p. is and keep some on hand at all times

102- Barbarians get EXP for breaking magic items.

103- you run a MuC.     
The sea looks at the stabillity of the mountian and sighs.
The mountian watches the freedom of the sea and cries.
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2 years ago  ::  Dec 05, 2011 - 9:57PM #33
Nelphine
Date Joined: May 30, 2005
Posts: 864
I haven't read all of them yet, so I may have missed this but:

104 - you remember when your class was halfling.

105 - you remember designing a cleric/magic-user/fighter/illusionist/druid/monk/paladin/ranger/assassin

106 - you remember having 20/16 strength

107 - your arcane archer killed the party cleric in 1 round after being dominated by a level 12 monster; but 6 baalors couldn't hurt the same cleric in the next encounter

108 - you designed a character with 50000 hp who could do 12000 damage per attack and could auto dispel 46 level 400 epic wards before combat started

109 - you hit someone 15 times with blade cascade

110 - you rolled your first die while you were still unborn
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2 years ago  ::  Dec 06, 2011 - 4:04AM #34
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,968
111. You still roll Moral for your Monsters.

112. You still roll to determing chance of Surprise with 1d6

113. You still roll for Random Encounters

114. You have Infravision 60'

115. Your party chooses Kits.

116. You have a Secondary Skill. 

117. Your fresh kill gives of Treasure X, K (x2) and Z 
Yan
Montréal, Canada
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2 years ago  ::  Dec 06, 2011 - 5:38AM #35
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
118. You carried a wooden weapon, such as a club, in case you had to fight a rust monster.

119. Similarly, even at 1st level you carried garlic, wolfsbane, and a silvered mirror, all of which were avilable in even the most humble of game book equipment lists.
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2 years ago  ::  Dec 06, 2011 - 6:16AM #36
Dewi
Date Joined: Sep 29, 2008
Posts: 478
120.  You're convinced that any discarded cloak found lying around a cellar has a one in six chance of helping you hide better and a one in six chance of killing you as soon as you try it on.

121.  If you find a discarded cloak lying around a cellar you try it on anyway.
Hoard: may earn you gp;  Horde: may earn you xp.
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2 years ago  ::  Dec 06, 2011 - 7:04AM #37
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,968
122. You have Magic Resistance.
Yan
Montréal, Canada
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2 years ago  ::  Dec 06, 2011 - 7:15AM #38
IlexGarodan
Date Joined: Oct 20, 2010
Posts: 112
123. Not only do you know what THAC0 is, but you know how to use it.
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2 years ago  ::  Dec 06, 2011 - 9:54AM #39
Mr.Durriken
Date Joined: Apr 14, 2011
Posts: 233

124.  You know the real meaning of "I wouldn't touch that with a 10' pole".


125.  Sunrods are too easy.



TjD

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2 years ago  ::  Dec 06, 2011 - 10:34AM #40
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,452
126. You remember when plain, old Plate armor was THE heaviest armor you could get.

127. You found fellow gamers by puting/pulling slip-cut tabs from sheets on the bulletin board at the game store.

128. You knew Dwarves and Halflings couldn't be magic users but got some nifty bonuses because of their unmagical nature.
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