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Switch to Forum Live View Tired of all the new races for players
1 year ago  ::  Dec 02, 2011 - 2:04AM #31
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,483

Dec 2, 2011 -- 1:17AM, Samrin wrote:

How about just using them mechanically, but calling them halflings?




Only in a Middle-Earth campaign for me (halflings/hobbits, I just don't dig in general D&D, same with orcs).

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1 year ago  ::  Dec 02, 2011 - 6:35AM #32
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I love the discussion TY.
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1 year ago  ::  Dec 02, 2011 - 6:35AM #33
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I love the discussion TY.
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1 year ago  ::  Dec 02, 2011 - 6:35AM #34
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I love the discussion TY ;-)
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1 year ago  ::  Dec 02, 2011 - 7:17AM #35
CrowScape
Date Joined: Aug 30, 2010
Posts: 1,290

Dec 2, 2011 -- 12:56AM, Gallard wrote:


D&D already does this, and has for years, to one degree or another. goblins/orcs/kobolds exist, and are intelligent humanoid races. why are they blocked from being played ? because they are 'monster races' ? to me, tieflings (et al) are more monstrous than these races. this is the real travesty here.



A 'monster race' in 4e is basically defined as any race that does not have a well-developed PC write-up, whose members will always be represented by a monster stat block. So, while you may say tieflings are more monstrous than a kobold, it's an excercise in equivocation.

Besides, 4e does allow you to be all of the races you mention. Go ahead, check the back of the Monster Manual. You'll see write-ups for all those "monsters" as PC races. WotC gives you a caveat that they have not been properly balanced against the core races, but it still facilitates using them.

What's lacking? Support. And this is where my complaint with the proliferation of PC races comes in: I'd rather see a few, deep races than many shallow races. I'd like it so that when new racial options are released, my current characters in a long-running campaign can take advantage of them.

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1 year ago  ::  Dec 02, 2011 - 7:18AM #36
e_whit
Date Joined: Oct 20, 2009
Posts: 172
New races deva gnome Goliath half Orc shifter Minotaur githzerai shard minds wilden.     Huh?  New classes barbarian bard Druid invoked shaman sorcerer warden ardent battle mind monk psi on rune priest seeker. I'm sure some of these classes are overlapping and can fit into one but with the needs to make money they need to produce new books to sell so the crazy stuff starts to poke up. We see it in every edition until they stop. And make a new edition and start all over again. Some of the new races just don't make sense Minotaur shifter githzerai. Deva. Might as well make ph 4 and add lich fire giant  mind flayer pixie as race.   Let's add illusionist faith healer cavelier ninja ronin samurai as classes. 
TY from your friendly neighborhood D.A.
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1 year ago  ::  Dec 02, 2011 - 7:22AM #37
CrowScape
Date Joined: Aug 30, 2010
Posts: 1,290

Dec 2, 2011 -- 7:18AM, e_whit wrote:

Might as well make ph 4 and add lich fire giant mind flayer pixie as race.



Pixie is a race. Heroes of the Feywild.

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1 year ago  ::  Dec 02, 2011 - 7:40AM #38
slobo777a
Date Joined: Jun 2, 2009
Posts: 1,882
As DM, I also felt that the game got a bit "race overload", and each adventuring party seemed too much of a monster zoo than a team of fantasy heroes.

My solution. A game world where you have a build race (= RAW race for making your character) and a game world race, mapped from it. It allows players to choose anything in D&D canon, and supports over half of the options as "normal" - players can always opt to be super-special-weird if they want.

Still a work-in-progress, and very fluff-light at the moment, but linked here for interest/feedback: docs.google.com/document/d/1v9-yYYH7EWRl...

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1 year ago  ::  Dec 02, 2011 - 7:51AM #39
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168

Dec 2, 2011 -- 7:22AM, CrowScape wrote:

Dec 2, 2011 -- 7:18AM, e_whit wrote:

Might as well make ph 4 and add lich fire giant mind flayer pixie as race.



Pixie is a race. Heroes of the Feywild.




And Lich is an Epic Destiny.

Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
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1 year ago  ::  Dec 02, 2011 - 8:20AM #40
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

Dec 2, 2011 -- 7:18AM, e_whit wrote:

New races deva gnome Goliath half Orc shifter Minotaur githzerai shard minds wilden. Huh? New classes barbarian bard Druid invoked shaman sorcerer warden ardent battle mind monk psi on rune priest seeker. I'm sure some of these classes are overlapping and can fit into one but with the needs to make money they need to produce new books to sell so the crazy stuff starts to poke up. We see it in every edition until they stop. And make a new edition and start all over again. Some of the new races just don't make sense Minotaur shifter githzerai. Deva. Might as well make ph 4 and add lich fire giant mind flayer pixie as race. Let's add illusionist faith healer cavelier ninja ronin samurai as classes.




You know what, we should. In our campaign, I play a halfling artificer clockwork engineer with the archlitch destiny, and it it is AWESOME.  I summon clockwork zombies and flying swarms of mechanical acid bats, and his phylactery is a steampunk machine he built to rip his soul out of his body and turn him into a lich.  I love the combination of mad scientist/undead monstrosity thing he's got going on, all counterbalanced by his diminuitive size and happy-go-lucky halfling verve.  He's like, "Hi!  I'm going to rip your soul out of your still-living body and lock it inside a half-living clockwork monstrosity that will serve me for all eternity.  Then we'll have cake!"

If you are playing a kitchen sink game, bizarre race/class/epic destiny/paragon path combinations can spur player creativity.  I would never have thought a tiny undead clockwork maker would be cool, but he so is.  Free your mind.

I'm also a bit confused as to how halflings "make sense" and minotaurs do not.  If you don't like particular races that's fine.  Don't play them.  I will never ever play a pixie.  If they don't fit the kind of story or theme you want, then restrict them.  I've done very focused Tolkienesque high-fantasy games where races were restricted to human/elf/dwarf/halfling/half-elf, extraplanar games where the dominant races were shardminds and warforged, and everything in between.  There's nothing wrong with restricting race and class choices if you're going for a particular fantasy feel or kind of story.  but just because you don't like a given race doesn't mean it doesn't "make sense."  It makes as much sense as you want or need it to.

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