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Switch to Forum Live View Tired of all the new races for players
1 year ago  ::  Dec 01, 2011 - 2:07PM #1
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I know the game has to expand or people will get bored.  But adding all these new races to play drives me crazy. I'm fine with dragonborn two elves type tiefling etc in the book but adding new races all the time Minotaur goblin ogre half demon angel whatever pulls away from core
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1 year ago  ::  Dec 01, 2011 - 2:09PM #2
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882
Then don't play them?

We don't have goblins, ogres, and half demons as player races.

I'd love to see Goblin and Kobold get a writeup for PC use. 
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1 year ago  ::  Dec 01, 2011 - 2:10PM #3
Shardey
Date Joined: Apr 18, 2010
Posts: 192
You are better off having balanced options. You are also within your right to use whatever rules you wish at your table. Don't complain about getting options.
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1 year ago  ::  Dec 01, 2011 - 2:13PM #4
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874
Wait.  What? 

First I see a comment about damage at fist level being "crazy", and then a claim that there are too many races?  Are we playing the same game?
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1 year ago  ::  Dec 01, 2011 - 2:17PM #5
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
You may now attempt to explain why having more options is a bad thing.  I, personally, am sick to death of dwarf-elf-halfling-gnome-human, and would be quite pleased if the lot of them were kicked to the curb in the next edition.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Dec 01, 2011 - 2:38PM #6
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536
I'm tired of peoples who have a close minded, traditionalist view of what is fantasy. 
What's wrong in 'aliens'? Games like Paladin's Quest (SNES) shown us that non standart stuff can be epic.

If it don't fit your world, just don't allow them and move on.


Sad to see that more options = 'bad' for somes. Albeit unlike Salla, I say - 'you can walk and chew gum' - you can have old classics and new stuff both, and it's okay. 
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1 year ago  ::  Dec 01, 2011 - 2:52PM #7
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954
This is pretty easy to handle, to be honest. Make three groups: Common, Uncommon, and Rare. Place the various races in these three groups.

- Common races have no restriction. They are all over the place in the world, blend into a crowd easily, and are only remarkable by their status and ability.
Eberron Example Commons: Humans, Half-Elves, Dwarves, Gnomes, Halflings, Elves.

- Uncommon races are restricted to one party member per race. This is best used for PCs that should be noteworthy for their race, but not 'stop and stare'-worthy.
Eberron Example Uncommons: Half-Orcs, Shifters, Changelings, Kalashtar, Warforged, Goblins, Hobgoblins (maybe add in Dragonborn, Tieflings & Eladrin).

- Rare races are heavily restricted - only one per party total. These are the guys that get the stares and extra attention from guards.
Eberron Example Rares: Everything that isn't common or uncommon.

Addendum - I'd apply this to some backgrounds as well. As a final Eberron example, characters of any race from a different continent than Khorvaire should probably be considered Uncommon at least. Unless, of course, you want a 'different' kind of campaign other than standard, which is cool in its own right, just requires different boundaries for party comp.
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1 year ago  ::  Dec 01, 2011 - 3:26PM #8
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536

Dec 1, 2011 -- 2:52PM, Arcane_Guyver wrote:

This is pretty easy to handle, to be honest. Make three groups: Common, Uncommon, and Rare. Place the various races in these three groups.

- Common races have no restriction. They are all over the place in the world, blend into a crowd easily, and are only remarkable by their status and ability.
Eberron Example Commons: Humans, Half-Elves, Dwarves, Gnomes, Halflings, Elves.

- Uncommon races are restricted to one party member per race. This is best used for PCs that should be noteworthy for their race, but not 'stop and stare'-worthy.
Eberron Example Uncommons: Half-Orcs, Shifters, Changelings, Kalashtar, Warforged, Goblins, Hobgoblins (maybe add in Dragonborn, Tieflings & Eladrin).

- Rare races are heavily restricted - only one per party total. These are the guys that get the stares and extra attention from guards.
Eberron Example Rares: Everything that isn't common or uncommon.

Addendum - I'd apply this to some backgrounds as well. As a final Eberron example, characters of any race from a different continent than Khorvaire should probably be considered Uncommon at least. Unless, of course, you want a 'different' kind of campaign other than standard, which is cool in its own right, just requires different boundaries for party comp.


Actually, this is NOT  a good idea.

 The heroes, the pcs are SPECIAL. They should not be restricted - and some of those restricted races have also MORE reasons then to be adventurers, if you needed an example.

If there is ONLY 2%of Awakened (magic able) peoples in Shadowrun, and that a party of ALL Awakened (or other rarer stuff like metavariants (to closest thing to 'subraces' in SR) ) is ok and not forbidden in SR, why should there be restrictions in D&D?

Arcane Guyver, the players should play what they want. The in game rarety in population numbers should have NO bearing on what theyc an play, and DM should NOT restrict this. This is an uncrative, imaginationless and stiffling answer to a non problem.

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1 year ago  ::  Dec 01, 2011 - 3:42PM #9
wildefox
Date Joined: Sep 8, 2011
Posts: 228

Dec 1, 2011 -- 3:26PM, The_Ubbergeek wrote:

 This is an uncrative, imaginationless and stiffling answer to a non problem.




So, instead of just shutting him down, let's try and see what has merit in his suggestion and work with that.

I agree with Ubber in that a party should not necessarily reflect population bias as they are special but that should only apply to restrictions on character creation. Players should be able to play whatever race they want, or you'll end up with unnecessary fights over who gets to be the "special" race.

However I do agree that some races should be usual and some should be unusual. A Dragonborn in Breland should attract more attention than a Human but that should be a roleplaying consideration and not a mechanics one.
 

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1 year ago  ::  Dec 01, 2011 - 3:56PM #10
The_Ubbergeek
Date Joined: Jan 28, 2004
Posts: 5,536

Dec 1, 2011 -- 3:42PM, wildefox wrote:

Dec 1, 2011 -- 3:26PM, The_Ubbergeek wrote:

 This is an uncrative, imaginationless and stiffling answer to a non problem.




So, instead of just shutting him down, let's try and see what has merit in his suggestion and work with that.

I agree with Ubber in that a party should not necessarily reflect population bias as they are special but that should only apply to restrictions on character creation. Players should be able to play whatever race they want, or you'll end up with unnecessary fights over who gets to be the "special" race.

However I do agree that some races should be usual and some should be unusual. A Dragonborn in Breland should attract more attention than a Human but that should be a roleplaying consideration and not a mechanics one.
 


I know and agree - Awakened by example in SR may face prejudice, like in Iran. Or an elf or eladrin in the land of the grey orcs tribes in my world, that may not fare well. But again, it's fluff and rping, and should not be exagerated - I have seen sly/jerkass DMs trying this way what they wouldn't directly by plainly saying 'no' to a race. Aka discouraging players to play a race in a  sly way.

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