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1 year ago ::
Nov 27, 2011 - 4:42AM
#11
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I second sorcerer|warlord. The initiative boost on its own is lovely on a ranged AoEer and they have a few off turn powers to pick too.
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1 year ago ::
Nov 27, 2011 - 8:55AM
#12
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
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1 year ago ::
Nov 27, 2011 - 9:21AM
#13
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Date Joined:
Apr 25, 2002
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
Sorcerer is one of those classes that doesn't particularly penalize going hybrid assuming the point is to be a Sorcerer who also happens to be another class. A Sorcerer|Bard with Staff Expertise as an example: At wills: Vicious Mockery, Blazing Starfall Encounter: Blunder, Flame Spiral
And it isn't as if there aren't any great Bard dailies or utility powers. All that has to happen is that you spend a hybrid talent feat to get Soul of the Sorcerer and you're really the same Sorcerer that you were. Except now you have better skill checks, a heal/encounter, some control options, and more feat/multiclassing options.
NETH4-1 Containing Shadow (co-author) Handbooks
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1 year ago ::
Nov 27, 2011 - 9:40AM
#14
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Yeah, it's pretty easy to be 90% of a striker while also picking up 50% or more of another role.
Keith Richmond Living Forgotten Realms Epic Writing Director
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1 year ago ::
Nov 27, 2011 - 10:04AM
#15
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Date Joined:
Sep 17, 2007
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
Sorcerer kinda fails and most anything is an improvement?
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago ::
Nov 27, 2011 - 3:37PM
#16
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
Sorcerer kinda fails and most anything is an improvement?
This statement is laughably wrong, try again.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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1 year ago ::
Nov 27, 2011 - 3:39PM
#17
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- Senior Volunteer Community Lead
Date Joined:
Aug 19, 2007
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Sorcerers tend to rate badly for at-will DPR and single target novas, the two things CharOp rates strikers on. They're a little better than CharOp tends to give them credit for, but they can end up fairly unimpressive in the wrong hands.
Keith Richmond Living Forgotten Realms Epic Writing Director
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1 year ago ::
Nov 27, 2011 - 3:46PM
#18
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
Because the value of a sorcerer is nearly all in the powers, so if you can get better features and powers from another class, that's usually an improvement.
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1 year ago ::
Nov 27, 2011 - 4:13PM
#19
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Date Joined:
Sep 17, 2007
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I do not get it. Why are the majority of the posters in favor of replacing a striker with a hybrid leader?
Sorcerer kinda fails and most anything is an improvement?
This statement is laughably wrong, try again.
I'm sorry, I can't hear you over the sound of all this Wizarding I'm doing!
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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1 year ago ::
Nov 27, 2011 - 4:27PM
#20
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Date Joined:
Nov 17, 2011
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In the current game I am in, our leader doesn't seem to know how to grasp how to play a leader and he is very squishy so he tends to fall first in combat and of course that doesn't help the rest of the group. Our DM is very open to whatever changes we want for the characters, so I have been toying with the idea of hybriding my sorcerer out with a leader class. I just can't seem to decide which leader class would best fit.
You could start minoring in leader, but you should also consider if a defender wouldn't be better - that way your leader has an easier time surviving to do their job. Assuming you want to stay part sorcerer, a paladin hybrid should do quite nicely. Just grab a bunch of powers that inflict Divine Sanction.
Here's a sample build I cooked up. Still has some blanks to fill in (equipment, background, theme, skills), but the general idea is there: Use your paladin powers to apply Divine Sanction, stay in the thick of battle to exploit your Cosmic Cycle benefits and Lost in the Crowd, and apply sorcerer AoE damage whenever you feel like it. I'd suggest starting encounters with Phase of the Sun, which will add some damage, and you'll automatically switch to Phase of the Moon when bloodied, giving you a neat AC boost when you need it most. Spoiler:
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====== Created Using Wizards of the Coast D&D Character Builder ====== level 8 Halfling, Paladin|Sorcerer Hybrid Paladin: Hybrid Paladin Will Sorcerous Power: Sorcerous Power Strength Hybrid Talent: Soul of the Sorcerer Soul of the Sorcerer: Soul of the Cosmic Cycle
FINAL ABILITY SCORES Str 18, Con 10, Dex 13, Int 8, Wis 13, Cha 20.
STARTING ABILITY SCORES Str 16, Con 10, Dex 11, Int 8, Wis 13, Cha 16.
AC: 20 Fort: 18 Reflex: 15 Will: 21 HP: 58 Surges: 8 Surge Value: 14
TRAINED SKILLS
UNTRAINED SKILLS Acrobatics +7, Arcana +3, Bluff +9, Diplomacy +9, Dungeoneering +5, Endurance +4, Heal +5, History +3, Insight +5, Intimidate +9, Nature +5, Perception +5, Religion +3, Stealth +5, Streetwise +9, Thievery +7, Athletics +8
FEATS Level 1: Hybrid Talent Level 2: Unarmored Agility Level 4: Staff Expertise Level 6: Lost in the Crowd Level 8: Staff Fighting
POWERS Hybrid at-will 1: Virtuous Strike Hybrid at-will 1: Blazing Starfall Hybrid encounter 1: Valorous Smite Hybrid daily 1: Majestic Halo Hybrid utility 2: Call of Challenge Hybrid encounter 3: Flame Spiral Hybrid daily 5: Thunder Leap Hybrid utility 6: Sudden Scales Hybrid encounter 7: Price of Cowardice
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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