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2 years ago ::
Nov 19, 2011 - 2:35AM
#1
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Date Joined:
Jul 18, 2005
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Hi I want to about Religion in D&D, yes I know that when comes to Humans they rather have a Patheons rather then a one god like in our world. In Dragon Age setting I like how they handled there Religion for the Humans, LW
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2 years ago ::
Nov 19, 2011 - 2:49AM
#2
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Date Joined:
Oct 28, 2010
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Religion in D&D is very setting-dependent. It's completely different, for instance, in the Forgotten Realms, in Athas, and in Eberron.
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2 years ago ::
Nov 19, 2011 - 10:08AM
#3
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Date Joined:
Oct 26, 2008
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Religion in D&D is very setting-dependent. It's completely different, for instance, in the Forgotten Realms, in Athas, and in Eberron.
Or in your own campaigns as well. So yeah, definitely agree it really just depends on the setting as well as the players and DM as for how much/little religion plays a part. Also, just to mention the in D&D the humans did have a god of their own, he just died in the Dawn War. Or just after, can't remember exactly. Either way that doesn't mean there could still be plenty of people believing in the dead god despite it all, just as a suggestion.
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2 years ago ::
Nov 19, 2011 - 2:38PM
#4
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Date Joined:
Jul 18, 2005
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But no national chruch like in our world with Catholic Church, there could Templar Knight in service of this church like in Dragon Age. A Church that takes a dim view on Magic.
LW
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2 years ago ::
Nov 19, 2011 - 2:49PM
#5
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Date Joined:
Jan 15, 2009
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You kind of have to make up your own world that doesnt reak of magic at every turn to play the "dim" view of magic unless that church is ahem "dim"
The game generally assumes the major heros of the world including the players are as often toaters of bell book and candle as a long broad blade.
Darksun however does do Arcana is bad and the divine is non-existant... which is similar.
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2 years ago ::
Nov 19, 2011 - 3:05PM
#6
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Date Joined:
Jul 18, 2005
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Yeah well they could have good reason for hating Magic like it was stated in Dragon Age, I mean it not hard for Human Religions to start hating some groups.
LW
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2 years ago ::
Nov 19, 2011 - 3:13PM
#7
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Date Joined:
Apr 16, 2009
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When discussing "religion in D&D" it is necessary to either be extremely specific - in fact abandon the subject and instead speak of "religion in this one specific D&D campaign" - or be quite general. So let me say up front that I am being extremely general, and to everything I am about to say there are exceptions that I'm not going to mention.
In a D&D world, it is known - not subject to dispute - that arcane, primal, and divine magic exist. And maybe psionic magic too. And gods, demons, and other sorts of extraplanar beings are pretty common, either through their direct influence on the standard mortal plane, or from reports by past adventurers who visited other planes and returned, or through various sorts of scrying rituals.
Obviously, strict monotheism doesn't work, when the gods you are saying don't exist can walk through the doors of your temple any day and may or may not destroy the doors in the process. Similarly, while an uppity priest may declare that one god is really a god and all the other are demons, the gods themselves know better. Study "hubris"...
That doesn't mean there can't be monotheism. A monotheism that says the entirety of the one true god is not completely knowable by any mortal, and *all* the gods we worship are partial and distorted reflections of that one true god... that could work, given certain assumptions about how the planes affect each other. (Its effectiveness at getting people to donate to your temple rather than someone else's... variable.)
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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2 years ago ::
Nov 19, 2011 - 3:15PM
#8
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Date Joined:
Jan 28, 2004
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No offence but the Hinduist and related religions's answer may work better than near east Monotheism.
All gods being a part of a Divine Ultimate Truth, by example.. Demons and such? Ashura - aka antigods, maybe.
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2 years ago ::
Nov 19, 2011 - 3:44PM
#9
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Date Joined:
Sep 29, 2008
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You could have a henotheism or philosophical monotheism that finds a place for the pantheon gods as subordinate divine beings in a universe in which there's a single 'true' god. Tolkien's Valar would be a possible model. Based on the flavour text, I think invokers might be attracted to those kinds of ideas, since they seem to like to think of themselves as skipping the pantheon and going directly to source.
Hoard: may earn you gp; Horde: may earn you xp.
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2 years ago ::
Nov 19, 2011 - 3:56PM
#10
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when comes to Humans they rather have a Patheons rather then a one god like in our world.
Like thespaceinvader said though, you kind of have to specify which setting you're talking about. Religion in Eberron and religion in Dark Sun are very different.
Moderated by
ORC_Ragnar
on Nov 20, 2011 - 08:30AM
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