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2 years ago  ::  Nov 16, 2011 - 8:44PM #1
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714
With the introduction of themes that grant characters pets, I am thinking about houseruling the beastmaster ranger build into a theme.  I see no reason why rangers should be forced to give up class features to get something they could get as part of a theme for free.  I could use the fey beast trainer theme as a model, and include the ability to use powers with the beast keyword.  Does anyone see any games mechanics problem with this that I am missing?
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2 years ago  ::  Nov 16, 2011 - 9:11PM #2
rampant
Date Joined: Oct 26, 2004
Posts: 8,013
Well the main difference would be that a beast master ranger gets some nifty damage boosts from his powers, especially if he picks them with an eye towards his beastie. I'm a little concerned about throwing powers balanced around the assumptions of a specific class open to everyone.
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2 years ago  ::  Nov 17, 2011 - 5:52AM #3
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

I should have been clearer-the theme would have ranger as a prerequisite.
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2 years ago  ::  Nov 17, 2011 - 7:42AM #4
rampant
Date Joined: Oct 26, 2004
Posts: 8,013
What about the essentials rangers? 

Any way why bother? I mean if you don't like beast master, just use the fey beast master theme on a ranger.

Maybe you should consider this, make a feat for fey beast master rangers, that allows the fey beast to function as a beast for the purpose of the beastmaster feats, paths, and powers. There's no rule that says you have to be a beast master ranger to take beast powers, just that they can't be used without a beast. So if you're dead set on a two blade ranger or whatever with an animal companion a snergy feat seems like the way to go.
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2 years ago  ::  Nov 17, 2011 - 9:44AM #5
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

Nov 17, 2011 -- 7:42AM, rampant wrote:

What about the essentials rangers?




That's a good question, what about them?  Is there any problem with them having a beast companion and being able to use beast powers?  It would probably benefit the scout more than the archer ranger, but that doesn't seem like a huge problem, since what I'm proposing is a theme.  Obviously the pre-E ranger will get more out of it, but I don't see a problem with that, either.  Can you think of one?

Nov 17, 2011 -- 7:42AM, rampant wrote:


Any way why bother? I mean if you don't like beast master, just use the fey beast master theme on a ranger.




Wait, what?  Where did I say I didn't like beastmaster rangers? what I said was that I didn't think that it made much sense that they had to give up class features to get something that people could get for free through a theme.  Even I can see that beastmaster rangers are underpowered, and that's especially evident now that we have themes that give you much of what you get by being a beastmaster for free as a theme.  Since I LIKE the concept of the beastmaster ranger, I'd like to make it a more viable choice from a mechanics standpoint.

Nov 17, 2011 -- 7:42AM, rampant wrote:


Maybe you should consider this, make a feat for fey beast master rangers, that allows the fey beast to function as a beast for the purpose of the beastmaster feats, paths, and powers. There's no rule that says you have to be a beast master ranger to take beast powers, just that they can't be used without a beast. So if you're dead set on a two blade ranger or whatever with an animal companion a snergy feat seems like the way to go.




That's an interesting idea, but I have always been against the idea of paying feats just to be able to swap powers, which is why we ruled that power-swap feats are free to multiclass characters long ago in my games.  Part of my objective here is to make the option cost less.  Also, that's a bit constrained flavor-wise, not every ranger is going to want to be a fey beastmaster, and I'd like to be able to use the creatures in MP II.  

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2 years ago  ::  Nov 17, 2011 - 12:56PM #6
rampant
Date Joined: Oct 26, 2004
Posts: 8,013
Ohhhhhh ok that makes a bit more sense.

The problem is now I'm gonna need to actually see the theme, and for some reason my copy's been delayed.
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2 years ago  ::  Nov 17, 2011 - 1:56PM #7
ciaran
Date Joined: Apr 16, 2005
Posts: 2,892
Rangers don't lose much by choosing the feature that gives them a pet meat shield. You lose a bonus feat and an elusive +1 to hit with ranged attacks.
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1 year ago  ::  Nov 27, 2011 - 6:40AM #8
WEBwarrior94
Date Joined: Oct 9, 2011
Posts: 23

Nov 17, 2011 -- 1:56PM, ciaran wrote:

Rangers don't lose much by choosing the feature that gives them a pet meat shield. You lose a bonus feat and an elusive +1 to hit with ranged attacks.


Have you seen Martial Power 2?
Hunter Style gives you +4 AC vs OA and Quick Draw for free, while Marauder Style gives a constant +1 speed bonus and Two-Weapon Defense for free.
Running Attack can replace Prime Shot, and adds a +1 to charges (on top of the +1 you get anyway).

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1 year ago  ::  Nov 27, 2011 - 8:21AM #9
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714
Once again: why should rangers have to give up class features *at all* to get something you can get for free with a theme?  It makes no sense to me.

Since nobody seems to be able to offer any game balance objections, I'm going to go ahead and do it.
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1 year ago  ::  Nov 27, 2011 - 9:51AM #10
mattador666
Date Joined: Oct 11, 2010
Posts: 533
they shouldn't.

give it the beast keyword, as you said.  make sure its attacks, defenses, and hp scale ok.  call it a wolf, hawk, bear, etc., and roll with it. 
Wizards of the Coast can suck it.
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