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Switch to Forum Live View Madness at Gardmore 4e or 4essentials?
2 years ago  ::  Nov 16, 2011 - 7:41PM #1
ContainsQuinine
Date Joined: Jan 5, 2007
Posts: 74
Can "Madness at Gardmore Abbey" run balanced using the original 4 edition rules or should I use 4e "essentials"?
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2 years ago  ::  Nov 16, 2011 - 7:56PM #2
mboss77
Date Joined: Aug 29, 2008
Posts: 1,108
I haven't seen it yet, but just out of curiosity what makes you think it would be unbalanced with O4e classes?
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2 years ago  ::  Nov 16, 2011 - 8:21PM #3
mccowen
  • Heroic Dungeon Master
Date Joined: Oct 16, 2007
Posts: 1,859

Nov 16, 2011 -- 7:41PM, ContainsQuinine wrote:

Can "Madness at Gardmore Abbey" run balanced using the original 4 edition rules or should I use 4e "essentials"?


Essentials is a part of 4e. This is like asking whether you should use chuck roast or beef in a recipe.

Adventures in particular don't "see" any difference between Essentials and other 4e mechanics. The PCs can play whatever they want, or whatever you want them to; the balance of the adventure won't be significantly affected by those choices.

Edit to add: I haven't run the adventure yet, but I own it and have read it thoroughly. I can't think of a reason that it wouldn't run fine with PHB1 only, if that's what turns your crank.

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2 years ago  ::  Nov 16, 2011 - 8:30PM #4
FLAvatar
Date Joined: Jun 23, 2003
Posts: 1,049
too many vague terms to answer 

Assuming original means everything but the KotF* books and essentials means just the evergreen 10, it is balanced exactly as well between either and/or both sets of rules.  Unless I am forgetting a ritual somewhere without which the entire Gardmore adventure fails, in which case the most absolutely inflexible purists would demand that Essentials be deemed incompatible with it.

as mboss77 asks though, any other response requires you clarify your assumptions about the differences between the 2 flavors of rules.  thinking about them as 2 different games or editions is like considering the d6 wth pips as a different type of die than a d6 with numbers. 
INSIDE SCOOP GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard
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2 years ago  ::  Nov 16, 2011 - 8:34PM #5
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

Nov 16, 2011 -- 7:41PM, ContainsQuinine wrote:

Can "Madness at Gardmore Abbey" run balanced using the original 4 edition rules or should I use 4e "essentials"?





Essentials is not a separate ruleset.  If you mean can you use character classes and races from outside the essentials line of products, then I see no reason why not.

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2 years ago  ::  Nov 16, 2011 - 9:47PM #6
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Essentials is 4e, 4e is Essentials.
Another day, another three or four entries to my Ignore List.
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2 years ago  ::  Nov 17, 2011 - 2:31AM #7
Neutronium_Dragon
Date Joined: Aug 11, 2006
Posts: 5,778
On a general level, there may be some minor compatibility issues, but they tend to be corner-case. IE: an adventure allows the PCs to recharge a daily power; Essentials-Martial characters don't have any. I don't recall anything in Madness that falls into this category though.

  Other than that, the main clash between the pre- and post-Essentials books is the treasure system. Madness seems to use preplaced treasure rather than the post-Essentials Dungeon article habit of saying "the PCs find XdY items of XdY+Z level", so that shouldn't be an issue.
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2 years ago  ::  Nov 17, 2011 - 4:58AM #8
ContainsQuinine
Date Joined: Jan 5, 2007
Posts: 74
Thanks for your responses. I am very new to "Essentials" So I guess I was still unsure if it was a different ruleset or not. It seemed compatible. But I want to double check.

Second question....

If I start my players at level 6 How much starting gear should they begin with. Should I use the Parcel system laid out for levels 1-6 in DMG1 or will that be TOO much.
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2 years ago  ::  Nov 17, 2011 - 5:16AM #9
frothsof
Date Joined: Jun 4, 2010
Posts: 10,487

Nov 17, 2011 -- 4:58AM, ContainsQuinine wrote:

Thanks for your responses. I am very new to "Essentials" So I guess I was still unsure if it was a different ruleset or not. It seemed compatible. But I want to double check.

Second question....

If I start my players at level 6 How much starting gear should they begin with. Should I use the Parcel system laid out for levels 1-6 in DMG1 or will that be TOO much.




standard starting gear for beginning at a higher level as per the dmg would be a level 7 item, level 6 item, and level 5 item, with gold worth another level 5 item. and these items shouldnt be rares

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2 years ago  ::  Nov 17, 2011 - 5:55AM #10
gwydion9
Date Joined: Jun 8, 2008
Posts: 1,714

Nov 17, 2011 -- 5:16AM, frothsof wrote:



standard starting gear for beginning at a higher level as per the dmg would be a level 7 item, level 6 item, and level 5 item, with gold worth another level 5 item. and these items shouldnt be rares




Also, they can have any mundane equipment they want for free.

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