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2 years ago ::
Nov 16, 2011 - 7:06PM
#41
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Date Joined:
Mar 25, 2009
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Yep. The Fury of Blows in my .sig argues that Iron Wolf Warrior has a better option than even the ever-present Curtain of Steel for barbarians.
It's at least competitive. Even the various Iron Wolf push effects are a nice option, though they wouldn't seem to be worth much to an aura defender. In practice, Monster A is likely to be dead real soon, so pushing Monster B close to Monster C so as to end turn with a move between them can be an aura defender's smartest play.
I guess my main question about berserkers is why play one when you can turn a barbarian into a perfectly adequate off-tank anyway?
The Berserker easily blows past the best practical AC for the parent class, and he's sticky out of the box. The Barbarian takes a while to get ramped up. It's rough playing a heroic Barbarian, nursing those one or two rages because maybe the next fight will be tougher.
In the meantime, the Berserker can easily bulk up his MBA, and add a d8 per tier to his reprisal attack, to the point that you can't really compare the build to a Knight in the way that some of this thread tries to do. Knight builds want the Monster to flail futilely at the Knight, such that 100% negation of attacks on the Knight's allies is a worthwhile build goal. The Berserker really wants the Monsters to attack his allies. They'll get dead a whole lot quicker that way. It's sort of defense by striking. The L12 build I posted on the other thread averages about 31 hits per defender OA, which is about 25% of the HPs of a L12 standard monster. That gives it real good odds of imposing the ultimate status effect -- dead -- as its attack negation.
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2 years ago ::
Nov 16, 2011 - 7:16PM
#42
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Date Joined:
Sep 24, 2009
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@Arel
Agreed
Personally comparing the berserker to the other defenders is like comparing the O-Barb to a Wizard. The Dual role fits a completely different need, versatillity. If you want to be a Defender, be a defender. If you want to be a striker, be a striker. If you want to be something unique, be a Berserker.
Something unique? Something new yes, but there are plenty of ways to play an "off-tank".
That said I generally like the class just because it kinda sets a benchmark for what that 5th man role can be. There was just a thread recently talking about the 2 Defender Party and what tactics could be used. I think Berserkers would do well in a party with a Paladin, Swordmage, or Battlemind. Abuse some catch-22 combos and when the encounter gets down to clean up time, or you just need the damage you can flip a switch.
But I think you really have to focus on that defender side of things, and know that you're the 5th man. It promotes team work, that's for certain. Knowing you can kick in some fun striker damage is nice, but it's not something unique. Still I like the class, or at least I'd like to try one out.
Host of the HTL Podcast Series: http://www.holdtheline.com/media/category/htl-podcast.6/
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2 years ago ::
Nov 16, 2011 - 7:27PM
#43
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One-handed weapons are very poor choices. Given that you only have Light Shield as default proficiency, going 1h/Shield isn't worth it. Go 2h or go home. 18 dex gets you 19 AC in defender mode without a shield. Plenty good enough.
A 1-hander is actually competitive if you go with Temperate Lands, because you gain a +2 bonus to damage with it. That's going to be slightly more damaging with 1[W] powers assuming a Bastard Sword/Fullblade comparison (for the +3 proficiency bonus), though the bigger damage dice of the 2-hander will come out ahead with 3+[W] powers. Seeing as you'll probably be making more low [W] attacks even at higher levels (leader-granted MBAs, charging, Vengeful Guardian), the 1-hander might even have a slight edge.
In terms of defenses, the 2-hander (assuming Arid) takes Unarmored Agility whereas the Temperate guy takes Heavy Shield Proficiency. Both will get you some of the best AC in the game. Arid Polearm users might bump it further with Hafted Defense, but Temperate shield users will be taking Shield Specialization. Because a non-Arid Berserker can't get Unarmored Agility, they'll either need to go sword and board or accept a lower (but still very respectable) AC.
Third, you claim that the full-Striker version is weaker than the existing Barbarian. The only way it's weaker is that you don't get Feral Might. But guess what? Some of those don't even really add to the damage you do by all that much. So going Berserker is about as bad as picking a less-than-optimal Feral Might option. Not a huge loss.
To be fair, you also lose out on Rampage. Once you get an expanded critical range, this will start to be more important. So that's 2 sources of free attacks (assuming a Rageblood, anyways), even if Rampage isn't going to be triggered all that often. Rampage also costs most Barbarians a feat to give them the option of charging with it, becuase it sucks to kill a guy with a crit and have no one to attack with Rampage.
Looking at it from a pure DPR standpoint, the pure striker Berserker is going to be weaker than an O-Barbarian. But then again, if you're going to make a pure striker you probably don't want to go with the Berserker anyways. That's not to say that a pure striker Berserker is a weak striker, it's just that an O-Barb fits the same concept and is slightly stronger in that role.
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2 years ago ::
Nov 16, 2011 - 7:31PM
#44
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Date Joined:
Jul 27, 2009
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@Arel
Agreed
Personally comparing the berserker to the other defenders is like comparing the O-Barb to a Wizard. The Dual role fits a completely different need, versatillity. If you want to be a Defender, be a defender. If you want to be a striker, be a striker. If you want to be something unique, be a Berserker.
Something unique? Something new yes, but there are plenty of ways to play an "off-tank".
That said I generally like the class just because it kinda sets a benchmark for what that 5th man role can be. There was just a thread recently talking about the 2 Defender Party and what tactics could be used. I think Berserkers would do well in a party with a Paladin, Swordmage, or Battlemind. Abuse some catch-22 combos and when the encounter gets down to clean up time, or you just need the damage you can flip a switch.
But I think you really have to focus on that defender side of things, and know that you're the 5th man. It promotes team work, that's for certain. Knowing you can kick in some fun striker damage is nice, but it's not something unique. Still I like the class, or at least I'd like to try one out.
But unless you are using a hybrid your Off tank is relying on "LOOK WHAT A BIG MENACING TARGET I AM". Berserker gets some punishment, and some debuffs and still works as a fully functional striker.
Unique may be to strong of a word, different, and new are better. (Sorry I am very much in the Honeymoon period with this sub class. =D)
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2 years ago ::
Nov 16, 2011 - 7:39PM
#45
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In the meantime, the Berserker can easily bulk up his MBA, and add a d8 per tier to his reprisal attack, to the point that you can't really compare the build to a Knight in the way that some of this thread tries to do. Knight builds want the Monster to flail futilely at the Knight, such that 100% negation of attacks on the Knight's allies is a worthwhile build goal. The Berserker really wants the Monsters to attack his allies. They'll get dead a whole lot quicker that way. It's sort of defense by striking. The L12 build I posted on the other thread averages about 31 hits per defender OA, which is about 25% of the HPs of a L12 standard monster. That gives it real good odds of imposing the ultimate status effect -- dead -- as its attack negation.
That's a good way of putting it.
It's also worth mentioning that it takes the Knight a while to build up his repertoire of tricks, but the Berserker is punishing via damage at all levels of play. Since most play occurs at low levels, that's potentially a point in the Berserker's favor. But you're right, despite the similar chassis of the two classes, they really do have different goals in combat (even if both will be utilizing slow + WSG).
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2 years ago ::
Nov 16, 2011 - 10:06PM
#46
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I guess my main question about berserkers is why play one when you can turn a barbarian into a perfectly adequate off-tank anyway?
Because a berserker in defender mode beats the crap out of a barbarian off-tank. And can go to full striker mode, whereas your off-tank barbarian needs to devote a fair bit of character resources in order to gain off-tank status. The berserker gets it for free.
Things like Battle Awareness or Rage of the Death Spirit on a Barbarian quite empathetically do not compromise your damage output. =)
Sure, maybe you won't hit 100% of a pure striker barbarian, but being able to be able to off-tank while being a full striker is a very good build to run with.
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2 years ago ::
Nov 16, 2011 - 10:41PM
#47
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Um, alien270, I left my books at home today but doesn't hammerhands have a shift after you push the mob? You know, so the knight can keep it in his aura and hopefully get others?
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2 years ago ::
Nov 16, 2011 - 11:02PM
#48
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Date Joined:
Jan 12, 2011
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Warforged Berserker, paragon multiclass Fighter, pick up Battle Acumen and Warforged Superiority to increase stickiness. It'd give you a bunch of martial powers to cherrypick from. Or does losing your paragon path make it not worthwhile? Just a thought I had, now reflecting on it probably too feat intensive for the effect it gives.
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2 years ago ::
Nov 16, 2011 - 11:26PM
#49
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Date Joined:
Jan 15, 2010
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The potential racial pigeonholing I can see as an issue, but that's much more of an endemic 4e issue than anything specific to the Berserker. I don't see it as a massive problem, however, since half-orcs have some solid support available for both roles.
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Is Str/Dex really that massive? I can see some arguments for the Mul. You lose 1 AC and Ref but gain 2 surges and Incredible Toughness. You also gain access to Legacy of Stone which mitigates the problems of forced movement for the Defender Aura somewhat. There's also all the additional Dwarven feat support (Dwarven Durability by boosting your healing surge value interacts well with Berserk Vitality and the Paragon Path utility power.) Seems competetive if you want to focus more on the defending side of the equation.
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2 years ago ::
Nov 17, 2011 - 12:07AM
#50
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I think Longtooth Shifters would be pretty competitive too. Again, you can only start with 16 dex optimally, but the racial power is awesome and kicking your Wisdom up to 14 means easier time getting battle awareness, polearm tricks, and Superior Will (which is definitely something excellent, seeing as Will defense is a Berserker's weak point).
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