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Switch to Forum Live View Need help choosing a weapon for a ranger
2 years ago  ::  Nov 16, 2011 - 8:41AM #31
AlanSHB
Date Joined: Jul 28, 2003
Posts: 58
Rapier-Thief, winner of yet another silly DM restriction contest.

The trouble with custom weapons is without knowing if your DM is a moron we can't judge if some random bad-weapon will keep up with a good-weapon.  If he monkeys with proficiency bonuses or otherwise plays with accuracy, you'll want the legendary mcguffin, if he tacks on a larger damage die you want the rapier.

The ranger you want for that party is an archer anyways - so you could just longbow it up and call it a day. 
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2 years ago  ::  Nov 16, 2011 - 10:33AM #32
Kaganfindel
Date Joined: Apr 1, 2007
Posts: 1,361
I'm going to bet that the DM would want to punish him for turning his nose up at the fabulous gift he's being offered if he told him he was going to play a character that's incompatible with his fancy weapons.


We don't have the whole story, of course, but from my armchair I'm going to bet this campaign is more about the DM telling his story than the players playing at being heroes.  When you expect your players to build their characters around the items you want them to carry around, something needs fixing. 
"When Friday comes, we'll all call rats fish."
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2 years ago  ::  Nov 16, 2011 - 11:34AM #33
Gunthar
Date Joined: Feb 1, 2005
Posts: 1,376
Okay, so you havetwo melee, two ranged, a Pacifist Cleric and a third melee coming in....it seems you like melee....want to be able to strike from a distance too....I'd be tempted to go Swordmage/Warlock. Instead of ranged attacks you'll be able to teleport in, you can run mark shenanigans with the fighter and flank with teh rogue and run a two-deep formation when facing brute/controller combos.

My other idea is Ranged Warlord. There your melee attacks are made through the fighter/rogue/avenger. The powers are cool, but biggest buffs will most often help the Sorcerer and Wizard, not that that's a bad thing.
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2 years ago  ::  Nov 16, 2011 - 12:46PM #34
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070

Nov 16, 2011 -- 8:39AM, MountFang wrote:

Sorry, by the superior implement comment I meant that the fact that it was accurate might not matter. I might be able to get the accurate implement and the legendary enhancement.




If your DM is allowing superior implements, then there is zero reason to prohibit superior weapons.

D&D Next = D&D:  Quantum Edition
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2 years ago  ::  Nov 16, 2011 - 4:35PM #35
warrl
Date Joined: Apr 16, 2009
Posts: 5,267
It has to be a weapon YOU are proficient with, without feats?

Your proficiency has what to do with how common various sorts of legendary weapons would be?

But...

There is ONE class I know of, that can easily and with a non-twisted build be truly effective both melee and ranged, with a single weapon/implement that is within the class's default proficiencies, and with an assortment of powers both melee and ranged.

That class is Bard. It has weapon proficiency (and thus the weapon qualifies) with Short Sword, Long Sword, or Scimitar. Spend a feat on either Swordmage multiclass or Arcane Implement Proficiency, and use the same weapon as your implement. If you go with the Short Sword, consider also multiclassing Rogue for the encounter Sneak Attack. Don't forget that Bards aren't subject to the one-multiclass limit - it's theoretically possible for a single Bard to multiclass into at least 20 other classes.

The Bard could also go with Staff and use a different multiclass. Staff Expertise really rocks for a caster. Unfortunately it's an inferior weapon in melee - but (with Expertise) it is a Reach weapon, and with Hafted Defense it makes you harder to hit.

"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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2 years ago  ::  Nov 17, 2011 - 2:00AM #36
MountFang
Date Joined: Jul 28, 2011
Posts: 76
@warrl: I don't really wanna do bard, since that was once of my more recent characters.

So I wrote up Killswitch, and it got denied. Not because it was too powerful or anything like that, but because it meant that the spotlight wouldn't be on me during my turn, apparently. Even though the spotlight would be on me because I would be the general directing everyone else. My question is why giving bonuses to rolls or even marking aren't banned at this point, as that helps other people as well. But I digress.

We're not allowed to use Essentials because our DM doesn't like how the classes are--lack of choices, etc.--so now I made a charge-lock that does nothing but use Eldritch Strike to charge. At least this one had a decent weapon available to him (Falchion-he's a Tiefling so I took Turathi Weapon Training.) I made it as simple as possible (read: as ironically like Essentials as possible) and he will be the most reckless character ever created. I will charge and continue to charge until my enemies or I are dead. If he doesn't let me play this one, I'm quitting. I've submitted more than enough character ideas that either don't work because of the weapon guidelines, or for some other reason that makes no sense.

The sad part is he's a good DM, and is usually very flexible. For some reason he decided to use a bunch of restrictions that we've never had before.
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2 years ago  ::  Nov 17, 2011 - 5:25AM #37
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
So basically your DM is acting like an idjit. You know what the answer to that is (besides openly discussing that you're not enjoying the restrictions and that you'd rather just play the character you want to play)? Go with him and draft up a superweapon concept. Specifically, this superweapon:

Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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2 years ago  ::  Nov 17, 2011 - 5:34AM #38
MountFang
Date Joined: Jul 28, 2011
Posts: 76
I think that weapon would be far too powerful for our (or anyone else's) campaign. What is that thing, 5d100, High Crit, Brutal 90?
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2 years ago  ::  Nov 17, 2011 - 5:40AM #39
Armisael
Date Joined: Sep 17, 2007
Posts: 11,299
Probably +2 AB, 20d10 damage, Special Ability: Impromptu Gregorian Chanting IMO. :P
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
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2 years ago  ::  Nov 17, 2011 - 5:54AM #40
MountFang
Date Joined: Jul 28, 2011
Posts: 76
Does that mean whenever that special goes off, you automatically reduce all creatures with fey origin in close burst 5 to 0 hit points?
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