I was thinking about introducing a Desiccating weapon (Adventurer's Vault 1) in my campaign, but I am unsure about what side effects this could produce.
The property of a Dessicating weapon states,
"Each time you hit with this weapon, your target
takes a cumulative –1 penalty to its Fortitude defense
(save ends). One saving throw ends the entire penalty,
though the target can receive the penalty again with
I think the lowest Fortitude defense I've seen on a monster is 11. If a monster can somehow survive being hit 11 times without already dying to the hit point damage, someone is doing something wrong.
Say this character is a ranger with twin strike and some of those abilities that allow you to make an attack with an off-hand as a minor. Action points too.
Granted that's still a stretch, but I am asking this question theoretically.
There're probably some upper level brutes that can take 5 or 6 rounds of damage, no? Maybe not.
It's theoretically possible to hit a monster infinite times --use a melee basic attack with your Str 8, no static mods, no quarry, no critical hits, and string infinite 19's on your attack rolls while rolling a 1 on your damage dice (netting 0 damage every hit)-- it's just not very likely.
In the highly unlikely event that you do drop a creature's Fort defense to 0, the rules don't say anything special happens (neither in the general case nor specifically noted in the item), so nothing special happens.
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