Community

 
Jump Menu:
Post Reply
Page 1 of 12  •  1 2 3 4 5 6 ... 12 Next
2 years ago  ::  Nov 15, 2011 - 6:53AM #1
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,954
So I have this player who is something of a power gamer, but moreso a real rules genius.  He can look at rules and envision synergies the way most people breathe.  Anyway, in a discussion the other day he claims to be able to negate Orcus in a level appropriate encounter.

His scenario entails a domination effect on Orcus (who doesn't have Immortal Resilience in his write up), and ordering him to drop his wand.  Since Orcus' most potent powers are weapon reliant it would pretty much neuter him especially in a party with necrotic resistance.  Then a PC would just pick up the wand and keep it from him for the rest of the fight, and since there is no disarm maneuver in the game any longer, there isn't any way for Orcus to get it back short of killing the character.  Even if I were to add Immortal Resilience to the write up, this player has an answer to that.  I can't remember which power his bard would be using to dominate, but apparently the way it works is it dominates (save ends) on a hit, but on a miss it dominates until the end of the target's next turn, so if the bard drops her impliment making her automatically miss, the end result is pretty much the same.

I have been looking into the dominate effect and can't really find anything to refute this.  Back in older editions there was wording to dominate effects that stated targets could not be forced to do something they wouldn't reasonably do, or that would cause them great harm.  I would say this falls under that circumstance, but 4e doesn't seem to have that wording anymore.

Any thoughts about how a DM might deal with this scenario?
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:05AM #2
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Your best bet would be to redesign Orcus entirely, because his old statblock is from the original Monster Manual, the oldest 4e book in the game. So it's probably not going to be very good anyway.

Then you can just rebuild him with less reliance on his Wand, though you should still keep it because your playres will love disarming him, but you can keep him combat capable anyway.

4e indeed doesn't have the specific wording though, because the whole point of Dominate is that you can make them do things that are harmful to them (like running through a melee, attacking their friends or stabbing themselves in the foot)

Alternatively if you don't want to redesign Orcus, check out the Wand of Orcus. It's an official item (an Artifact no less) and if your players disarm Orcus and then grab it with him standing right next to it the Wand is going to be pissed. And it can make people suffer when it is.
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:18AM #3
iserith
Date Joined: Jun 1, 2005
Posts: 5,511
Anybody can beat anybody with a little planning and foreknowledge of what's on the stat block. So, change the stat block. I would most certainly use the Worldbreaker rules to beef him up and make him interesting in addition to addressing the outdated stat block. First adjustment: Immune dominate. Or write up something that says, "If Orcus is subject to a dominated effect, Orcus moves his speed and makes a basic attack against a target of the dominating PC's choice. The dominated effect ends after the attack."

Disarm can be done in 4e. It's an improvised action (though some would disagree with me). If that's the crux of their tactics, it's going to be like a game of hot potato or Keystone Cops as everyone smacks each others' hands and hackey-sack that wand around. Which is to say, hilarious. I'm not sure that's the flavor one wishes to evoke when fighting a major iconic villain. And as Pluisjen pointed out, the wand might have something to say about this.
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:20AM #4
wrecan
  • Forum Guide
  • Hero Craftsman Gold Medalist
  • Master Dungeon Master
Date Joined: Jun 23, 2005
Posts: 17,727
Can't orcus use his weapon-based powers with an unarmed attack?  What says the weapon has to be his Wand?  To be fair, I'd probably house rule that the attack is made with a penalty to hit.
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:29AM #5
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168
Or with a backup weapon. One with just as epic a backstory that they've never heard about before because Orcus hasn't used it in like 6,154 years.
Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:29AM #6
iserith
Date Joined: Jun 1, 2005
Posts: 5,511
As an aside, if you want to read some of the coolest adventures related to Orcus, check out the 2e adventure anthologies, "The Great Modron March" and "Dead Gods." To date, some of my favorite stuff. It's set in Planescape.

Also a good idea, Pluisjen.... Orcus produces another weapon from the small of his back. "Kneel, mortals," he demands imperiously. "Kneel before the Snapped-Off Broom Handle of Orcus!" 
No amount of tips, tricks, or gimmicks will ever be better than simply talking directly to your fellow players to resolve your issues.
Reduce DM Prep & Increase Player Engagement: Don't Prep the Plot  |  Structure First, Story Last  |  Collaborative Roleplay  |  "Yes, and..."  |  Prep Tips
Games I'm Running on Roll20: Island of the Frog  |  Vanguard of Dis  |  Star*Juice  |  Tesseract  |  The Crucible  |  Fimbulvetr  |  The Delve  |  Draj, City of the Moon
Follow me on Twitter: @is3rith
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 7:57AM #7
mccowen
  • Heroic Dungeon Master
Date Joined: Oct 16, 2007
Posts: 1,859

Nov 15, 2011 -- 7:05AM, Pluisjen wrote:

Your best bet would be to redesign Orcus entirely, because his old statblock is from the original Monster Manual, the oldest 4e book in the game. So it's probably not going to be very good anyway.


I would do this.  Rebuild him (or re-flavor something appropriately nasty) as a level 30 or so solo, using the guidelines established since MM3.

Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 8:02AM #8
Pluisjen
Date Joined: May 13, 2009
Posts: 14,168



Also a good idea, Pluisjen.... Orcus produces another weapon from the small of his back. "Kneel, mortals," he demands imperiously. "Kneel before the Snapped-Off Broom Handle of Orcus!" 




No no! You have to bring out something suitably threatening. Like the "Not Quite As Large Rod of Nearly Eternal Suffering".

Epic Dungeon Master



Want to give your players a kingdom of their own? I made a 4e rule system to make it happen!

Your Kingdom awaits!


Update 5th Sep 2011: Added a sample kingdom, as well as sample of play.
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 8:02AM #9
Centauri
Date Joined: Jul 21, 2004
Posts: 10,011
Sure, that works.

But Orcus knows that the PC has that power. How did the PC get close enough to the real Orcus to be able to use it?
[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
Quick Reply
Cancel
2 years ago  ::  Nov 15, 2011 - 8:12AM #10
Kalex_the_Omen
Date Joined: Apr 1, 2001
Posts: 2,954
As an aside, is there a template to apply for bumping up Brutes to MM3/Essentials stats?
Kalex the Omen
Dungeonmaster Extraordinaire



Concerning Player Rules Bias Show

Mar 7, 2012 -- 5:19AM, Kalex_the_Omen wrote:

Gaining victory through rules bias is a hollow victory and they know it.


Concerning "Default" Rules Show

Oct 11, 2012 -- 2:23AM, Kalex_the_Omen wrote:

The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or sending a quick note off to Customer Support and sharing the inevitable response with the group.  BTW, I'm not just talking about Next when I say this.  Of course, D&D has always been this way since at least the late 70's when I began playing.


My First D&D - 1979 D&D Basic Set (6th Printing) Show

Quick Reply
Cancel
Page 1 of 12  •  1 2 3 4 5 6 ... 12 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing