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Switch to Forum Live View Heroes of the Elemental Chaos
1 year ago  ::  Dec 02, 2011 - 10:07PM #31
sythspawn
Date Joined: Oct 13, 2006
Posts: 453

Dec 2, 2011 -- 6:48PM, iltharanos wrote:

Now this looks interesting.




It does look interesting. How/where did you find it?

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1 year ago  ::  Dec 02, 2011 - 10:43PM #32
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
My guess is they're a few of the new iconics for the new subclasses. It wouldn't surprise me if Scar was the elementalist sorcerer, Galafaer was the shugenja monk, and Anise is an obvious sha'ir wizard.
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1 year ago  ::  Dec 02, 2011 - 11:22PM #33
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
If scar IS an elementalist, I hope it's not just a sorcerer variant of the bladesinger.
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1 year ago  ::  Dec 03, 2011 - 12:32AM #34
hatta
Date Joined: Aug 23, 2007
Posts: 1,512

Dec 2, 2011 -- 11:22PM, Incenjucar wrote:

If scar IS an elementalist, I hope it's not just a sorcerer variant of the bladesinger.



Seconded. Though I won't be all that disappointed if it is similar since the bladesinger idea would be a much better fit for a striker anyway.

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1 year ago  ::  Dec 03, 2011 - 12:36AM #35
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers.
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1 year ago  ::  Dec 03, 2011 - 2:08AM #36
hatta
Date Joined: Aug 23, 2007
Posts: 1,512

Dec 3, 2011 -- 12:36AM, Incenjucar wrote:

I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers.



A mechanic letting you use a ranged power at melee with a weapon using it's die instead of the die type specified in the power perhaps? 

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1 year ago  ::  Dec 03, 2011 - 2:45AM #37
iltharanos
Date Joined: Jan 8, 2003
Posts: 1,222

Dec 2, 2011 -- 10:07PM, sythspawn wrote:

Dec 2, 2011 -- 6:48PM, iltharanos wrote:

Now this looks interesting.




It does look interesting. How/where did you find it?




It's from Tyler Jacobson's blog. His art is superb and I randomly visit his site, plus some other artists' sites for pictures for D&D campaigns. I just lucked upon his site the same day (Dec. 2) he uploaded artwork from HotF and HotEC.

http://thecordsthatbind.wordpress.com/

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1 year ago  ::  Dec 03, 2011 - 10:17AM #38
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515

Dec 3, 2011 -- 2:08AM, hatta wrote:

Dec 3, 2011 -- 12:36AM, Incenjucar wrote:

I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers.



A mechanic letting you use a ranged power at melee with a weapon using it's die instead of the die type specified in the power perhaps? 




Eh. It would have to be new powers only, or it would otherwise be extremely complex. I could see [w] replacing the sorcerer damage bonus maybe.

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1 year ago  ::  Dec 04, 2011 - 8:24AM #39
egg_thallid_sandwich
Date Joined: Jan 29, 2007
Posts: 315
I've always loved shugenja and I'm super excited to see them come to 4th ed.
I hope these new builds are like the HoF ones where they give up old features for new ones. Making them feel much more like a new class than a new build.

I'd like to see a shugenja who leans heavily toward a different role based on which element they chose. water = leader, fire = striker, air = controller and earth = defender (even if only slightly, not having a full fledged defender aura but powers that allow it to mark an enemy) and choosing one element restricts you from it's opposite.

As for all this angst over more wizard stuff. To me the witch seems like an easier to pick up for beginners version of the wizard. She lacks a spell book so doesnt need to pick two of every spell which can be hard for newbies to grasp. I dunno how many times I've had to tell players at encounters they can't use both. So ya less complexity but still with some versatility.
I've said this before I'll say it again, the wizard is the archetypal spellcaster. Many new players are attracted to spellcasters, they think melee classes are dull. The wizard is often the first class they consider. Now a new player can begin with a witch and graduate to mage or arcanist when the time is right and because all of those classes are wizards there will be plenty of options to expand upon no matter which build they choose. If any one class had to be overloaded with options it should be the wizard. It has always been that way in previous editions and I don't know why people are so upset to see this trend continue. The wizard couldn't be more iconic even if the game was called dungeons and wizards.

Based on the trio of adventures picture from above, unless the djinnling is a feature from a theme, I'd say that the sha-ir gets a free familiar. Hope it doesn't turn out too much like the witch though.
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1 year ago  ::  Dec 04, 2011 - 1:07PM #40
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
People get upset about wizards getting so much material because they found 4E's reduction in the importance of wizards liberating and refreshing. Wizards are cool and all, but for some people, they're old news. This is part of why shows like Avatar: The Last Airbender get so much interest around here; they're using magic, but in a very novel, fascinating way that brings in dynamic new possibilities, many of them very physical.

Even modern "wizard" characters often end up using physical attacks at some point. Harry Potter and Harry Dresden both get their sword on, and Dresden also uses guns.
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