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Switch to Forum Live View Heroes of the Elemental Chaos
1 year ago  ::  Jan 08, 2012 - 11:25PM #151
nb_nmare
Date Joined: Aug 23, 2007
Posts: 150
Githzerai aren't from the Elemental Chaos, they just live there .
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1 year ago  ::  Jan 09, 2012 - 1:38AM #152
egg_thallid_sandwich
Date Joined: Jan 29, 2007
Posts: 315
...and as an adventuring githzerai how much of your life would you say you spent living there before you became an adventurer? I'm asking about the elemental chaos not the realm where the race originated. To split hairs like that and point out such a small and pointless inaccuracy really grinds my gears. I hope they provide a lil more fluff for githzerai who lived in the elemental chaos too.
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1 year ago  ::  Jan 09, 2012 - 6:33AM #153
Silver_Blaze
Date Joined: Aug 22, 2007
Posts: 1,340
I hope they didn't invest too much into this book, because projected sales figures are going to be way off in wake of the new edition announcement.
CORE MORE, NOT CORE BORE!
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1 year ago  ::  Jan 09, 2012 - 11:12AM #154
Incenjucar
Date Joined: Jun 17, 2002
Posts: 1,515
This does at least explain why they couldn't be bothered to make elemental classes.

Of course, this also means they may kill the elemental power source in the next edition.
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1 year ago  ::  Jan 09, 2012 - 1:20PM #155
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Jan 8, 2012 -- 8:22PM, Garthanos wrote:

Nov 14, 2011 -- 8:14PM, hatta wrote:

Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses.  




Bah, Warlock / Sorcerors no less so Wizard isnt any more generic.

And technically Historically the distinction between arcane/divine is minimal.
One mans sainted miracle worker is his adversaries witch or sorceror.

A wizard with positive connotations is a priest. 




I don't really agree. The flavor of arcane vs divine classes is immensely different.

Often arcane characters don't really care what their 'deity' cares about, or have no deity at all. They strive for glory, or knowledge, or just to blow things up. Getting to do these things determines their actions.

Divine characters are compelled by their faith, and their faith determines their actions.

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1 year ago  ::  Jan 09, 2012 - 1:43PM #156
Janx_14
Date Joined: Sep 19, 2007
Posts: 3,443

Jan 9, 2012 -- 11:12AM, Incenjucar wrote:

This does at least explain why they couldn't be bothered to make elemental classes.

Of course, this also means they may kill the elemental power source in the next edition.




IF they even have power sources beyond the degree previous editions had them.

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1 year ago  ::  Jan 09, 2012 - 3:17PM #157
ZanderKreegan
Date Joined: Aug 30, 2009
Posts: 307
Well, we certainly know now why there are only four (sub)classes and no new races.

Also, please do not turn this thread into one about the new edition. This is about Heroes of the Elemental Chaos, not "5e." 
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1 year ago  ::  Jan 09, 2012 - 7:34PM #158
hatta
Date Joined: Aug 23, 2007
Posts: 1,512
Three subclasses, at least as far as I can recall.
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1 year ago  ::  Jan 09, 2012 - 8:23PM #159
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,635

Jan 9, 2012 -- 1:20PM, IxidorRS wrote:

Jan 8, 2012 -- 8:22PM, Garthanos wrote:

Nov 14, 2011 -- 8:14PM, hatta wrote:

Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses.  




Bah, Warlock / Sorcerors no less so Wizard isnt any more generic.

And technically Historically the distinction between arcane/divine is minimal.
One mans sainted miracle worker is his adversaries witch or sorceror.

A wizard with positive connotations is a priest. 




I don't really agree. The flavor of arcane vs divine classes is immensely different.
 



Study actual history.. there is next to no distinction miraculous acts were considered based mostly on the point of view, calling upon the divine to attack your enemies with curse like effects entirely religious when you were the one doing it and obviously witchcraft when it was the other guy.
See that divine called on well, One mans god is his adversaries devil.. again and again and again.

Oh and Gandalf was a divine being who spread hope throughout a previous era of men and became a harbinger ... a role change but divine.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Jan 09, 2012 - 8:24PM #160
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

Jan 9, 2012 -- 8:23PM, Garthanos wrote:

Jan 9, 2012 -- 1:20PM, IxidorRS wrote:

Jan 8, 2012 -- 8:22PM, Garthanos wrote:

Nov 14, 2011 -- 8:14PM, hatta wrote:

Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses.  




Bah, Warlock / Sorcerors no less so Wizard isnt any more generic.

And technically Historically the distinction between arcane/divine is minimal.
One mans sainted miracle worker is his adversaries witch or sorceror.

A wizard with positive connotations is a priest. 




I don't really agree. The flavor of arcane vs divine classes is immensely different.
 



Study actual history.. there is next to no distinction miraculous acts were considered based mostly on the point of view, calling upon the divine to attack your enemies with curse like effects entirely religious when you were the one doing it and obviously witchcraft when it was the other guy.
One mans god is his adversaries devil.. again and again and again.





I am not talking about actual history. I am talking about a game that is not a history simulator.

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