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2 years ago  ::  Nov 10, 2011 - 8:49AM #1
talok55
Date Joined: Aug 17, 2007
Posts: 311
If you were making a character to complement a party that had only one ranged striker (hybrid sorcerer/wizard) and no defender, what would you bring to the table?  My thought is a hybrid fighter/barbarian. What would be a good optimized build for this?
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2 years ago  ::  Nov 10, 2011 - 8:51AM #2
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
Depends on the rest of the party.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Nov 10, 2011 - 8:52AM #3
talok55
Date Joined: Aug 17, 2007
Posts: 311
Other two members of the party are a mul cleric and earth genasi warlord.
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2 years ago  ::  Nov 10, 2011 - 8:57AM #4
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,648
I'd be inclined towards the Berserker from heroes of the Feywild, actually.  It's a good balance between striker and defender.  Also worth noting that with two leaders, Defenders are less of a critical point, particularl if your Warlord is effective at buffing, so you could get away with a hybrid.

Either that, or yuou really can't go wrong with a Greatweapon Fighter.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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2 years ago  ::  Nov 10, 2011 - 9:01AM #5
mellored
Date Joined: Jul 8, 2008
Posts: 19,449
I agree with the new barb.  Fit's pretty nicely.
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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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2 years ago  ::  Nov 10, 2011 - 9:08AM #6
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I agree that the new barbarian berserker fits nicely as well.  Something like a pursuit avenger or a rage blood barbarian could also work.

Otherwise go for a big hitting defender like a greatweapon fighter or a straladin.
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